Author Topic: Alignment System  (Read 4003 times)

druke

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« Reply #15 on: August 10, 2005, 04:57:20 pm »
Quote
Originally posted by hramrach
Or it would be a better idea if the guilds explained what they really mean?

Not saying \"true evil\" but expalining their goals by what means they wish to achieve them.

So what I see is not a lack of chart but a lack of details in the guild\'s codex.



thats exactly what i was trying to say


my how times have changed.....

Sangwa

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« Reply #16 on: August 10, 2005, 07:55:21 pm »
Oh. I see.
So we take out \"Neutral\" and insert a long speech. That\'ll be great, both esthethically and in terms of sparing time.

I know, this is hopeless, and I doubt you even want to understand. But great games developed alignments for a reason. To make things simple. And to let people know what sort of things to expect from the aligned stuff.

\"A lack of details in a guild\'s codex.\" So, tell that to every guild. I\'m sure you\'re right and they\'re all wrong. Or maybe I\'m being sarcastic.

Do you know we have more than three guilds in Planeshift? Do you understand that going through the description of every guild will take you alot of time?
What if there was a couple of words in front of every guild name that would indicate you what sort of actions and ideals you can expect from the guild?
That would be so practical and easy. The only thing better would be to have a chart built where you could refer to when you weren\'t so sure about what those two words meant.

This is what I\'ve been repeating over and over. I understand if you don\'t agree with alignments, I just don\'t understand how you can ignore their utility and the fact that people already use it.
« Last Edit: August 10, 2005, 07:59:10 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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druke

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« Reply #17 on: August 10, 2005, 08:52:57 pm »
I understand that they\'re easy i get that

got it


doesn\'t mean i like the system, and in my personal RP, things shouldn\'t be simple, you should put alot of thought into it

however

alignment system is the easy way out of this


my how times have changed.....

dfryer

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« Reply #18 on: August 10, 2005, 11:31:35 pm »
Personally, I think guilds, and people, choosing \"Alignments\" is retarded.  Say you are an association dedicated to running hospitals, or the brewing of beer, or organizing militia, or benefitting your secret society.  Good?  Evil?  They are empty words!  We want to know how your attitudes toward other people influence your actions.  I could make a \"Good guild\" dedicated to the spreading of Peace - which is found only in Death - would I be good?  Who\'s to say?

Alignment system == weak sauce.
Quidquid latine dictum sit, altum sonatur.

beekmaster

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« Reply #19 on: August 15, 2005, 05:38:52 am »
just a thought, why not try an alignment system like no other

innovate a new alignment scale rather than the ancient good/evil system

order/chaos
philosophy of one/many/others (links in with the character creation life events)
open palm/closed fist (well, maybe not that one)
there are infinite possibilities

know what I mean?  I would be a order/ philosophy of many / open palm

good/evil is too disputable

Externals

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« Reply #20 on: August 15, 2005, 06:59:36 am »
Open Palm/Closed fist.. did you take that from the Jade Empire game on X-Box.. AHAHAHHAHA.. funny kid.

but i guess in theory thats not a bad idea on the side.
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

Lordbug

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« Reply #21 on: August 17, 2005, 11:52:40 am »
hm.... t\'is good idea...

and

OMG!!! Sangwa\'s no longer green aligned!!! it\'s an evidence! it\'s d00m to us all!! the crazy NPC at Hydlaa_Jayose was right!!!
"Lordbug" Dosaki, Chancellor of Knowledge Seekers Guild

Where does the PlaneShift Modding Community live nowadays?

Externals

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« Reply #22 on: August 17, 2005, 03:18:30 pm »
It would be cool if you could tell they were evil or have done bad deeds by the color of their in game name.  8o
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

dying_inside

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« Reply #23 on: August 17, 2005, 05:13:16 pm »
i think that alignment is a good think definatly. i also think that it can change with your character ( as it does in real life ). so therefore  i think that your alignment should be affected by your actions in game.  i dont  know exactly how this would work but i think certain things ( stealing or somthing )  would  take away alignments points and then  things like  giving  food to  homless npc\'s would add them.

this could also be implemented in the quest system. for instance there are alignment style quests. a good quest would be to go and get  somthing for an npc, an evil one could be to kill twenty peasants or somthing, once completed alignment points are added either way.  

i also think that your alignments would affect the guilds you enter and   how things are for you ingame. for instance  there could be a higher risk of being attackedby guards in hyddalla if your evil. or a higher risk of being chewed up and spat out by an evil preist if your  good.

if your nuetral than everything is regular....

i also think that the  alignments could be at war with each other. for instance aa chaotic alignent would be vey much opposed to a good alignments and therefore would like to kill it and visa versa. therefore creating a good role playing ground and  some  vitalplayer dicissions ingame. people would  really have to think about what they are doing and the consiquences, before acting on them.

Externals

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« Reply #24 on: August 17, 2005, 07:50:15 pm »
Dying_Inside, not to be too mean in any way but a lot of this has already been stated before. There is a search button, its not all about what you think would be good for the game. Your just basically repeating what others have said. No offense meant.
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

dying_inside

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« Reply #25 on: August 17, 2005, 09:08:29 pm »
Quote
Originally posted by Externals
Dying_Inside, not to be too mean in any way but a lot of this has already been stated before. There is a search button, its not all about what you think would be good for the game. Your just basically repeating what others have said. No offense meant.
meh . im just musing.  not offence taken.  so im not  demanding anything or whatever. just letting out idea\'s. :|

Externals

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« Reply #26 on: August 17, 2005, 10:09:57 pm »
Ahh, got that noted down for future reference lol.  :D  :D
Besides that, its all good.
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

Ivniciix

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« Reply #27 on: August 31, 2005, 07:14:41 am »
It really doesn\'t matter which MMORPG you use an example:

Do you read the mission set-up that the npc\'s give you? Good for you if you do but does it really alter anything about the quest, how, or even whether, you choose to complete it or what actions you take in completing it?

Nope...other than telling you where it is and what to do, it\'s just words with absolutely no impact on your character. You don\'t have any options about how to complete it or how any options would alter things for your character if there were any. The quests don\'t affect your \"alignment\" at all nor does your alignment figure in selecting which quests to do.

Just as I stated in the PvP wish list thread \"Earning the Right to PvP\", it\'s not enough to say your Evil, Neutral, Chaotic Good or whatever. Alignment has to be developed by the actions and choices your character takes in the game...and the game has to support you having options to choose from, not to mention consequences-bonuses and penalties- for making those choices. Otherwise it\'s entirely meaningless.

The concept that guilds choose an alignment that applies to the members is bass akwards. Players actions should define their alignment and the guild would only be allowed to either select which alignments could be members or leave it open and have it \"calculated\" from aggregating the alignment of all the members.

If your alignment changed from what your guilds was, it should be cause for notification to all players and the guild leader who could set a time limit for the player to return to the proper alignment(s) or they could simply set a menu item that automatic dropped you from the guild. The specific action ought to be something the guild can set on a menu.

Guilds that allowed their members to stray from the initial choices they\'d set would become \"chaotic\" by definition. My thought is that unintentionally chaotic guilds would receive no bonuses while more narrowly defined ones would. This would not preclude someone from intentionally creating a chaotic guild and earning bonuses. But the allowed alignment selection screen ought to preclude too wide a range of alignments being allowed.

Chaotic as a guild alignment choice presumes the adoption of an AD&D-style range of alignment possibilities. If you just go with Good, Evil & Neutral than Chaotic becomes simply the definition of a guild where the membership has strayed from one of these  (or two if you want to allow Neutral + Good & Neutral + Evil to be viable alignment choices). Good and Evil would obviously not be a selectable choice!

All that part is relatively easy however. The real question is can PS support most all quests being \"branched\" such that players can make choices that affect their alignment? If not, than saying your Evil or whatever is no more meaningful than saying your the man in the moon.
« Last Edit: September 03, 2005, 10:50:14 pm by Ivniciix »

Andrek

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« Reply #28 on: September 04, 2005, 08:31:49 pm »
Beek master, I have never heard of anything like that!

I love it!

As well start with a clean slate, you commit to an action you get a 0/1 as a result (programmers know what I mean).  you go up the scale, or down.  

I do not need to know how far on any of the 4 Beek proposed you are, though it could be fun to add an analyze person skill later in the game (it could give more detail as to a score +/- 100)  I like the idea...  

Beek you are great!
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Rage McCloud

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« Reply #29 on: September 05, 2005, 04:08:08 am »
\"Also, as an added benefit, it could be made that for better aligned people, shop stuff would be sold less because he is a better person.\"

but what if someone \"wants\" to be bad/evil i mean just like on jade empire you learn different things... well in short the game is completely different...

and the coloring of the naems is a great idea... therefore you could see if an npc you were about to do a quest for would make you evil or good... because i hate games that if your evil you cant really \"play on\" through...

so yea i like it to be by your actions and such...
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