It seems like a lot of the time, I get into duels where the two of us are jumping back and forth, running past eachother, jumping onto ledges and then down at one another. The goal is to time our attacks such that we hit the enemy when we\'re near them, and by the time they respond we are already out of range. Now, this is clearly exploiting the mechanics of the game. Then again, so is training sword and endurance. People have however said that it\'s illegal. I disagree with it. I think that the \"hit and run\" method of dueling is entirely reasonable. Here are my reasons for saying so:
-It\'s realistic.
In real life, such as boxing matches or marshal arts, getting in and out and under your opponent is a major concern. Reaction time, ballance, and timing are major concerns. This makes hit and run attacks qualify for the \"realism\" question.
-It\'s fun
Running around like mad is way better then just standing around waiting for your stats to do the work for you.
-Everyone can do it
Everyone can do it. Some people just have to learn how.
-Some people have to learn how
This means that the best fighters won\'t be the ones with the most tria! Actual ~in real life~ skill will actually be a factor!
There are more reasons to allow it. It means less work for the GMs. It means that everyone can expect it, and that no one will be taken by surprise unless they\'re new. If you\'re new, then you shouldn\'t be dueling anyway - you should be standing around in one spot killing the same rat over and over and over again.
Edit (April, 2007):
My position on 'hit and run' fighting has reversed. I now staunchly oppose it on the grounds that it's OOC, disruptive, and basically cheating.