Well, 1st, the Diaboli are maybe a bit
like demons, but certainly not intended to be an exact
copy.
2nd,
From Diaboli description
Starting stats: STR 40, END 40, AGI 58, INT 48, WIL 68, CHA 96
Nightvision. Bonus saving throw vs. elemental spells. Suffer double damage from blessed weapons and blessed magical items.
From Klyros description
Starting stats: STR 55, END 55, AGI 55, INT 55, WIL 65, CHA 65
Nightvision. Fly for short time. Breath underwater. Due to they nature they can\'t wear any kind of Heavy Armor.
As we can see, the stats add up to the exact same figure, which is 350 for all races. Don\'t miss / underestimate the high CHA. This will surely have a big effect on NPCs, as it has in other PC-RPGs.
As you can see, you get the double damage for diaboil but compensation in the extra saving throw vs. elelental spells which will be the most common types, like freeze and flame burst. I\'m not sure how summon missile will fit in, though.
Klyros get to \"fly for short time\" and breath underwater in compensation for being unable to wear havy armor. Given that
1) both flight / gliding and underwater breathing (which, BTW, is also possessed by several other races) are of only limited use in most professions, and
2) the presence of both flight and swim glyphs makes this available to everyone
, this isn\'t
that much of an advantage. It is quite clear to me that Klyros are comparatively unsuited for some professions, like any sort of close combat. They aren\'t terrbbly good as mages, either. That leaves crafters, merchants, scouts, explorers and maybe rogues.
As for you not liking their reptilian appearance: do you want the Enkis to have human faces, too, because they have this catlike appearance? Seriously, this is one of the things that differentiate the races from each other. They are
not humans with fur or humans with wings, they are cats and lizards that walk upright and talk.
I am not going to re-hash the flight discussion again. All I\'m saying is that I think they can fly but, without serious training, only for a short time and glide a bit. Just look at the effect stamina is having on running!
Therefore, it seems to me that a lot of Klyros will not actually use their wings, but instead a fly glyph, because this requires less training for more gain. Especially if they are already using magic, it\'s just another spell which is easier to learn than a whole new skill. Thus, I think flight is over-hyped. It will (and should) take very serious effort to get it to real usefulness, thereby obviously taking away resources for training the more commonly used skills.
Add to that the effect of weight in the inventory, the weight of the
light armor that is available, and it looks like a flight glyph is even more effective for almost all purposes that would make flight interesting for the broad population.
@ Bnm85: As for the portal / race thing: did you read the setting?
Edit: Also, in almost all cases, the char will eventually end up wearing heavy armor, even in the more mage-like professions. Thus, this
is quite a limitation in the high area of things, whereas a mage will easily use the flight glyph. Obviously a Klyros mage can use armor spells to compensate. As usual, some races are more suited for some things than others. There is no reason to put all advantages into one race, which looks like you are trying to get the Diaboli to be.