Author Topic: Worst turn in PS??  (Read 10765 times)

gupgohanss5

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Worst turn in PS??
« on: August 20, 2005, 03:30:45 am »
Ok, i am quite frankly infuriated!!

Let me explain why.

My Guild is destroyed now....

Why, becuase the devs decided to destroy all guilds with less than 5 members.

Guess how long they gave me to get 5...

5 min.

guess how many i needed, 1!!!

Guess what, it was less than 5 min. first of all, secondly, i had not seen that post on laanx.fragnetics until it happened,

Also, now i have to pay 20,000 to get it back.

you have to pay through the \"im not going to say the word\" to get a swording level,

And i am unable to use both my old char name, and guild name since the wipe.

This is absolutely wrong,

You first of all, dont do this right after the wipe, while people are still trying to recover,

Secondly, you give more time to let the Guild masters get everything in place,

Thirdly, Guilds should not have to pay to be made, especially that much, guilds are what add a flare to PS, and if you want me to pay through the nose, than very well, just be aware that i may be considering another game.

Also, when you dont give proper warning, then people are liable to become angry.

The money isnt the problem, it\'s the point that i have to take MY TIME, to recreate this guild, and get donations from my fellow guild members to recreate it.

I have been playing since MB, and quite frankly, this is the worst thing i have seen happen.

Just be aware that i am not the only one conscerned and very much PO\'d.

You minus well have made this game Pay to play, and advertised Free....


Sorry for the flame, but i really feel that that was wrong.

If this is posted in the wrong section, please move it to the correct one...
« Last Edit: August 20, 2005, 03:34:03 am by gupgohanss5 »

acraig

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« Reply #1 on: August 20, 2005, 04:39:02 am »
We did this for a couple of reasons.

1) Assume that the \'established\' guilds will have more than 5 members.  
2) Prevent people from just creating guilds without first planning them out a bit.
3) People were already abusing the guild system by putting entire sentences in their guild name.  

This may have hurt a few of the smaller guilds but it may help them focus on their structure a bit.  

We are only trying to make the game better and there are bound to be changes. I am sure that this will not be last change that will cause some big effects.

I am sorry if your guild was affected badly.  Next time I will try to provide more advance notice of changes of this nature.
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Andrew
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Shadowcast

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« Reply #2 on: August 20, 2005, 06:18:07 am »
I can understand putting this into effect but 20000 trias is way too much. Even splitting it up between 5 members can be really hard on them. Another thing is trying to recrute 4 other members when you dont have a guild yet will be very hard.

Let me make a few things clear. Im part of gupgohanss5\'s guild, Radiant Fate (which because of someone stealing his name and our guild name, we are now called Real Radiant Fate), and our guild is definatly NOT small. We were recently having trouble with our server and having trouble communicating with our guild. This made it hard for our members to find us or even know about our stolen guild name. The four who were in it were able to communticate through other sorces. Now because of this we have to regroup AGAIN and basically pay a fine for not regrouping fast enough.

High Consul of Combat

Karyuu

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« Reply #3 on: August 20, 2005, 06:20:42 am »
Guild websites and forums really come in handy in such times, but you should still have a collection of people\'s email addresses so as to send them an update of the situation.
« Last Edit: August 20, 2005, 06:21:43 am by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Neryam

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« Reply #4 on: August 20, 2005, 06:30:47 am »
I say this was a pretty good decision.. If you don\'t have enough money and/or close friends who aren\'t in a guild, just join one of the larger ones! There were too many real tiny guilds anyway.. Guilds with like 1 person  :P
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SuburbanPlankton

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« Reply #5 on: August 20, 2005, 06:45:58 am »
I think it was a good change.  I\'ve met a couple of people who basically walked up to me and asked \"want to start a guild?\"  That is contrary to the entire idea of Guilds, in my opinion.

I think that 20,000 trias sounds reasonable for founding a Guild.  It will definitly keep people from founding Guilds \"just for fun\", and those that do get founded should have a good grounding.  I can understand the feelings of people whose Guilds were disbanded, but I think this is a good move for the community.

I wonder if it might be a good idea to have a yearly fee for Guilds; like a licensing fee for the Guild to register with the government for official status.  Any group who was not able or willing to pay the fee would still be able to form a group, but they could not form an official \"Guild\".  Guilds could be eligible to build headquarters, take part in official events, etc.  Unofficial groups would not have these perks, as they would have no official status within PlaneShift.  This would help ensure that Guilds continue to retain the structure and purpose for which they were originally formed.

Actually, except for the money angle, this is pretty much the situation now; for example, the difference between the Guild Knights and the YLF.

r.guppy

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« Reply #6 on: August 20, 2005, 06:47:43 am »
i understand your reasons for doing this but your timing could not have been better for me as i am a Mac player and so is one of my guild, how dew to Mac problems with this game update 3.0.11, still is not able to log in game yet so my guild instead of 5 was 4 at server update, and as i new nothing of this new rule as there was nothing in guilds about it, my guild is no more :(

SuburbanPlankton

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« Reply #7 on: August 20, 2005, 06:59:23 am »
From the PlaneShift main sit (http://www.planeshift.it/community_guilds.html)

All Guilds must respect these rules to be elegible to become official:

    * The Guild must have an unique named leader.
    * The leader must send to PlaneShift Team his real name, country and a valid e-mail. If he wants, his identity can remain unknown to other players.
    * The guild must have at least 10 members, including leader.
    * The leader is responsible for the actions of the members of his guild; if one of them goes against the rules of PlaneShift, the leader must immediately remove him from the guild.
    * The leader cannot be a member of the PlaneShift Development Team. This will prevent unfair advantages between guilds.
    * The Guild must have a web page that states scope, beliefs, members, etc...



So according to the \"Official\" rules, and Guild with only 5 members should not have been official in the first place.  I do agree though that 5 minutes was a bit of a short notice, especially since it wasn\'t posted anywhere other than on the laanx server.

r.guppy

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« Reply #8 on: August 20, 2005, 07:11:04 am »
with all respect my guild was the only way a group of people could join together, i clearly stated in my post: (So in short I have created a guild for like minded souls, who don\'t wish to belong to this or that alignment, but band together and still be master of their own fate.)
in other words not a guild but a group, and as it is at moment guild is only way to group. :)

Karyuu

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« Reply #9 on: August 20, 2005, 07:18:26 am »
I too think that the current cost is suitable, and I personally like the idea of an annual fee. This is a way of weeding out inactive guilds and cleaning the system.

As for the timing of this: updates mean changes, and changes must be adapted to until everyone has the same access on all platforms. As I stated before, having a guild website, forums, or mailing list, becomes really useful. You can either try to recruit another member before your Mac user becomes available, or wait. Four people can keep in touch almost without effort, without a guild. Definitely until the Mac release is present, anyway. It will give you time to amass the needed fee, too :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

gupgohanss5

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« Reply #10 on: August 20, 2005, 07:21:43 am »
Quote

    * The Guild must have an unique named leader.
    * The leader must send to PlaneShift Team his real name, country and a valid e-mail. If he wants, his identity can remain unknown to other players.
    * The guild must have at least 10 members, including leader.
    * The Guild must have a web page that states scope, beliefs, members, etc...



Our guild does have a unigue named leader, ME

I neglected to read this forum, so i didnt know i was supposed to send my info to the planeshift team... even a month before the wipe this was not mentioned to me.

We did have 10 members, actually, 200, and 50 active on the forums, we still have 50 on the forums too, and we were trying to be able to re-recruit them

We do have a wep page, or better yet a site, http://www.radiantfate.tk



Quote

Guild websites and forums really come in handy in such times, but you should still have a collection of people\'s email addresses so as to send them an update of the situation.


We do have forums, and we also have all the emails of our registered users on the forums, and i am able to mass email them, which i do often, especially lately, telling them when they can meet me online.

« Last Edit: August 20, 2005, 07:24:50 am by gupgohanss5 »

Karyuu

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« Reply #11 on: August 20, 2005, 07:49:40 am »
The guild requirements as stated on the main website have always been \"ignored.\" They are not the current rules, nor have they been the rules of the past. I presume, as others have, that it has been a sort of placeholder for future guild systems (such as the recent change).

No one was made to follow these past rules.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

r.guppy

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« Reply #12 on: August 20, 2005, 08:30:31 am »
well been in game 10 mins and maid 138258 tria,that was essay.
hard part going against my reason for forming group.
(is a safe haven for the good people of this land who wish to keep control of their own fate, instead of being put under great pressure at times to conform to the will of one guild or another. )


I hope you see my problem :(

Karyuu

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« Reply #13 on: August 20, 2005, 08:33:34 am »
Indeed, Janner, it seems that the real purpose of your guild has been taken care of by the higher ups. The good news, of course, is that newcomers to Hydlaa will no longer be plagued by random, rude invitations to organizations they know nothing about. The bad, is that you will have to adjust your guild a bit. But this has been discussed earlier in your thread, too ;)

There is nothing stopping you from keeping it a group for friends, but as always, an RP reason must exist for a guild to really survive. Good luck with this all!
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Platyna

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« Reply #14 on: August 20, 2005, 08:34:40 am »
Quote
Originally posted by acraig
We did this for a couple of reasons.

1) Assume that the \'established\' guilds will have more than 5 members.  


Not to flame or cry but your assumption here was a little wrong, I have old,
well developed guild, but now there is hollidays period, people went away - it
is like that every year. I will never get 20k unless someone gives me. :P

So in my opinion old guilds should be kept and only new one should be paid.


Regards.
Zuzanna K. Filutowska
RPG Players Community || Platyna\'s Planeshift Warehouse
\"The only thing necessary for evil to triumph is for good men to do nothing.\" -- Edward Burke