Name: Lifts between levels
Type: can vary from level to level.
Location: in between each pair of adjacent levels
Description: I would like to see a working set of lifts the go between the levels. Players could pay to get on the lifts, and they would lift the player up or lower them down to the next level. The lift between level 6 and 7 could be interesting with a view of the water level over the 8th level nearly rising to the rim of the 7th. Each lift should have a background skybox view of the entire rim and should be able to faintly see the other side of the level they are on across the gap in the middle.
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Name: Bandit Hideout in Caves
Type: dark caves with stockpiled stolen goods and weapons
Location: somewhere in the caves past the big bronze doors
Description: A relatively small series of caves where a gang of bandits has hidden out in. Should include mostly dark caves with sparsely placed lamp light. Also various boxes and stockpiles of stolen goods and weapons should be strewn everywhere, partially organized. Guards should be patrolling the caves with lamps that emit dynamic light, and there should be a main chamber room where the leader of the bandits resides guarded by some bodyguard bandits. It should have slightly mismatched stolen rugs and nice chairs and things stolen from rich nobles but not really matching each other, and a couple of chests that spawn past the bandit leader with really good loot. It might also be possible, but difficult, for a player to use stealth throughout the caves and steal all the treasure without fighting at all. Guards should be placed far enough apart that, should you need to fight one or two, you could conceivably kill them before they run and get others to help.
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Floating Nothril Acadamy
Type: Northril Architecture
Location: Floating in the water over the 8th level
Description: This is a location described in one of my stories in the roleplaying section. It is an military/guard academy for Northril which floats on top of the water over the submerged 8th level. Some of the lower chambers are beneath the surface, and the lowest chambers are flooded. The entire structure it constructed mostly of massive plants that have been manipulated through magic to grow into large, useful structures. It is comprised of several connected chambers, bulbs of the plant, connected to each other by clear glass-like crystal tubes. The structure is like a small city, with various high level trainers and sparring partners to practice with, and training supply merchants. Lots of fun quests to do as well as the academy frequently provides mercenary/temporary guard services for various places, so the quests often will have you traveling around a lot.
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Name: Temple of the Forsaken Goddess
Type: creepy underwater temple ruins
Location: Edge of the 7th level and bottom of 8th
Description: Also a location that will be described in one of my stories in the roleplaying section. A small percentage of the early nothril settlers worshiped a dark goddess that was banished and stripped of her powers on the surface world. She became known as the forsaken goddess, as her real name was lost long ago. Though she disappeared shortly after her banishment from the surface world, some of the early Nothril settlers still worshiped her, mostly out of fear, for she was a terrible and cruel goddess. A temple was built on the lip of the 7th level. Eventually, however, she was all but forgotten, and her temple went to ruin. An earthquake eventually broke off a portion of the temple which sank to the bottom of the 8th level. The temple has creepy, angular architecture with very old dried blood stains on the walls. It has become overgrown and is full of aggressive wildlife that has made the temple their home. Part of the temple is submerged underwater at the bottom of the 8th level, which contains various specters that seem to be guarding it.
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Name: Dwarven Forge and Mine
Type: dwarven city in caves beyond the bronze doors and a set of mines connected to it
Location: in the caves somewhere past the bronze doors
Description: pretty stereotypical dwarven location containing a large forge and semi-industrial machinery, though simple and low tech. The city is connected to a series of mines where players can practice their mining abilities, and quests to go into monster infested sections of the mines to clear out monsters, etc.. Should have dwarves pushing carts of ore up and down tracks leading into the forge area, which should have all sorts of stone cutting equipment. Should be able to purchase some nice equipment there at a discount price, direct from the maker. There should also be some high level mining and weapon/armor making trainers there.
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Name: Peaceful Farms
Type: Farm area
location: 1st level near yalkium
Description: Peaceful low level farming area just as you leave the forest path into the hilly area. Should contain some non-aggressive NPC monsters for newbies to practice with, and a number of simple quests that you can do repeatedly, such as harvest various crops and bring them back to the farmer for a little bit of tria. Crops will spawn in the fields at regular intervals so you can just go and pick them up and bring them back. Various livestock on the farm too, in pens and buildings and lots of rats, snakes, and small insects that you can kill for experience and quests.
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I have more but I\'m hungry so I\'ll type them all later.