Ok...well..the first key is to have good reference. If you ever look at a tutorial done by a professional they usually include a reference file with their tutorial, and more often than not it is packed with tons of pictures (more than just the orthogs). Painting a texture is sooo much easier when you have something real to compare it to. Look at all the fine details in the real one and try to simulate it as good as you can. Put nicks and scratches on it (try a 1 or 3 px dodge/burn at 5-25%, or a new layer with 1 or 3 px black/white at 50-100% and maybe some blending modes (very small bevel)). Get some grunge brushes (just google it, you can find thousands) and just dirty up the surface. Run a grunge brush with with a light color along corners facing out, and a smooth brush with a dark color along dorners facing in. It\'s just a matter of looking at what you want to make, starting general, and adding more and more detail, whatever you see in your reference that you haven\'t put in your texture. It take time, a lot of time, but the results are usually worth it. Just do some practice and if you need I, or preferably someone better than I, can give you some pointers. I\'ll try to post something a little less vague later...
:emerald: