Author Topic: Laanx dungeon entrance...  (Read 7036 times)

Platyna

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Laanx dungeon entrance...
« on: May 22, 2005, 06:19:16 pm »
Short question: Is that wall is supposed to be moved like that? Now you can\'t
reach the entrance to the Laanx dungeon anymore...

Regards.
Zuzanna K. Filutowska
RPG Players Community || Platyna\'s Planeshift Warehouse
\"The only thing necessary for evil to triumph is for good men to do nothing.\" -- Edward Burke

Zan

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« Reply #1 on: May 22, 2005, 06:24:10 pm »
After my futile attempts to get past that wall .. I got very close but just didn\'t manage it every time .. I did remember there is another way into the dungeons though. A bit less safe but there still is a way ;)
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Platyna

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« Reply #2 on: May 22, 2005, 06:29:06 pm »
The another way is not good one, since you can now die from falling, not like in MB that you could jump from the tower and not die. :P

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Zuzanna K. Filutowska
RPG Players Community || Platyna\'s Planeshift Warehouse
\"The only thing necessary for evil to triumph is for good men to do nothing.\" -- Edward Burke

Zan

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« Reply #3 on: May 22, 2005, 06:30:40 pm »
Well yes that \'s why I said less safe. The fall isn\'t lethal to somewhat trained people though.
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Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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Platyna

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« Reply #4 on: May 22, 2005, 06:38:52 pm »
I never manage to do it, even if I have alot of HP...Anyway I don\'t underestand
why it has been changed.

Regards.
Zuzanna K. Filutowska
RPG Players Community || Platyna\'s Planeshift Warehouse
\"The only thing necessary for evil to triumph is for good men to do nothing.\" -- Edward Burke

Karyuu

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« Reply #5 on: May 22, 2005, 08:54:49 pm »
I\'ve been told that we are no longer meant to enter the Laanx dungeon through the warehouse doorway. If we can, then it\'s a bug. Right now it\'s still not too hard to jump around that wall, but I presume that\'ll be fixed in time. The real entrance is once more at the Laanx well, and only those who can survive the fall are meant to enter it.
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Aiselyn

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« Reply #6 on: May 22, 2005, 09:26:20 pm »
I don\'t know if I agree with the developers on this decision, but it is their game and I respect that. A little unfair to anyone who is making a character that is not supposed to have a lot of endurance though.

Nilrem

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« Reply #7 on: May 22, 2005, 09:56:53 pm »
Perhaps if we use a rope...
Or even better let\'s put the Gobble corpse down there so we can land on it and minimize the fall damage!
A little rollercoaster...
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Zan

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« Reply #8 on: May 22, 2005, 10:00:02 pm »
Well if the time comes when the lowest 2 levels are made, those that will be submerged, there are going to be lots of characters not able to reach those levels I assume.

From what I see the planeshift world tries to be as realistic as possible and there have always been plans to make certain areas only accesible by certain characters. Like for example the small coal tunnel deep down in the dungeons, only dwarves could go through that tunnel since every other race was too tall.
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Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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Kiramon

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« Reply #9 on: May 22, 2005, 10:52:30 pm »
I like the rope idea suggested, when/if it is implemented that is ;) but on the other hand I also like Zan\'s idea about only a certain kind of race, being able to enter a certain kind of area - great I can\'t decide which is better :P

Kwip

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« Reply #10 on: May 22, 2005, 10:57:25 pm »
Of course it could be that that area is not meant to be used by characters at all.  It is just there to get a more realistic feeling even though you can not get there or see it.  Of course that would be a lot of work since one could just say that there is a dungeon there and no one would be the wiser.  I like to think that people would spend hours upon hours for something that people wouldn\'t see or use just to make the stuff more realistic, though I am not that naive :)
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Karyuu

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« Reply #11 on: May 22, 2005, 11:27:52 pm »
I think putting hours and hours into something players won\'t see or use should be one of the very last things for the devs to attempt ;)
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Smith: No, My Lord. I am attempting to conceal it.

Seytra

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« Reply #12 on: May 23, 2005, 12:18:41 am »
While I see there will be things that will be freely accessible only to some, I think that all places will and should be accessible by everyone. There will be magic if anything else fails... flight glyphs, probably swimming / waterbreathing glyphs, and obviously there will be a climbing skill... ;)

Gentar

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« Reply #13 on: May 24, 2005, 10:51:14 pm »
this is how i feel about the situation. The fact that trained players are able to go in, but the weaker ones can\'t is all right with me even if I am one of the weaker ones. However i dont think they should have made the move quite yet. Due to the fact that the Planeshift world is underdeveloped as it is, they shouldnt remove even more of the areas. There are also the miners to consider.

Zan

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« Reply #14 on: May 24, 2005, 11:17:47 pm »
That they practically closed off the single biggest mining location in Yliakum is a good point. This makes mining even less interesting that it already was. Of course it could be planned like that on purpose to make certain resources, that might become extremely valuable when crafting comes in, even harder to get.

I can imagine platinum could be a very useful metal to forge items with, if so I think it should be very hard to get. But unless they intend to make mining a lot more profitable than it used to be I don\'t think closing off the best mining location is a good move.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru