Originally posted by Cyrus Arckum
Aren\'t all the things you listed things that the Devs can do? We already have DMs, they are the admins.
Of course the Devs can do all those things but do you want to wait even longer for the next update? I \'m certain the Devs have plenty of work for them already, they shouldn\'t be entertaining us and making a game at the same time. And as far as I know the GM\'s can\'t do most of these things, perhaps the higher level ones ...
I understand that the game isn\'t stable enough at the moment to allow people to mess around to that extent though but this is the wishlist forum.

Drey, of course people will show little interest to finding or collecting items. Either a newbie hears you giving out a quest but since s/he is new to Yliakum they won\'t know where to start and it could take them hours or even days to figure out where that item is. So they won\'t be very interested in carrying out such a quest. Or a player who knows enough and knows where to get said item hears it and goes to get it in a few minutes, if it \'s not too far. Again not much fun or roleplaying in there.
The quests I \'m thinking of need to be well prepared and planned, they are probably more like events. I think a perfect example is Ashamn\'s idea of setting up an expedition to check on the Ulbernauts. It was a very fine roleplaying experience with people playing healers, mages, warriors, scouts, ... That was mostly improvised and worked out nicely. However if there were people with the \'powers\' I mentioned above they could create a lot more events like that and build on storylines.
The expedition to seek out the Ulbers was a nice story but I doubt it will go on simply because we have nothing to go on with. Ideally I would like Yliakum to become a dynamic world where everything changes over time. This can\'t be done with programs or code though, for such a dynamic environment to exist it needs to be under human control.
That is where the Event Masters come in, they can control the NPC\'s and the monsters ... make sure they aren\'t always in the same spot, get spawned on that same location or say the same things day in and day out. They generate a perfect environment for roleplaying, where things change and nothing gets boring. It \'s all about giving people oppertunities.