I have had an idea for the character creation process that I think is a pretty good idea. I don\'t know if it\'s completely unique, but I\'ve searched rigeriously through the search button and found nothing on the subject as of yet.
To begin, I think that the creation process is not completely usless. The whole process of mapping out your life at the beggining of creation goes pretty seamlessly if you know what you\'re doing. You can create new ideas behind the roleplaying of your character, simply by filling out the forms and clicking buttons. All of this is great, except for the fact that you are majorly limited by the fact you can\'t pick whatever you choose, and you have to choose fields based on how many creation points your character still has.
That little fact just inhibits so many from creating a character already vigerously plotted out; however that isn\'t my true argument with the system here.
To come completely out, my idea of Character Creation consists of this:
All characters start the game with a random generator. It\'s kind of a leap, but just bear with me.
All characters will have types of characters to create. Perhaps you want a physically fit character: Simply click under physical state, \"Physically strong\". The random generator will randomly pick a number for your attributes but of course, picking higher numbers in strength and constitution, but keeping lower numbers for intelligence and will. This process will include a number of sets for attributes including:
\"Pious\"
\"Aware\"
\"Balanced\"
\"Dexterous\"
\"Good looking\"
\"Healthy\"
After creation, you can of course still train your attributes. HOWEVER, after randomly rolled, your attributes are set in stone untill you train them. All the attributes will add up to a certain number, as to make sure no one is cheated with 1\'s in every catagory.
Now after attributes are created, you go on with creating the backstory of your character. This allows you to have infinate choices in creating your characters past, since it has nothing to affect your attributes or skills.
The character is created at this process, and I deliberately chose to skip skills for a purpose.
Skills, will be at 0 when you create a character. You will have absolutely none when you begin. Another major change is given here. Basically this simulates you coming of age at 13 or 14, and finally leaving your parent house, or whatever your roleplay choices you choose apply now.
You start at 0, and you are confronted at this point to make a choice. You may take an apprentice ship in a number of schools and choices. You may become a bartender, and gain Charisma and appropriate skills. These skills are determined through events that happen during you\'re job through bartending, via text. An encounter may go something like this
\"A customer walks in a with a sullen look upon his face. You ask him why he looks so sad, and he explains that his father of 45, died suddenly from a freak wagon accident. He tells you his father has given him an inheritance of over 4600 tria, but at the loss of his father figure.\"
You are given choices that could include:
A)Give the man a drink on the house, and have a conversation with him to ease his grief (+10 Persuasion, +5 Charisma)
B)Spike the man\'s drink, and ask him where he kept his inheritance. (+4600 tria, +5 intelligence)
C)Cheer the man up with a song and dance. (+10 performance, +5 Charisma)
There would of course be many other options, but those are all I can think of at the moment. You could be offered 5 scenarios, before graduating apprenticeship. Of course there would be many many scenarios created, so one would not encounter the same scenarious as other characters.
This system would in theory let the character create whatever background he desired, without limiting him in any way. The character would progress, and still keep a bit of reality to it.
What do you think?