I actually think that if you want to have a better RPG and a less pwp game, indications like the ones about the skills and the hp and such should be changed for making them more RPG oriented.
There are MUDs fully RPG that try out to do that, now, obviously there are MUDs also that are not and this is just depending from what the implementors want.
If they want to have people interested just in the RPG and not so much in \"achieving\" something, they concentrate on such details, if instead they care more of other aspects than that doesn\'t matter.
I would personally substitute this kind of indicator with something more \"verbose\", instead of 0 - 200 in the skills it would be already an improvement to have:
you don\'t know anything about it, really good knowledge.
And so on for everything.
Certainly, it becomes then a matter of layout and usability, but instead of using long sentence like the ones above, it would be interesting to use a synthetic single word.
And so on...
The RPGs that I have seen in the market are merely hack and slash games. At least from my point of view, due to my experience of RPGs.
Implementation is hard but possible, depending from which is the goal.
If the goal is to make a \"real\" RPG (and not a pwp field) then certains things are better than other, if it is the other way round other things will be better.
From what I understand, since you are underlining that numbers will be there, I am afraid to see PS growing less in the RPG sense. But if this what you - community, devs, fans, whoever - want, well, good for you

I don\'t play so I was just making a simple suggestion based on my experience of games and RPGs and .. yes, implementations.
Matter of taste, I guess.