Author Topic: Training Prices Too High  (Read 3625 times)

forgoodorforevil

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« Reply #15 on: May 23, 2005, 11:12:00 pm »
Umm... I tried reading the replys and I don\'t get it.  Some one re explained thier ideas... plz...

P.S.stop quoting each other some much

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Cannae

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« Reply #16 on: May 29, 2005, 02:35:01 am »
I agree that we need to focus on roleplaying rather than quick easy character development and such, but I also think that there is a limit to the roleplaying aspect.
The whole point of a game is to escape from real life, so if the game is extremely close to real life, then what\'s the point of playing the game?

That said, I believe that if it\'s incredibly hard for beginners to level up / get their character started, it will scare new players off.
If they have to spend hours going back and forth between the sewers and the shop just so they can get up one level, I doubt they will have much fun.
It just becomes monotonous, and players find the boredom that they were trying to avoid by playing the game.
I think right now the early game borders monotony too closely, and it should be improved if this game is to become more popular.

Quote
Originally posted by provisionist1
Challenges are good. Easy leveling is bad

Very true, however, there is no challenge in spending hours earning leveling up money by doing the same thing continuously.

This only applies to the early levels of the game, because it\'s virtually undisputed that more advanced characters should spend more time / money to become more experienced.

All of this is just something to keep in mind, as I\'m sure you\'ve thought this through before.

-Cannae-
« Last Edit: May 29, 2005, 02:43:08 am by Cannae »

Aravi

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« Reply #17 on: May 29, 2005, 06:18:07 am »
Quote
Originally posted by wormking
maybe from levels 0-14 it costs 30 tria and levels 15+ cost double what your level is (level 15=30 tria, level 16=32 tria, etc.)

Talcil


This idea I like. Initially flat rate, but increasing in cost later as the player progresses. It\'s more realistic than a flat climb, and gives beginning players a reasonable cruise (but not too easy). 5 rat kills will pay for 1 training, as will 5 gold.

If you wanted to make it a bit easier you could just go 0-9, 20 tria and progress up from there (or similar adjustments).

leuxast

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NO! NO! NO!
« Reply #18 on: May 29, 2005, 06:28:40 am »
This is a terrible idea! Les not let the wonderful ROLE-PLAYING game of planeshift become Hack n Slash Uber king stuff! It should be hard to get levels. I admit , maybe the price is a little high (by a few tria that is) but I\'ll stop playing Planeshift if it only take a couple of rats and poof you can level up!
Ah well I might have been a little harsh but I had my reasons.




Singed: The uber king who is level 10000000000000 ;) ;)
\"Light a man a fire and you keep him warm for a night,
Light a man on fire and you keep him warm for the rest of his life!\"
Tybalt the Red Monk

forgoodorforevil

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« Reply #19 on: May 31, 2005, 09:34:51 pm »
how bout skills like crafting costs less and combat costs more?

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Xordan

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« Reply #20 on: June 01, 2005, 12:27:29 am »
The only thing I\'ll be doing to training prices is making them higher. I will also be making it easier to get money :)

keder

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« Reply #21 on: June 01, 2005, 01:32:41 am »
Quote
Originally posted by forgoodorforevil
how bout skills like crafting costs less and combat costs more?


isn\'t combat where pretty much everyone has to get their start? make it *harder* to get the initial start??

i still like the graduated scale based on current ranking, more more skilled you already are, the more costly the advanced training is.

--- keder maloy

forgoodorforevil

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« Reply #22 on: June 04, 2005, 04:24:19 pm »
If it becomes easier to get money that would be the best solution to this.

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clafarge

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« Reply #23 on: June 05, 2005, 05:12:43 pm »
Someone had asked a few times about sample costs to train...

For my char:
Sword must be trained 4 times = 168 tria = 24 rats
STR must be trained 16 times = 672 tria = 96 rats
Light Shield must be trained 6 times = 252 tria = 36 rats
Crystal Way must be trained 8 times = 336 tria = 48 rats

Hope this is helpful.

keder

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« Reply #24 on: June 05, 2005, 11:57:31 pm »
Quote
Originally posted by clafarge
Someone had asked a few times about sample costs to train...

For my char:
Sword must be trained 4 times = 168 tria = 24 rats
STR must be trained 16 times = 672 tria = 96 rats
Light Shield must be trained 6 times = 252 tria = 36 rats
Crystal Way must be trained 8 times = 336 tria = 48 rats

Hope this is helpful.


yes it is, very helpful. different amounts of training for different aspects.... as a comparision, what is your ranking in each of these? it\'s possible that as you grow more skilled in a particular disipline, that disipline requires more training to achieve each ranking.

--- keder maloy

Karyuu

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« Reply #25 on: June 06, 2005, 12:00:34 am »
Quote
Originally posted by keder
it\'s possible that as you grow more skilled in a particular disipline, that disipline requires more training to achieve each ranking.


Not at this time, however. Rank does not influence cost or amount of training required, yet.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Uloim

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« Reply #26 on: June 06, 2005, 12:19:50 am »
Don\'t like how \"expensive\" (no its not! :P) skill training is?  Roleplay!  I haven\'t gained any skills for weeks and I have had plenty of fun roleplaying with friends. :)  The wipe is coming \"soon\" anyway, don\'t try too hard to powergame.
« Last Edit: June 06, 2005, 12:20:16 am by Uloim »

fken

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« Reply #27 on: June 06, 2005, 12:45:02 am »
I think i would care about the wipe the days ps team will say : \"SB is coming soon!\" ...

keder

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« Reply #28 on: June 06, 2005, 12:45:24 am »
Quote
Originally posted by Uloim
Don\'t like how \"expensive\" (no its not! :P) skill training is?  Roleplay!  I haven\'t gained any skills for weeks and I have had plenty of fun roleplaying with friends. :)  The wipe is coming \"soon\" anyway, don\'t try too hard to powergame.


when you struggle to kill rats, it *is* expensive, and roleplaying a group of bountyhunters to bring in rouges and bandits doesn\'t work very well if you are unable to even strike one and any one of them kills you on the first strike.

(shrugs)

before the wipe is when the powerleveling is the most apropriate, throw away trias and time when it isn\'t going to matter. try everything, see what you like best. then after the wipe, you can enter your chosen profession with confidence.

--- keder maloy

postscript: powergame? that implies actually having time to game... (i wish) i know i am very frustrated when the only way to get started is by killing rats and i had to try to use a game bug to trap them so i could kill them when they couldn\'t reach me. without doing that, my character was dead before the rats was down to 30-40% :(

--- the spirit of keder maloy

keder

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« Reply #29 on: June 06, 2005, 12:47:19 am »
Quote
Originally posted by fken
I think i would care about the wipe the days ps team will say : \"SB is coming soon!\" ...


i wasn\'t around at the time and so don\'t know for myself, but i\'ve heard many tell that CB was \"coming soon\" for more than two years. was this accurate?

--keder maloy