Author Topic: Rude players stealing kills  (Read 5883 times)

Proteous

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« Reply #15 on: July 14, 2005, 02:50:37 am »
Firstly i would like to point out that it is players like bulbonius here that cause these problems. He is Arogant , rude and has no respect for anyone els trying to play the game. In all my time in PS i have never met anone so disgusting as this players mouth. . Yes i did stop him from killing the tefs why because he tried to but in in mid battle and started f\'ing and blinding at us because there were 3 of us taking turns round a tef.. Now if he had come in and said may i, not one of us there would have said no. I just needed to clear my name here.. Because of players like him, i am glad that magic does what it does. However i would never use it to steal anothers kill.

Ssi-Ruuk

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« Reply #16 on: July 14, 2005, 02:22:25 pm »
All I can say is that killing using magic to teach a player a lesson is not the best way to go about solving the problem. The \"eye for an eye\" mentality only makes the situation worse and adds fuel to the argument that people have against magic, even if it is a mis-understanding due to lag or some other issue.

I agree, informing a GM is the best way to go about these kind of situations.

/me puts down his two tria and wanders off to the tavern

Drey

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« Reply #17 on: July 14, 2005, 02:33:12 pm »
Quote
Originally posted by Ssi-Ruuk
All I can say is that killing using magic to teach a player a lesson is not the best way to go about solving the problem.


yup, if you cant sort out your problems fairly seek help from a GM, dont bring your arguments over to the forum.
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Lordbug

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« Reply #18 on: July 14, 2005, 03:13:50 pm »
I kinda agree with the \"real life\" prespective.
The game is to be realistic! Every player could steal mobs (either by weapons or magics) this way it would be more realistic, but players with honor and are polite would certainly not attack a mob that other player is attacking, or ask to attack too if all are occupied. (maybe rats should lock to the first attacker because of the newbs)
Evil players can steal as long as their \"evilness\" is RP.

If these stuff continues when stealing is implemented we\'ll have people saying \"hey! ban that stupid jerk! he stole my trias!\"... Well, that\'s life! Aren\'t you mugged in real life?

This is what I think. Planeshift is meant to be realistic, everyone has their honor, politeness and kindness.


EDIT: Was talking to another person and came up with this:
An evil player after commiting some crimes (stealing, killing others on free pvp areas) would have his head as a prize, could be killed by anyone (on free pvp areas) and the player(s) that killed him would be awarded with a prize (prize would be diferent depending on the number of crimes and how serious they were).
Another option that a player could have is: Be able to kill other players as if he was a mob (in areas where you can only be attacked by mobs), but that would make him attackeble by others as if he was a mob. Those players would have a bigger prize on their heads because they can kill (and be killed) on more areas.
« Last Edit: July 14, 2005, 03:52:22 pm by Lordbug »
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Shooree

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« Reply #19 on: July 14, 2005, 03:48:26 pm »
Quote
Originally posted by Lordbug
...This is what I think. Planeshift is meant to be realistic, everyone has their honor, politeness and kindness.


I absolutely agree. If we are to be a true RP community, then kill-steal is as appropriate as is thieving! The fact that evil alignment in most cases has nothing to do with the actual stealing of kills, and that people do it because of OOC issues is another matter...
but theoretically speaking, if we were ALL in character when hunting, it\'s perfectly expectable that an evil rogue/mage/whatnot would try to get the fruits of another one\'s labour, right?
basically, I believe that the problem arises because too many people regard PS as just another game, where you hack&slash your way up. Just yesterday I met a dwarf in the tavern (named GUITAR?( ), Lordbug was present at that time... he can testify that he was asking everybody around where to find a dragon... he never read the dayumn PS homepage! how can we expect people like that NOT to be OOC, when they don\'t even HAVE a character?

Lordbug

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« Reply #20 on: July 14, 2005, 04:04:19 pm »
Well, first we would have to find out what was a dragon before we could tell him...
Well, when someone talks about dragons and stuff I assume those people aren\'t from Yliakum, maybe they are from one of those portals...
When we can go through portals we may see the so mentioned Dragons.
Since most races came from diferent places, some know things that others do not, plus some were born in Yliakum so they don\'t know anything about their race homeland.

And yes, it is sad that we see players that don\'t even care to respect other\'s RP :(
OOC kill stealing is totaly... ermm... not RP and shows how mad and mean the person is. OOC kill stealing is totaly disencouraged. RP kill stealing is ok, is a totaly encouraged for evil players.
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Karyuu

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« Reply #21 on: July 14, 2005, 08:26:22 pm »
If the excuse for kill-stealing is RP, there needs to be a better system of defending your kill. An evil character at this point, then, has a very easy time taking over, while the good character can do very little, even though his RP may be far superior to the other. While I agree that kill-stealing shouldn\'t be taken out completely and that it adds to realism, at the moment I feel that it is unbalanced.
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Smith: No, My Lord. I am attempting to conceal it.

DaveG

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« Reply #22 on: July 14, 2005, 09:07:30 pm »
The only reason using magic to steal kills is wrong, at this point, is because it induces a bug.  It makes the odd system designed to protect kills swap over to the idiot with the magic, instead of the person standing right next to the NPC, who\'s been fighting it.  The person who was attacking, is now banned from attacking again, or even defending.  In fact, this exploit can also be used to intentionally get someone killed, by rendering them defenseless.

The really big problem, is that the world is not self-sufficient enough to deal with these people.  If the exploit was used to steal a kill or even kill someone, no one could do anything about it.  The cheater could simply ignore duel requests, and continue on.  GMs are the only way to deal with this, and they aren\'t always available to do so.  Not to mention, that we don\'t want to have a system with this sort of a problem in it.

If we want thieving, good.  But we have to put in system to do it, not just allow it with bugs.

::  PlaneShift Team Programmer  ::

Khorus

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« Reply #23 on: July 14, 2005, 09:19:04 pm »
Quote
Originally posted by Karyuu
If the excuse for kill-stealing is RP, there needs to be a better system of defending your kill. An evil character at this point, then, has a very easy time taking over, while the good character can do very little, even though his RP may be far superior to the other. While I agree that kill-stealing shouldn\'t be taken out completely and that it adds to realism, at the moment I feel that it is unbalanced.


Just what I was thinking about this whole kill-stealing :)

Only thing what a good character can do when somebody steals his mob is to watch how the mob gets killed. Well maybe he can to try to talk some sense to the evil character but if this evil character plays his part good, he would just go on stealing...why would he stop?

So IMO at the moment there should be somekind of equal agreement among players: If someone wants to group up for killing, he should act politely towards player(s) who had the mob camped before he came and ask if the player(s) can invite him in a group. And if he does this with good manner, the player(s) should accept his invitation....

but I know that we live in a world that is far from perfect so I guess that I just spent my 2 trias in nothing..

/me bows and leaves

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Seytra

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« Reply #24 on: July 14, 2005, 11:59:50 pm »
I 100%ly agree with Karyuu and DaveG on this.

KSing is exploitation of a bug, nothing else but cheating. There is absolutely no way of me to buy \"I\'m RPing evil so I KS\". None, because it is so ridiculously unlikely that a decent RPer who RPs evil does not check with the victims first, to see if they are capable of handling the victim side. This must not be forced upon players, because it requires so much RP experience and good will that it cannot be expected.

Edit: Furthermore, due to the inherent limitations of PS, the evil player cannot simply ignore the victim. Instead, they will, if the evil one really RPs, have to deal with the situation in an RP manner. IOW, they will have to enter a session with a lot of /me-ing in it. It is not RP to simply ignore the victim, that is exploitation of the limited options the game offers, nothing else.
/Edit

Anyway, I have been victim of both KSing for loot and for getting me killed, and I highly doubt there was any sort of RP involved. At least in the getting me killed situation there was no single word spoken to me, even upon me inquiring via /tell.

So basically, this supports my assumption that KSing is used solely for OOC purposes, and never for RP.

The most often unfreiendly and extremely egoistic environment makes the kill grind even worse than it already is due to it\'s dullness.

As for sharing: I also think that one should share, but I expect to be asked politely.
« Last Edit: July 15, 2005, 12:05:40 am by Seytra »

bulbonius

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« Reply #25 on: July 15, 2005, 12:36:32 am »
Quote


If these stuff continues when stealing is implemented we\'ll have people saying \"hey! ban that stupid jerk! he stole my trias!\"... Well, that\'s life! Aren\'t you mugged in real life?





Wait a minute, players will be able to steal from other players, thats just wrong, and its unfair! If i get mugged, ill stop playing...

Anyways, i got magic now, so if they steal from me, I steal back. ^^
« Last Edit: July 15, 2005, 01:09:55 am by bulbonius »

Lordbug

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« Reply #26 on: July 15, 2005, 03:19:54 am »
bulbonius: if you train the same skill it\'s more dificult to get mugged  :P

Kills could be stealed by any mean, not just magic (now\'s just a big, but later... who knows?)...(dunno if I said that already do I put it again :P)


Quote
If the excuse for kill-stealing is RP, there needs to be a better system of defending your kill. An evil character at this point, then, has a very easy time taking over, while the good character can do very little, even though his RP may be far superior to the other. While I agree that kill-stealing shouldn\'t be taken out completely and that it adds to realism, at the moment I feel that it is unbalanced.

Yes, but...
Quote
EDIT: Was talking to another person and came up with this:
An evil player after commiting some crimes (stealing, killing others on free pvp areas) would have his head as a prize, could be killed by anyone (on free pvp areas) and the player(s) that killed him would be awarded with a prize (prize would be diferent depending on the number of crimes and how serious they were).
Another option that a player could have is: Be able to kill other players as if he was a mob (in areas where you can only be attacked by mobs), but that would make him attackeble by others as if he was a mob. Those players would have a bigger prize on their heads because they can kill (and be killed) on more areas.

After commiting a serious or x number of crimes he would have his head as a prize. New source of income! kill the guy who stole your kill! :P
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Platyna

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« Reply #27 on: July 17, 2005, 02:06:08 pm »
Actually it is only abusive not RPing, because people has no chance to defend
themselves against KSers. If spawns would be PK maps then it would be
different, you have stolen from me? Then I will beat the soul out of your body!
Then it would be realistic and fair. Anyway these bugs AFAIK will be fixed soon
which, I think, should solve the problem untill PKing and thieving will be
implemented.


Regards.
Zuzanna K. Filutowska
RPG Players Community || Platyna\'s Planeshift Warehouse
\"The only thing necessary for evil to triumph is for good men to do nothing.\" -- Edward Burke

Moogie

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« Reply #28 on: July 17, 2005, 03:44:25 pm »
Quote
Post by greyandbleak moved (posted) here (for lack of proper moderation tools):

Everyone here is talking about KSing, But honestly no one wants it to happen to them. If you wanted to solve it make the monsters level dependent. Newbs kill rats, players sell teeth. If not that then make mining levels higher or better rock picks since they made it pick quality dependent too. On creatures already attacked by someone else make magic fail on that creature if not from the person originally attacking it. Claiming spawn points... It\'s mine not yours I am not sharing is childish. Spawn points maybe then should have randomly generated location within certain constrants. It would be bug heaven and take the developers weeks. But that doesn\'t matter cause people can\'t be mature enough to share an area, spawn point, monster. How about some ideas to prevent, protect instead of constant complaints. Site banning is a little harsh. Why not have those people around to show areas where improvement is needed. I have hogged spawn points and a few and I mean few times kill stole. But that was when I started. I relized it wasn\'t fair and could quit without getting mad that my character had more progression points rather than money. Go mine some platinum to even it out. I did.

Pestilence

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« Reply #29 on: July 17, 2005, 04:53:48 pm »
Well it\'s been said it\'s a bug. If you still do it knowing it\'s a bug you are a cheater in my book simple as that.