I apologize for posting this first part here, but the link to the sourceforge feature request returns a \" permission denied \" page. Anyway, just playing the game for a few minutes i noticed that there are few things that could sort of smooth out the experiance.
First the combat, i think that if i cast an offensive spell on a mob that it should cast, as opposed to having to initiate combat first. Its just kinda cumbersome to press Ctrl+a, wait for combat to start, then press the spell button to attack... couldnt you just target and attack?
Second, the shop interface, (perhaps i\'m unaware of the command) Its just more effective to have a right-click or something on an inventory item to sell to a merchant NPC. More often than not i\'m going to be selling an item out of inventory with the shop menu open than having it destroyed, appraised, ect. (a way to configure context right or double-clicks?)
Third, (apologies if this already exists), are there plans to include remappable controls, chat color changing, or multiple single channel chat windows?
Fourth, i\'d like to see a display, maybe that is optional, that includes the level of the mob you are looking at, maybe under the name or something... perhaps as a skill like Awareness. PC Lvls should be an optional display too.
As for content i think any class/race should be able to purchase a non-attacking chicken. It would just kinda follow you around, but there would be a race specific ability to it, like an orc will eat it for a health bonus, or a human can throw its eggs at things...
-- Omikron, on Pegasus --