Author Topic: weapon and armor information  (Read 2217 times)

Ecolem

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« Reply #30 on: June 13, 2005, 06:41:58 am »
Quote
Originally posted by DivineLight
...I am working on adding a method for monster strength assesment so you can decide weather to attack or not, and that would be text based no numbers there :), Happy?
Talad told me to have some thing like this:
He is stronger than you.
He is weaker.
He is looking dangerous.
Better not disturb him.
etc.



Yes i really like that idea...im sure they had the same idea on Star Wars Galaxies(i played the 14 day free trial) but i would like to see that for NPC\'s and Human players. Like added onto the information button.

Lordbug

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« Reply #31 on: June 16, 2005, 06:05:27 pm »
I was wondering in what would that be related...
I mean since we have no levels, we just raise skills... how is it made?
He compares the stats + all skills?

But that\'s a great idea, this way we can decide who/what should we hunt.
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wormking

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« Reply #32 on: June 16, 2005, 08:46:59 pm »
maybe strength + weapon skill(s) of the weapons your opponent is using (if opponent is not holding any weapons then just strength)

But then you couldn\'t just look at any old person and figure out how good they are at certain skills, maybe when you become mored skilled with a weapon your character holds it better and uses it better. So you could tell by how he uses the weapon(s). When you get higher strength, you character should look bigger/stronger so you could tell their strength by how strong they look.

What your character is wearing should also slighlty affect it. So if someone was walking around in the best magic clothes in PS then you would probably think that he was good at magic.

Then when you examined the person, you would get:
He seems very skilled with a (weapon name)
He seems to still be learning how to use that (weapon name)
He looks like he knows how to use that (weapon name) fairly well
etc.


and

He seems very strong
He seems pretty weak
He seems kind of strong
etc.


then you could combine those:

He seems very strong but he doesn\'t seem to know how to use his (weapon name) very well
etc.

DivineLight

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« Reply #33 on: June 17, 2005, 02:56:46 am »
The first step in monster lvl assesment has been taken. don\'t excpect it to be fully awesom. It\'s not that good yet. As you all know we don\'t have a lvl system. So in the code you cannot compare a monster with your character that easily.

Checking all the skills which affect combat ( sword, shield, light medium heavy armour, magic ways, weapon type skills etc etc) is a big task.

Devs are thinking ahead for implementing a Threat Lvl system ingame. That threat lvl will be measure of a monster\'s combat abilities along with all subskills. Until then enjoy comparing of 6 basic stats with your foes.

It\'s not that bad, you\'ll get enough idead about your opponents.
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