I read somewhere that the first Silent Hill for Playstation used fog to cover up the console\'s inability to see long distances. The article also said it made the game spooky. I suppose it depends on what kind of fogging you use. I don\'t know how skyboxes work, but maybe the box could be changed to resemble clouds and fog, so when viewing distances longer than the allowed sight range, you\'d see a skybox that looked like fog, not sky. [Disclaimer] I am not an expert on programming or map-making. The above opinions cannot be used in place of an expert\'s. These statements have not been validated by the Food and Drug Administration [\\Disclaimer]
P.S. What if there was a childhood experience that made the character afraid of fog? That would give the game more depth.