Author Topic: using smoke while its raining  (Read 2974 times)

fken

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using smoke while its raining
« on: June 03, 2005, 07:18:43 am »
I just realize that once its really raining a lot you cant see very far. It\'s like the rain was a kind of smoke. Off course its an evidence but I never thought about that for ps before.

And I thought it could be nice to use the smoke effect to help our cpu while its rainning.
I meant the rain ask our cpu/graphic card or what you want to work a lot. -> lags . If you reduce the sight field by adding smoke it would be reallistic and very usefull for the computer.
I dunno if it\'s already what you plained to do but if you dont, I think it would be nice to think about it... (sorry bluecommand I might be adding you some work to do... ;-)).
What do you think about the idea?

shorty13

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« Reply #1 on: June 03, 2005, 08:30:21 pm »
I hope they never implement the rain again.  If it is reimplemented, they should take it out.  It makes my comp. run VERY VERY slow.
There are two types of people in this world: The Pinky and the Brain.
Which one are you?

DaveG

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« Reply #2 on: June 03, 2005, 09:32:08 pm »
How can it rain in a cave?................

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Moogie

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« Reply #3 on: June 03, 2005, 10:02:10 pm »
Shorty: It was re-enabled a while ago.

DaveG: Condensation. Use the search button to view the numberous debates over this. The bottom line is, it can in PS, regardless of your real-world logic, end of story. :P

fken

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« Reply #4 on: June 03, 2005, 10:02:28 pm »
Quote
Originally posted by shorty13
I hope they never implement the rain again.  If it is reimplemented, they should take it out.  It makes my comp. run VERY VERY slow.

in DAOC the rain works well so it could works nice in PS I think... and the smoke could help your computer

DaveG ? Im confused... no you confused me I dont get what you meant

provisionist1

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Yep
« Reply #5 on: June 04, 2005, 12:08:32 am »
Quote
Originally posted by shorty13
I hope they never implement the rain again.  If it is reimplemented, they should take it out.  It makes my comp. run VERY VERY slow.


Yes, it does eat up a lot of processor ability. It would be nice to have an option to turn the rain off on your specific client in case the computer you\'re running planeshift on is bare minimum, like mine, being a poor student and all...

My thoughts,

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DaveG

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« Reply #6 on: June 04, 2005, 12:11:48 am »
You shouldn\'t be able to turn off bad weather.  It would be like cheating.  (want to see better, turn off the rain!)  I just don\'t think it should be implemented unless they can make it more efficient.  (aka. not kill my CPU)

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gerix

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A dark and foggy night
« Reply #7 on: June 04, 2005, 03:29:08 am »
I read somewhere that the first Silent Hill for Playstation used fog to cover up the console\'s inability to see long distances.  The article also said it made the game spooky.  I suppose it depends on what kind of fogging you use.  I don\'t know how skyboxes work, but maybe the box could be changed to resemble clouds and fog, so when viewing distances longer than the allowed sight range, you\'d see a skybox that looked like fog, not sky.  [Disclaimer] I am not an expert on programming or map-making.  The above opinions cannot be used in place of an expert\'s.  These statements have not been validated by the Food and Drug Administration [\\Disclaimer]
P.S. What if there was a childhood experience that made the character afraid of fog? That would give the game more depth.

Neo Neko

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« Reply #8 on: June 05, 2005, 09:59:16 am »
Actually adding a \"haze of distance\" feature would be awesome. Seeing for miles is fine and all. But it serves no point in game really. At least not at this point. The option to drop meshes to improve frame rates actually detracts from any sense of reality. As buildings pop in and out of existance depending on where you look. Simply having things obscured by haze is much more realistic and even pleasing to the eye. Unreal Tournament 2004 does this. And it generally works beautifully. Unless you are in a sniping match against someone with a much beefeer machine. But since that is not as prevalent here I think this feature would be superb if done right. ;)

keder

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« Reply #9 on: June 10, 2005, 09:43:38 pm »
Quote
Originally posted by DaveG
You shouldn\'t be able to turn off bad weather.  It would be like cheating.  (want to see better, turn off the rain!)  I just don\'t think it should be implemented unless they can make it more efficient.  (aka. not kill my CPU)


distance haze can be substituted for bad weather with much less CPU drain and still keep the reduced visibility.

--- keder maloy

DaveG

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« Reply #10 on: June 10, 2005, 10:08:05 pm »
Quote
Originally posted by keder
Quote
Originally posted by DaveG
You shouldn\'t be able to turn off bad weather.  It would be like cheating.  (want to see better, turn off the rain!)  I just don\'t think it should be implemented unless they can make it more efficient.  (aka. not kill my CPU)


distance haze can be substituted for bad weather with much less CPU drain and still keep the reduced visibility.

--- keder maloy

Ok, you could keep the visibility effect, just change its cause to save CPU/GPU cycles.  Good compromise.

Though, I\'ve seen the rain.  It\'s really not that bad.  I\'m running a mobile version of a graphics card here, and it worked just fine.  It would only be a problem in the plaza, where FPS is already a problem for some.  So long as they don\'t attempt to really enhance the realism of the water coming down (at least not beyond the stated system specs), I don\'t see any reason to be able to turn it off.

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keder

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« Reply #11 on: June 10, 2005, 10:37:09 pm »
actually, i\'m pretty sure some of the effects (and the plaza in general) already go beyond the min specs listed. and i for one don\'t want people shut out because they have min spec computers but can\'t play if it rains.

*shrugs*

now, i need to find some cover... i see stormclouds coming and i don\'t like getting wet.

--- keder maloy, enkidukai of the feline\'s lair
« Last Edit: June 10, 2005, 10:38:36 pm by keder »

Taurenthefirst

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« Reply #12 on: June 10, 2005, 10:46:07 pm »
i think distance haze is very important... makes you not have to worry about things that are unimportant because they are so far away... makes your client run better, which for me is the most important thing, since when i run my guy\'s legs don\'t even move...

Androgos

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« Reply #13 on: June 10, 2005, 11:19:37 pm »
Quote
Originally posted by keder
distance haze can be substituted for bad weather with much less CPU drain and still keep the reduced visibility.

--- keder maloy


How fun people are requesting stuff that is already implemented :P

I rewrote the weather manager a while ago, 1-2 weeks perhaps. Support for FPS limiting fog (standalone and in rain) was added then, so I thought on it first :P

Kunisch

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« Reply #14 on: June 11, 2005, 12:32:54 am »
Darn, Androgos beat me to it.

BTW. the easiest way of knowing what is happening to the PS code is to use:

http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/docs/history.txt?view=auto

Where some of us found out that rain was iimplemented arround the 18 May..

Just thourght you ourght to know ;-)

/Kunisch
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Do please read http://laanx.fragnetics.com/  and http://www.planeshift.it/main_01.html and use the search button before posting. thanks