Author Topic: concept art  (Read 8539 times)

Cherppow

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« Reply #30 on: June 06, 2005, 11:52:10 am »
Hi all

I was traveling for a few hours, so some of these were drawn.


Wooden box with metal reinforcements.


A sawing bench.


A short wooden spear with iron tip.


A smoking pipe for old sailors or wizards.


A short wooden wand with magical stone ensnared. One requires some intelligence to use it, but in general it can be used to summon magic missiles without any casting skill.


Two glass potions.


At this point I got bored and forgot about front and side views :) They\'re still intended as sketches for 3d models. A drum, some nuts and a bedroll.

Again, sorry if the quality is not too good, my ride was bumpy at parts. ;)

rosmerelmer

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« Reply #31 on: June 06, 2005, 04:16:16 pm »
nice, very nice. its sad that you cant post all things here, like machine modelling..

but, i\'ll try to make the chest, and where did you got those textures, i couldn\'t find any medival-like textures at your site!
« Last Edit: June 06, 2005, 04:16:58 pm by rosmerelmer »

if you have really cool photoshop tutorials don\'t be afraid to pm me!

ArcaneFalcon

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« Reply #32 on: June 06, 2005, 04:49:44 pm »
Cherppow: On the sawing bench, which view is correct?  They don\'t match up.

rosmerelmer: You don\'t use pre-made medieval-like textures.  If you do it will innevitably end up looking cheesy.  You make custom textures and then use stock photos to add realism.

:emerald:

Thenior

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« Reply #33 on: June 06, 2005, 10:18:08 pm »
I gave a quick shot at the bed roll

I really think the textures stink, cuz I am not very good at texturing, plus GIMP is limiting. :)

But anyhow:

« Last Edit: June 07, 2005, 01:02:51 am by Thenior »

AKA Manadora

Taurenthefirst

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« Reply #34 on: June 07, 2005, 02:56:10 am »
nice bedroll :D

how are the saw bench veiws messed up?

true, the beam connecting the two X\'s isn\'t ligned up exactly, but that\'s not really confusing... just estimate how high up it is supposed to be :]

Nilrem

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« Reply #35 on: June 07, 2005, 09:55:50 am »
The bed roll isn\'t as easy as it seems.
I mean it isn\'t just a cilindric form, in some way it has to look soft and comfortable, two things that are hard to achieve drawing with polys.
Are there any MoonSeekers left?

rosmerelmer

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« Reply #36 on: June 07, 2005, 05:15:45 pm »
you can use subsurf... or, set smooth!
i heard set smooth works in a game if shading is turned on, and in ps it is!

totall not real, but:


and this, this was supposted to get in game, but as you see on my tag nobody responded.
i was working on it pretty long but i stopped, if you wish you can ask for the file.

made from a friends drawing btw
http://i2.photobucket.com/albums/y17/gnomkiller/7f22bbed.jpg
« Last Edit: June 08, 2005, 07:52:49 pm by rosmerelmer »

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Cherppow

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« Reply #37 on: June 07, 2005, 09:38:33 pm »
Hi everyone.

To ArcaneFalcon: Good notice. I think the left side looks better. In the right side image the lower legs are just too close to each other, making the bench look too unstable.

To rosmerelmer: Like ArcaneFalcon mentioned, the textures do need custom handwork to make the model look as real as possible. The maul texture was based on several textures (own texture for wood, metal, rust...) from Imageafter, but I retouched it quite a bit. In the end it had about seven layers of different \'effects\' before flattening it to standard image format.

I like the bedroll and the box. :) Both could use some more detail on the texture to make them look less generic though. Try highlighting the sharp convex edges and darkening the concave edges. Thenior already has nice shadows on the bedroll straps edges. The bedrolls side shows that if rolled open, the bedroll is quite thin, maybe it could be made thicker to give it more soft look. The metal reinforcements on the box could use some knobs or rivets to make it look more like medieval handwork.

Thanks and keep up the good work.

rosmerelmer

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« Reply #38 on: June 08, 2005, 07:52:29 pm »

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Taurenthefirst

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« Reply #39 on: June 08, 2005, 09:14:07 pm »
the chest is way too dark. not really so much in the first one, but in the second one you can\'t see any detail. it just looks like a black polygon with a silver line near the top.

ArcaneFalcon

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« Reply #40 on: June 08, 2005, 09:49:17 pm »
rosmerelmer: I\'m not too worried about the colors, but it looks likes your uv is being stretched (look at the bolts being stretched into ovals).  Make sure that all your faces on the uv map are as close in proportion to the actual face as possible.

:emerald:

Crimsonsky

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« Reply #41 on: June 09, 2005, 02:12:17 am »

first staff was one I remember that was like the enchanter icon in MB, and the second
one was Xythe\'s design.  The side views were quicker versions, but you get the idea.

Keyaz

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« Reply #42 on: June 09, 2005, 06:51:00 am »
i could warm up 3dsmax6 again, but i can\'t push anything further then uv mapping :( i dont have, know how to get or use walktest or convert teh files needed.

but anyway, i did this last time :)

Cutter

I might have a go at Crimsonsky\'s staff\'s, if i feel in the creative mood, it\'d be nice to pay her back for her lovely colouring skills

explosive

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« Reply #43 on: June 09, 2005, 08:08:09 am »
I love creating concept art, and thought I would put my skills to the test and take a shot at creating sketches for one of the missing races. I\'m not quite sure how to attach pictures to this post yet, but I will link to a gallery I have started dedicated to all concept art I create for PlaneShift. Here is the link:

http://www.explosivelimes.com/gallery/planeshift

What is in there right now is my first attempt at the male Nolthrirs, which are also below. What do you all think?




« Last Edit: June 09, 2005, 08:09:17 am by explosive »

rosmerelmer

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« Reply #44 on: June 10, 2005, 09:46:28 am »
i think the body might need to be a little thicker, but the drawings are very good.

if i uv-map the longer sides are as large as the small sides. cant really find a way to have all the proportions right. the textures are way to dark because i used only a small one.
im thinking of just non-uvmapped spheres at the sides instead of this nails.

if you have really cool photoshop tutorials don\'t be afraid to pm me!