Author Topic: More Rats please...  (Read 2272 times)

Andrek

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More Rats please...
« on: July 22, 2005, 09:39:22 pm »
So if we had 10-20 rats in the first section of the dungeon more people could kill faster and get some tria (did I spell that right) which will allow for weapons and leveling...

Edited to tria (TY)...
« Last Edit: July 24, 2005, 10:06:31 am by Andrek »
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Cyl

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« Reply #1 on: July 22, 2005, 09:41:38 pm »
already been discussed,

- it is spelled tria
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dragonfire999

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« Reply #2 on: July 22, 2005, 11:17:52 pm »
is that all you think about, honestly?
Leveling and weapons?
Go roleplay, damn kid.

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fken

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« Reply #3 on: July 22, 2005, 11:31:13 pm »
dragonfire999 i never saw you rping... whats your name ic ?

Karyuu

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« Reply #4 on: July 23, 2005, 12:22:51 am »
Taser roleplays nearly all the time, actually. No arguments with her ;)
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Smith: No, My Lord. I am attempting to conceal it.

dragonfire999

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« Reply #5 on: July 23, 2005, 12:34:10 am »
I havent killed a monster... in months. lately i have been roleplaying constantly.

Ingame name= Taser Rander
Husband= Wenelair Rander
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Myrddin

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« Reply #6 on: July 23, 2005, 01:13:35 am »
I\'ve seen dragonfire999 RPing a huge amount all the time... lol *blush*


fken

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« Reply #7 on: July 23, 2005, 02:20:20 am »
hum Taser you said... Ill have to watch my language when I will want to speak about someone irl : the ic and the irl names are not similar so when I wanna speak about what i think about Dragonfire999 I must be sure there is no taser around... :D  :P  :D

Jimmeh

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« Reply #8 on: July 23, 2005, 05:56:48 am »
i thoguht that ammount of rats is a glitch anyway, and there are going to be more in the final version of PS

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fken

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« Reply #9 on: July 23, 2005, 11:34:14 am »
I hope there will be others creature in the next release man!

Cause with an invasion of rats you could be sure ps will become \"BEING JOHN MALKOVICH\" (Dans la peau de John Malkovich).

sequence from the movie :
- Malkovich?
- Malkovich Malkovich!
- Malkovich Malkovich Malkovich Malkovich? Malkovich!

PS adaptation :
- Rats?
- Rats Rats!
- Rats Rats Rats Rats? Rats!

Im scared by thinking it could be true!

odd2k

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« Reply #10 on: July 23, 2005, 06:51:33 pm »
Adding more rats is only one of many possible solutions to the current money problem in PS. I really think the devs should think outside the box on this one, adding more of something or tweaking prices might not do that much in the long run, instead you could radically change how some of the economy works.

I guess this is where mending/crafting comes in.. My 2 trias :p

Kiva

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« Reply #11 on: July 23, 2005, 09:53:25 pm »
Quote
Originally posted by Andrek
So if we had 10-20 rats in the first section of the dungeon more people could kill faster and get some tira (did I spell that right) which will allow for weapons and leveling...


Is there a reason behind this request apart from you just wanting to gain points faster and money easier (stupid reason)?
\"Somewhere over the rainbow...\"

Andrek

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« Reply #12 on: July 24, 2005, 10:05:50 am »
The 4 people I have personally introduced to the game in the past week are all upset that there is not much ability to grow as a PC.  They all understand the relations you can build.  I enjoy these.  I spent a good deal of time on a roof last night and jumped into trees.  It was great.  As well I got to know a hyperactive drunken dwarf.  I love the community aspect of the game.  

I guess the biggest complaint my friends (IRL) have had is that they feel that there is 1.  no real progression and 2.  They start with nothing.  I enjoyed working for everything I have.  (Aside from the gifts of the group I have joined with).  

I have done the IRC thing for years, I stopped 2 years ago and have started again.  I know that the game could gain more testers/members if they felt they could start with a dagger, one spell or 2 players/1 rat ratio when trying to kill the things.  I fully appreciate the work that everyone has done here.  I really like this game.  I am only expressing what others have told me.

BTW most have as well stated the usual \'It won\'t be free for long cause it is too cool and nothing that good will last\', \'Graphics are great... I want it to download faster!!!!!\', \'I actually need to have a history instead of stats.  That is cool.\'  Stuff like that.  I am only offering suggestions.  If is has been decided that it cannot help fine.  I am sorry that I have ruffled feathers.  I did go into the woods and got my tail handed to me more often than not.  Those monsters are huge and now I understand why teams are needed.  I love that idea!  I really do love the who communtiy idea.

Keep up the good work guys and if this was a bad idea, sorry I was only trying to let you in on some podunk ideas from the middle of nowhere.  As well I like how you need to pay to train!  Awsome ideas!!!!
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Karyuu

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« Reply #13 on: July 24, 2005, 06:56:58 pm »
Andrek, why should anyone start with a weapon when you can fight without one, too? Why should combat be made easier, when it\'ll immediately push people to kill from the beginning instead of trying roleplay? Very true, there isn\'t much ability to grow as a PC with stats and skills and all their related numbers - not as much as in other games. But besides that being the point of PS, the game -is- still in development. With the addition of crafting, some tweaks with mining, etc., there will be much more to do :) It is difficult for new players to get the hang of things, as PS isn\'t the most newbie-friendly game at the moment. But this is bound to improve as more content is added.

As for the \"I actually need to have a history instead of stats,\" what do you think roleplay is? That\'s where you come in ;) You determine the history and personality of your character, not the client. Never the client.
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Andrek

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« Reply #14 on: July 25, 2005, 09:05:17 pm »
Sorry about that misunderstanding Karyuu, \"I actually need to have a history instead of stats,\" comment has always been brought in good terms.  The peeps I have introduced to like that aspect of it.  These are guys who do like to RP, as well to work in a team they understand that you need each key member.  

DND standard
1.Fighter type
2. Magic User
3. Rogue
4. Healer

They all bring their cards to the table and are needed for various jobs.

I love this game.  I love the RP aspect of it.  I will in future versions of the game have one Power Gamer character.

In the Character Development section you have many senarios where you become distrustful of others.  With players who have taken those qualities they should not trust many if anyone else (I understand that may be extreme, but it could happen until someone opens them up).  These are those who will want to get stong, they can and I just know that there are many who have voiced their concern over \"not enough rats\" while I am in the sewer... I just smirk here at home as I have explored enough to find other places with them.  I try to lead them and the ones who find the rats are glad that there are more.

After looking into the game more (ie exploring the valley of the stonehead) I know that there are many places where we could put the monsters... I like the head valley place best.  A suggestion is to find a bare valley and infest it with rats.  Change it up every few days or so, this way the \"Rat Slayers\" will need to find they-- ie explore more of the map.  When they do find them they will do one of two things, show others or hog all 5-10 rats... 10 may be a little much now, but it could be the prize for the first 5-10 member who find the valley.  After that many have come through cut it back to 3-5... just a suggestion to help people explore.

Thank you all for putting up with this, I simply want to help the community grow large.

Pros-  
1.  Exploration
2.  Happier players that are new
3.  Groups will start forming to \"Rat Hunt!\"
4.  These groups will eventually turn into online friend that will stick it through anything togeather.
5.  A new guild of exterminators may wish to form.
6.  All those hides will eventually be used for tanning purposes.
7.  If groups go find the rats they will stand a better chance against the bigger threats if grouped up.
8.  Advanced fighters can tell, \"I remember when...\" stories to the new wave of chars that are feasting in the plague.
9.  If a rat population is not found in time (ie 24 hours) a plague starts and the rat population could increace by 5 fold until each rat is killed 50 times (ie 10*10=100*50 is 5000).  Now killing 5000 rats to stop a plague (somthing to bring down hp) may sound extreme, but that would give a common bond to all players.  It could be one of the unique flavors to the game.  So long as you are not in Plague territory you will never need fear it...  Though if the rats are in the sewer of the /spawn town... it could be fun and challenging.

I can only see this as a good recruitment tool.  Everyone can kill rats (even without weapons).  This will give everyone a feeling that they need to help with a common problem in this world.  I do see a few probs

Cons--
1.  I am too powerful to kill rats (Not anymore)
2.  The coding may be complex (I studdied CP for a while and I do not think it will be... I could be wrong)
3.  New players will only think about getting strong and buying big weapons and spells (no rebuttal, though not all will do this)


I would appreciate all input on this matter.  I have been Running pen and paper games for 10 years and playing for 12.  I love to create flavor characters (ie the kender or gnome that can\'t fight but always gets the party into trouble and aquires the key they need).  I like to powergame when the Gamemaster is gearing toward it.

Warhammer FRP is one of the best I have played.  You do not rise in level, only change careers therefor using skills you have acquired.  I like the D20 system stuff cause I can mix Wookies into DND.  Fun times.  

(I lost my path of thought.  Sorry I needed to leave and will post more when I return to it)

Oh yeah I would like to see things that could get newbs involved in quests that will give them a reason to stay... ie if they leave this worl will be destroyed...

Dunno JM2C
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