Author Topic: weapon and armor information  (Read 2237 times)

keder

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weapon and armor information
« on: May 17, 2005, 07:36:10 pm »
i would like to be able to get *some* kind of information about how weapons compare to each other, such as the speed of a weapon, the type of damage done, how much damage done, etc.

also, what skill is it\'s use based on? what other skills give a \"halo effect\" bonus? (ie: swords and daggers are similar, 5 rankings in sword skill is equivalent to 1 ranking in dagger skill)

otherwise, we are all unable to make intelligent choices about which weapons to use.

--- keder maloy

wormking

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« Reply #1 on: May 17, 2005, 09:57:22 pm »
You should be able to examine the weapon/armor or something like that to find its stats. Or how about you can talk to harnquist or whoever you bought it from and say something like \"How strong is a battle axe?\" or something and he will give you some info on it. :D

Talcil

keder

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« Reply #2 on: May 17, 2005, 10:07:50 pm »
Quote
Originally posted by wormking
You should be able to examine the weapon/armor or something like that to find its stats. Or how about you can talk to harnquist or whoever you bought it from and say something like \"How strong is a battle axe?\" or something and he will give you some info on it. :D

Talcil


*should* and *can* are two different things, tried both, examining it told me that it was, and told me the weight. harnquist told me he couldn\'t understand me.

--- keder maloy

wormking

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« Reply #3 on: May 17, 2005, 10:10:22 pm »
No, I don\'t mean this is ingame. That is just a suggestion for something that could be put ingame.

keder

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« Reply #4 on: May 17, 2005, 10:57:06 pm »
ahhhh, i thought i might have missed something. thank you.

--- keder maloy

Dantaus

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« Reply #5 on: May 18, 2005, 01:00:41 am »
From what I\'ve seen, this has been brought up quite a few times. The responses from other people though were all the same. That wouldn\'t be very realistic, you can\'t see a weapon\'s \"stats\" IRL could you?

ps I really like that Idea about talking to Harnquist or which ever NPC you buy something from and getting some info on it. Now that is realistic.

keder

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« Reply #6 on: May 18, 2005, 01:49:31 am »
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Originally posted by Dantaus
From what I\'ve seen, this has been brought up quite a few times. The responses from other people though were all the same. That wouldn\'t be very realistic, you can\'t see a weapon\'s \"stats\" IRL could you?

ps I really like that Idea about talking to Harnquist or which ever NPC you buy something from and getting some info on it. Now that is realistic.


actually, yes, i can. my katana is 40 inches long, has an edge shapened to a 3 micron edge, and is balanced for speed over power. etc.

the speed/damage/etc stats would be the ingame equivalent of this information. i can\'t get my charisma rating irl the same way i can ig. but at the same time, my charisma irl doesn\'t work the same either. let\'s face it, if the npc\'s ai was programmed well enough that charisma could be measured the same way ig as irl, the character\'s charisma would be irrelevant, it would depend completely on the player\'s charisma and rping skill.

however, this information cold be creatively masked into conversation with harnquist, and tailored to the particular character talking to him.

for example, a kran with massive amounts of strength but not much flexibility would be far better served to study heavy axes for inflicting massive wounds with each strike, and perhaps also severly damaging the opponent\'s armor. an enkidukai who isn\'t all that strong, but fast as lightning and flexible as a wet noodle might very well struggle to even lift those same axes. the much lighter and faster swords or even daggers would serve the enkidukai much better even though strictly on a weapon by weapon basis the axe does more damage.

putting this into a conversation with harnquist could look something like:

harnquist: greeting enki
enki: greetings, i\'m looking for some new weapons. what do you have that will do the most damage?
harnquist: well, i\'ve i nicely matched pair of axes, they each will easily do thrice the damage your sword would, but i wonder if that would be the best choice for you...
enki: how do you mean?
harnquist: well, no offense, but i\'m not sure you are really suited to the axes. you enkidukai have wonderous flexibility and the axes tend more toward lumbering tanks than quick movements. on the other hand, this dagger would be a worthy compliment to your sword. you can easily get in strikes with it 3 or 4 times for each strike you\'d manage with the axe.
enki: really? okay... you\'ve got my interest, please tell me more?
harnquist: certainly, you\'re quite comfortable with your sword, correct?
enki: yes...
harnquist: well, with your sword you can probably strike 3 or 4 times in the time it would take you to strike once with the axe. possibly even 5 times if you\'re having a good day. using the dagger as a second, you\'d likely get an addition striek or 2 in that same time without hurting anything except your opponent.
enki: go on...
harnquist: in that same amount of time, you\'d get one strike with the axe, and during that strike you\'d be nearly immobilized, an easy target. this is just due to the design of the weapon type. i would venture to say you already do as much damage with your sword as you would do with the axe, just spread out in several strikes. add the dagger to that, and you\'d best yourself.
.....conversation continues.....

from that, the axe does 3-4 times the damage of the sword, but is 3-4 time slower, maybe 5 times slower. strength to wield the weapon comes into play, etc, etc.

honestly, the comparison is more important than the hard numbers, but the hard numbers are easier to give. especially early on. besides that, hard numbers are available irl, just a different set of them which would likely be meaningless ig.

anyway, i think i\'ve rambled for far too long and need to stop for a bit.

--- keder maloy

Dantaus

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« Reply #7 on: May 18, 2005, 01:56:07 am »
That\'s not what you were talking about, you said you wanted to see the speed of a weapon, how much damage it deals, and things like that.
« Last Edit: May 18, 2005, 01:58:10 am by Dantaus »

keder

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« Reply #8 on: May 18, 2005, 02:04:58 am »
Quote
Originally posted by Dantaus
That\'s not what you were talking about, you said you wanted to see the speed of a weapon, how much damage it deals, and things like that.


more i\'m looking for the comparisons between them, but i can make my best decisions if i have the direct information like i do for agility, charisma, sword skill, axe skill, etc. and since we already have those, i thought it logical (or at least consistent) to have that information on the weapons and armor as well.

--- keder maloy

keder

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« Reply #9 on: May 18, 2005, 02:05:57 am »
Quote
Originally posted by Dantaus
That\'s not what you were talking about, you said you wanted to see the speed of a weapon, how much damage it deals, and things like that.


also, is not \"the sword is thrice the speed of the axe\" at least partial information about the speed of both weapons?

--- keder maloy

Dantaus

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« Reply #10 on: May 18, 2005, 02:10:20 am »
double posting is frowned upon


Well it could be Harnquist\'s opinion, and that might not be true if your axe skill is level 60 and your sword at 0.

keder

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« Reply #11 on: May 18, 2005, 02:16:25 am »
Quote
Originally posted by Dantaus
double posting is frowned upon


Well it could be Harnquist\'s opinion, and that might not be true if your axe skill is level 60 and your sword at 0.


i would hope either harquist would take that into account or harnquist would ask what rankings you\'ve achieved in the relevant tests and base his recommendations on that.

as to the double posting, my apologies then. what is the recommended method for such dissimilar replies to the same original message?

--- keder maloy

Dantaus

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« Reply #12 on: May 18, 2005, 02:21:29 am »
I guess so

and when you forget something just edit it amd ay something letting you know you edited it like:

EDIT: Blahh blahhh blahhh

keder

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« Reply #13 on: May 18, 2005, 02:24:57 am »
Quote
Originally posted by Dantaus
I guess so

and when you forget something just edit it amd ay something letting you know you edited it like:

EDIT: Blahh blahhh blahhh


it wasn\'t forgotten so much as the two replies were different enough as to not fit well in a single reply...

still combine?

--- keder maloy

Dantaus

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« Reply #14 on: May 18, 2005, 02:29:02 am »
I would think so, I don\'t exactly know why they dislike it so much, I just know they don\'t. Maybe they\'re on a point system like boardnation is.