I agree that we need to focus on roleplaying rather than quick easy character development and such, but I also think that there is a limit to the roleplaying aspect.
The whole point of a game is to escape from real life, so if the game is extremely close to real life, then what\'s the point of playing the game?
That said, I believe that if it\'s incredibly hard for beginners to level up / get their character started, it will scare new players off.
If they have to spend hours going back and forth between the sewers and the shop just so they can get up one level, I doubt they will have much fun.
It just becomes monotonous, and players find the boredom that they were trying to avoid by playing the game.
I think right now the early game borders monotony too closely, and it should be improved if this game is to become more popular.
Originally posted by provisionist1
Challenges are good. Easy leveling is bad
Very true, however, there is no challenge in spending hours earning leveling up money by doing the same thing continuously.
This only applies to the early levels of the game, because it\'s virtually undisputed that more advanced characters should spend more time / money to become more experienced.
All of this is just something to keep in mind, as I\'m sure you\'ve thought this through before.
-Cannae-