short time player/forum reader .. old school roleplayer
/you roll-eyes!?
reading these posts has made me think about the game, and it seems the RP\'s are all missing something.. the thing that Neryam has not quite said but is quite clear to me in actions not words : a decision has been made at some point as to who the game caters to .. it is the PL\'s.
i shake my magic 8ball .. \'all signs point to yes\' somewhere it seems the RP vision / mission / dream has been put on the back burner or gone astray; instances :
0> stats.. everything is stats and numbers, makes it difficult to get around trying to make someone stronger / faster to \"succeed\".
1> skills.. what skills are available and funcional? ahhh...*thumb in the air* i\'ll say 95% of the currently functional skills are directed toward the battle aspects (what, you gonna use your spells to bake bread!? who / what is gonna use that bread? )
2> quests.. this is central to roleplaying. no one roleplays sitting in a tavern (no one i know) i have done many of the quests in the game in the days (not weeks) i have been playing.. lets be honest, there are not enough, and they are not all so challenging.. and many are non functional!?
3> extras.. most are monsters, and of the NPC\'s, most are not active for conversation, they are like a bench or a tree!?
now there are solutions as i see it for roleplayers to take back the game..
(SPOILER.. see here for very similar ideas in much shorter form
http://www.planeshift3d.com/wbboard/thread.php?threadid=17220&boardid=11&sid=9fbdc7ac4d71df6e2886ae165efe7a7e)
(NOTE : now, i\'m sorry that I am a bit ignorant to all the facts, which should make me keep my mouth shut, but regardless, here\'s a try at some solutions.. ALSO, I know they should probably be put into the wish list (although some could be done by the community NOT developers), but regardless, i feel it needs to be said HERE, I don\'t want to just complain)
forward > .. How live RP\'ng (ones you sit around someone\'s table and roll dice) and this virtual RP\'ng differ is PEOPLE. The people that are playing have a huge effect as to how it is played, when i was 12, we were PL\'ng!! It wasn\'t until much later (after being bored due to the PL cycle and putting it down for awhile) that someone, a person, not just a storyline you bought in the store, but one that could weave and adjust the stories so that they captured and interested and challenged us. This weaving aspect is particularly dependent on the skill of the GM. The GM that interacts to create, constantly fixe and adjust the mission and levels to the players intellect, skills and abilities. This type of interactivity does not seem to be able to be automized in this type of medium (without a level of AI programming that to date i don\'t think has been made successfully (there is always hope in the singularity!?), regardless, it does not seem to be in the plans here). So, it falls to people. Honestly, if interactivity between gm and universe and players isn\'t somehow built into the GM interface it seems the roleplaying will always be 2nd fiddle (btw, just curious, what does the GM interface look like?).
0> stats.. stats are the basis of all RPGames i have played; but they were ultimately controlled not so much by the player but by GM\'s, by people, for \"worthy\" endeavors.
1> skills.. this is a touchy subject i am sure. Of course the development of the other parts of the game need to coagulate to lead to more choices AND (hopefullY) interaction!
2> quests.. let me tell you a story. One day, i met a PL jerk & co at a big AND weak monster they were camping on (david and goliath, you know who was goliath!), after a short chat (i\'m new.. i was just wondering why they told me to get lost ) discovering their \"stats\" without really asking and finding out the monster was weak; i teased them, saying they were quite manly to be so tough and pick on such a weak monster

and then told them i thought it seemed boring to just kill the same monster and i was off to find some adventure or a quest.. one told me (/tell) \"i would really like that too\" well!? ..ok, maybe they should just do it then!? but, where are the quests and guidance involved to help keep them challenged and in character!?
Lets face it, mike tyson needed don king. (mike tyson =PL, don king = RP). Maybe the RP\'s need to take a managing roll. They can create quests / missions and the PL\'s should like it esp. as it gives them something else to brag about! I think it is the mission / the quest is the glue that makes the PL\'s a part of the RP\'s universe!?
some ideas .. Perhaps every 2 hours, a group could meet and be selected for a \"special quest\" (eg put some low players against difficult monsters, the players will interact, probably as RP\'s, esp if the quest giver tags along!). If PL\'s are not included they would obviously get bored (lets face it, to create a high level PL\'s quest, would be ridiculous, annoying for all other players and unchallenging in the universe as it is today and unfortunately, par for the course; something like \"get 500 items from monsters in 5 hours\", so maybe the PL\'s could go do their duels against eachother, it seems to be what they really want, a medieval quake arena (and here it isn\'t even about keyboard skillz, just levels and random luck (maybe we need a bookie trade/skill type to take wagers and odds!?) !?)!?) Another idea could be to create a class of known RP\'s that can actively create quests? or maybe just a signup board for quests is all that is needed, if people want to get into one, the /tell the organizer and it puts their name into the pot and a giant die is rolled!?
3> extras.. here\'s an idea, give some people that are RP\'s a job to help keep the NPC\'s talking!? .. probably not possible / likely. But, tying in with the rant above, perhaps all that is needed is that they could assume a GM role and could create missions or quests with some kind of rewards?
I don\'t know... and i scrolling up, I have DEFINATELY said enough.
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now.. let the flailing begin.. ouch.. oowwww!