I\'d just like to see some of this stuff in a game. If it\'s too hard to code, oh well.
Signet Ring A ring worn by a noble ( or someone who could afford it) in order to prove his identity. Interesting idea for patterned seals comes to mind. See Animal Crossing for ideas on pattern creation. Uncommon to Rare. Made with wood/stone/metalworking.
Fake Signet Ring A ring a scoundrel might produce by taking a waxed imprint of a ring, making a mould, making a mould of that mold, then casting the ring. Would be useful in intrigue plots. Would require high intelligence or agility to create (or tradeskills based on those attributes).
Slaver Cuffs See Morrowind cept add your own twist. Make them only usable on a PC by GM. These could be a punishment system for bad acts. Uncommon. Made with metal/stoneworking.
Lockpick To get into places other people don\'t want you to get to.
Or to retrieve items others want to protect. Certain restrictions would need to be placed on this item so it could not be exploited. Uncommon to Rare depending on need/use. Made with metalworking and honed with weaponsmithing. Law abiding citizens will probably not help you make this item.
Signal Whistle For when you just don\'t wanna move/leave that hiding place but you want your ambush to go off right now. Would emit a high pitched (maybe birdlike) noise. Uncommon. Made with metal/wood/stone?working
Rope How all these other MMOGs forgot this I\'ll never know. This has many many uses. Could be tradeskill item for catching rabbits/squirrels. Could be a way to climb trees or buildings. Add grappling hook to make really interesting. Could also be made into a fishing net to catch fish. Could also replace ship\'s mooring if a line broke. Horribly common. Rope is soo cool!!

Rope would be made with weaving or leatherworking.
Marking Chalk Something to help others figure out which way you went without having to sniff the ground. Also something to mislead others when you don\'t want to be found. Also could be used in creation of decorative items or in magical rituals. Common to Uncommon, depending on need/use. Made with stoneworking. Low skill required to make.
Polished Amber Collar For when you want to look stylish and protect yourself too. This collar would be worn on the neck and would help protect your head. Would have either an affinity or an emnity with treefolk. Would also help protect against some elemental attacks. Rare. Jewelry crafting.
Cloak of Leaves/Grass/MarbleOther methods of concealment without having that complete invisibilty tick. Maybe makes your name not show unless someone clicks on you. High weaving/leatherworking skill to make an effective one. Very Rare. (especially the stone cloak)
Mica Bow A light longbow capable of being worn and used by even the weakest of characters. Very fragile and prone to breaking if handled without extreme care. A good way to be able to fire ballistically. Perhaps some other gems might have the right qualities for the bending and shaping of a bow. Rare. Good masonry skill and some weaponsmithing to be able to create one.
Rapier A weapon more for style than for damage potential. When mastered it becomes dangerous.
Mushroom Salve This nifty little item cures some hp just by putting it on your wounds. (Must cut down time

) Common. Not as good as a healing potion.
Glow Rock Sometimes even magical light can\'t reach everywhere. That\'s when you carry one of these. It\'s a torch. Common to Uncommon, depending on need.
Null Sword Just a sword that\'s completely devoid of magic. In fact, if you get a hit off with it, you might temporarily knock out some of the magic effects your opponent has. Or maybe damage his magic reserve. Very Rare.
Null Ring A ring, that when used, removes hostile magic cast on you. It could also be a magic barrier that would knock off some magic damage. Very rare.
Tuning Fork To maintain instruments. May also be very dangerous in certain areas. Unsure as to if this even has bearing on the game.
Musical Instruments These are here for atmosphere and as alternative ways of making money. They could be interfaced with a keyboard with the proper parameters. Uncommon to Rare. Made with metal/stone/wood/leather/clothworking. Could also be imbued with magical affects to calm, enrage, confuse, or drain targets.
Ways to code would be to include all the chromatic notes (or certain ones if all remove from the mood of the game) and hold note buttons and breathe(no sound) buttons. Would add a lot of fun to the game. Especially with macros so a performer doesn\'t have to be musically inclined.
Divining Rod In case you don\'t have a friend who can tell good rocks from bad ones, this rod\'s for you. Use it to tell if you\'re at a good place to start mining or not. Created with a rod and certain magics. Uncommon to Rare.
If I think of any more I\'ll be sure to post em.