Author Topic: /follow command  (Read 6695 times)

DaveG

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« Reply #45 on: August 02, 2005, 10:07:28 pm »
Quote
Originally posted by neme5i5
I know what I would like. I would like a current, and public listing, maybe here, of what they are working on. I\'m starting to read their src now, and it would help when I was ready to make a contribution.

1.) Outsiders like me would not be duping someone\'s work.
2.) It would be a pointer where you\'re needing help.
3.) Would be a nice contact point too, for collaboration. (micro projects)

Why did you post this in the /follow thread?...

Hey, Moogie or Kiva... could you just split this thing off?...  :P

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neme5i5

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« Reply #46 on: August 02, 2005, 10:15:58 pm »
sorry how can I fix it?

UPDATE: I fixed it, sorry again.
« Last Edit: August 02, 2005, 10:21:21 pm by neme5i5 »
aka: Coal Bourne
aka:

answer: Nemesis is my favorite astro-physics hypothosis, to read about it go here:
http://home.att.net/~numericana/answer/mystery.htm#nemesis

Andrek

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« Reply #47 on: August 04, 2005, 03:33:14 am »
yes because we all have joystics...  I like that idea though.. Maybe I need to start to do it and program my buttons.

So where are we on this debate from the Dev standpoint.  Yes, promising, not likely, NO!  I just want to know where and why we stand as a force pushing for this thing.
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Gorzan

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« Reply #48 on: January 13, 2006, 06:21:49 am »
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Originally posted by Verrliit
In the mean time, the only currently available solution is to modify a usb joystick, and map it so that you can control motion with some other portion of your anatomy.


Hey now that is an idea. Foot pedals are used in flight, and driving sims...one would really just need left and right (turning movement) at a minimum if auto move was turned on. Hmm....

However, I do like the idea of a follow command. And really, now the following statement may be heretical--perhaps not the best choice for a first post--,but if someone wants to set follow and take off to make some coffee, does it really matter so much? People day dream and don\'t pay attention when doing repetative tasks all the time in real life. People should be allowed to pay more or less attention depending on the situation, and if they let their attention wander too much or in the wrong place sometimes bad things happen, perhaps they will come back to find themselves in death realm, a victim of a supprize attack. I think consequences should limit abuse of a command, not a limited command set.

Andrek

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« Reply #49 on: January 13, 2006, 07:02:09 am »
I agree with Gorzan!
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DaveG

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« Reply #50 on: January 13, 2006, 04:52:39 pm »
Gorzan:  Not that your post wasn\'t valid... but did you really have to resurrect such an old post?  :rolleyes:

Andrek:  Your post was useless.  :P

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Jakob

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« Reply #51 on: January 13, 2006, 11:27:09 pm »
Quote
Originally posted by DaveG
Quote
Originally posted by hramrach
Runuscape

1)  /me whacks hramrach with the idiot wand for his bad spelling
2)  /me waits for someone to yell at him for mentioning that game...


Have you waited long enough DaveG?  

Why would spoonscape have any relevence?  Spoonscape is misused in spoonscape...

To the /follow command...  Unless there is a special skill for spying that allows you to follow someone outside a group then I don\'t that groups should be neccessary... Wait... I just changed my mind...  I think that someone who wants to follow and spy should have to follow just like we do now... manually.

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Sisilam

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« Reply #52 on: January 15, 2006, 04:42:36 pm »
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Originally posted by hramrach
As discussed earlier, it is nearly impossible to follow somebody _and_ talk or look around. Maybe a few very skilled people can do that.


Sorry, I don\'t completly agree .. even in real live when the leader is running infront of you you will not be able to look around much but instead not try to loose him and watch on his feat. Thats the same ingame! But as like in RL you are still able to say \"stop\" or \"wait\". This is a game with interaction and not mentioned to do everything automatically for you. So if someone gives you a sight sseing tour he should also take a look on you and stop from time to time to look back if you still be able to follow. And if then there is a special thing to look its quite vene better to stop walking and take a closer look.

Anyway you also have the Autowalk feature which might be able you to talk and walk and you have not to be pretty skilled on that!

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But if I understand it correctly, this game is for people that are at least average at interacting with computers and want to join PS. If it is only for poeple that can and wish develop special typing skills then I will find another one.


This game is intend for Role Playing Chars of any kind and not mentioned to develop special skills. But how often you need to follow, take looks around and talk mass sentences at once?

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After all, you never know where the person is really going unless you made some arrangement before you started to follow and you can trust the leader.


.. and if he jumps in the dwell and you follow him as a first timer you might be death in the time you fall down ..

Anyhow .. the /follow TAG is supposed to let you pet follow you.

Also it is very difficult to program and will consume a lot of CPU power of the server. As example if you walk on a curve next to a ladder or stairs the follower might shorten the curve and than walk alongside the stairs and might get stuck. Are take your mind on the walksides in the DeathRealm where you easy may fall down .. so it will take a lot to avoid that. For your pet this might be a managable  effort .. but to let everybody follow each other.

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The problem that the leader has to stop to reply is a little glitch but /follow at least allows conversation when walking. And it could be avoided by some waypoint system.
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.. autowalk will do the same without the need to specialy follow one person ..

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And trains of people are not really necessary. You can choose to walk next to the leader when following or even configure custom follow \"formation\".


Also did you thought of the complexity if B follows A, C follows B and D follows C. It will be as complex as to describe a fish swarm. Maybe if you gift the planeshift community a linux server farm this might be possible to go with!

Sorry .. so I think there will be no realistic way to implement that on mass ...

Palin.Majere

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« Reply #53 on: January 15, 2006, 09:11:03 pm »
I am wondering if something like a follow algorithm should be implemented no matter what for monster pursuing fleeing characters.

That is, now it\'s there but it\'s terrible! ;)
« Last Edit: January 15, 2006, 09:11:24 pm by Palin.Majere »
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Andrek

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« Reply #54 on: January 15, 2006, 09:28:31 pm »
What do you mean by follow Algorithm?  [isn\'t is alogrithm... It has been too long since I needed to use upper level maths beyond algebra]  How would it work is really what I am asking?
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Palin.Majere

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« Reply #55 on: January 16, 2006, 10:20:54 pm »
Quote
Originally posted by Andrek
What do you mean by follow Algorithm?  [isn\'t is alogrithm... It has been too long since I needed to use upper level maths beyond algebra]  How would it work is really what I am asking?


Well i don\'t know how it is done in 3D but usually when you do in 2D is simply a matter of adding a new dimension (and PS is not a real 3d problem because most character and monsters don\'t fly).

To make a long story short, is a matter of plotting several paths through obstacles and \"weight\" the difficulty taken by each choice, and choose the less. Speed should not be taken into account unless there are terrains who slow you down. Weighting the paths is easier done than said, because it\'s a matter of length (usually easy calculated by reducing the path to a fair number of straight segments) and time lost doing turns.

Note that all the math involved by using this method is integer math (unless you take in account simple conversions by using trigonometrics to compute segment lenghts but you can still use Pitagora\'s theorem for that ;))

I\'ve seen it done in a pacman-style game using the famous Dijkstra algorithm (those used to plot routes between addresses in internet space).
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Choren

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Re: Follow command
« Reply #56 on: January 17, 2006, 06:05:57 pm »
I know that there is atomced run command.  You push the t button to use it.

Why not just add a an atomced walk command.  When use puse W then it would be less of a promble and you can use the left and right bottns to change derection and chang your anglement to.

You can also talk waile it is on.
Why should I speak, if no one speaks?  Why should I approach, if no one approaches?  Why should I hear, if no one hears?

Andrek

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« Reply #57 on: January 17, 2006, 06:27:49 pm »
Yep, it\'s how I give tours and advice.

shift+t = run
t=walk

I show others around the world all the time in this fashion, but I would like to know their feedback without the need to pause.  Some go half way up the mountian sides trying to figure out all the quirks.

I still favor my useless ;) views of I agree with the /follow commands.  But the pets don\'t follow yet so I guess that I will not complain too loudly :P ;)  Maybe I ought naut sed dat!  [Maybe I should not have said that]
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Astenorh Dunkel

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« Reply #58 on: January 29, 2006, 12:00:02 pm »
It would mean that Waypoints would have to be create, in order don\'t get stuck in a wall.
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