Author Topic: Hit and Run fighting  (Read 1257 times)

zanzibar

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Hit and Run fighting
« on: June 15, 2005, 10:59:55 am »
It seems like a lot of the time, I get into duels where the two of us are jumping back and forth, running past eachother, jumping onto ledges and then down at one another.  The goal is to time our attacks such that we hit the enemy when we\'re near them, and by the time they respond we are already out of range.  Now, this is clearly exploiting the mechanics of the game.  Then again, so is training sword and endurance.  People have however said that it\'s illegal.  I disagree with it.  I think that the \"hit and run\" method of dueling is entirely reasonable.  Here are my reasons for saying so:

-It\'s realistic.
In real life, such as boxing matches or marshal arts, getting in and out and under your opponent is a major concern.  Reaction time, ballance, and timing are major concerns.  This makes hit and run attacks qualify for the \"realism\" question.

-It\'s fun
Running around like mad is way better then just standing around waiting for your stats to do the work for you.

-Everyone can do it
Everyone can do it.  Some people just have to learn how.

-Some people have to learn how
This means that the best fighters won\'t be the ones with the most tria!  Actual ~in real life~ skill will actually be a factor!



There are more reasons to allow it.  It means less work for the GMs.  It means that everyone can expect it, and that no one will be taken by surprise unless they\'re new.  If you\'re new, then you shouldn\'t be dueling anyway - you should be standing around in one spot killing the same rat over and over and over again.



Edit (April, 2007):
My position on 'hit and run' fighting has reversed.  I now staunchly oppose it on the grounds that it's OOC, disruptive, and basically cheating.
« Last Edit: April 19, 2007, 10:21:32 pm by zanzibar »
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Drey

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« Reply #1 on: June 15, 2005, 01:01:41 pm »
i see nothing wrong with a spot of jousting
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Xordan

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« Reply #2 on: June 15, 2005, 01:42:06 pm »
I don\'t see any problem with that atm as everyone can do it. In the future you won\'t be able to do this most likely.

Nikodemus

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« Reply #3 on: June 15, 2005, 02:18:27 pm »
I can\'t agree it is realistic. It can\'t because the PS fighting system dont allow this tehnique to be realistic.

- It is too combersome. When one is too far too attack, he stop and has to re-press the arrowkey. There are also more actions which make the same unwanted effect.

- In real, one usualy tries to be close to his opponent when he is about to reach him with his weapon. (I know somethink about it^^) In PS it is often hard to gues when one will hit his opponent.

- Fighting with above tenique is a way to avoid some skills which one\'s character have

- the long two-handed weapons and many weapons lost its sense. In real it is very hard to reach someone who have 2m long sword with not even half as long falchion. In PS this factor doesn\'t matter, especially with hit and run tehnique.
With current fighting system this factor can or is in use by the skills.

So finally:
The hit and run fighting would be good idea if we would have, for examle fighting system which allows to hit someone on mouse click.
I hope it will happen one day.....



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Minereoy

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« Reply #4 on: June 17, 2005, 01:48:55 am »
I think this is a great idea.  Maybe in the future, you can have a skill for this so it\'s easier.  But, this is cool.  Maybe to train this, have an arena where the trainers have dummies that you can practice on.  However, there\'s still the factor about how long your weapon is.

Cha0s

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« Reply #5 on: June 17, 2005, 02:12:32 am »
I agree with Niko. It currently isn\'t feasible in a realistic way. The way the attack system currently works makes this very cumbersome for some and makes it not really about real-life dodging skills, but real-life button-mashing. The reason this is not realistic is that people don\'t just stop fighting when you get 10 feet away. They still adopt a \"ready\" pose and when you charge them, you\'ll probably find yourself impaled. This applies especially to the longer weapons. Even smaller weapons though can end up impaling you if you\'re running full tilt and not guarding.

Overall vote: No, due to unrealistic abuse of combat-engine
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Moogie

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« Reply #6 on: June 17, 2005, 03:15:24 am »
I don\'t see anything wrong with it. Simply agree the terms of combat before beginning your duel, and if one of the parties deliberately breaks the terms, just don\'t duel with them in the future.

zanzibar

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« Reply #7 on: June 17, 2005, 04:45:32 am »
Quote
Originally posted by Moogie
I don\'t see anything wrong with it. Simply agree the terms of combat before beginning your duel, and if one of the parties deliberately breaks the terms, just don\'t duel with them in the future.



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direwolf

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« Reply #8 on: June 17, 2005, 05:38:53 am »
this technique sounds rather reasonable.  though then you get the people who will challenge you and run around until you don\'t feel like chasing them anymore.  kiki had this problem a week or two ago.  while i did enjoy watching the little dwarf run around, it was entirely pathetic in the fact that he was the one who challenged me (she stood up for me).  she eventually did kill the little bugger though.