hello
I don\'t play ps as often as I would like, but I felt like expressing my opinion on this matter
about death realm exits and exit gates \"camping\"
instead of a fixed location for exiting the dr, there would be several \"gate keepers\" (mostly monsters, but perhaps some npcs), diferent gate keepers, the harder to beat ones would send you to somewhere better when beaten than the easy ones, and it would work somewhat like this (on my idea of it)
you start fighting a gate keeper, if you beat it from his \"corpse\" would emerge a bright floating something (with as much cool specialfx as possible without being too much) this floating bright thing would try to float at your directio, with lots of inercia (think newtonian physics space flight) you would be able to dodge it if you want to for a little while, but it will start lossing mass and become more precise in its movement and when it hits you you get teleported, if you loose the fight against the gate keeper you would become a \"ghost\" (semi transparent) but would still be able to move, (but not interact with the world in any way, pickinup items, attackting somthing else etc....) and would start to get chased by something similar to the bright floating thing but which would look very menacing, perhaps a black cloud which shrieks, which would behave the same way the bright thing, but would send you back to some random other point on the death realm
if you fall or orthewise get killed on the dr the shrieking cloud will come too
perhaps a more interesting effect would be not one normal sized bright thing/shrieking cloud, but a swarm of it, if possible with flock like behavior ( boids etc...) the ones that hit you would become attached to your boddy where it hitted, after a number of it have attached to you you would bright up/darken (perhaps with texture, or with light) and you would get teleported
the bright things would explode from inside the gatekeeper\'s body in all directions or perhaps in a fountain like manner, the shrieking cloud would come from every direction from shady or dark areas, or just from random far away positions, but they would be able to not overshoot you by spiralling like a water in a drain when the reach a radius from the player, when inside tthe radius they won\'t be able to leave it, they wll hit the edge and will start to loose momentum as it goes around the \"sphere\", as they loosse enough momentum or mass they will aim closer and closer to the player.
perhaps to avoid getting some of them stuck and having the player locked on that state there would be a constant rate of them comming (out of the gatekeeper or from the dark places) and in the code there would be a check to see it one was on the same place or area for too long and if so it would be killed for recycling of memory