Originally posted by Shadowcast
Wow you and I have very two different views on this subject. Well I guess it would be pretty boring here if we didnt.
I agree, this keeps discussions interesting :)
First I didnt mean that person can never create a guild again just not right after his guild got deleted.
I understood that part - I just mean that it is entirely possible for someone in an inactive guild to start planning a new guild, then want to quit the inactive guild and immediately create the new one. Certainly that person can wait a few days or weeks if need be before creating, so I don\'t see the problem with your first point. However, there is a way of getting around it - have a friend create another guild, then transfer leadership. Problem solved.
Second, although you believe in every guild being well organized, I dont. Some guilds, such ad a small guild of swordmakers, doesnt need to have organization.
Pure chaos doesn\'t work well in guilds either, but I do understand that not everyone desires folds or ranks or whatnot. Still, this new guildsystem does not -force- people to be organized. It just makes it easier if they -are- organized. You can still have a guild of five people with absolutely no goals, no ideas, and no structure.
Also as you said if a guild fail the guild leader might create a new brilliant one, under my way resetting up such a guild would be easier.
Don\'t quite see that. Maybe I\'m just losing track of what was said in previous posts, though. Would help to explain your points to the fullest in each post :)
Third, I dont believe either way can help stop invite spam and non rp conversations to join. Recently my friend found a guy shouting to recruite members even though he never really had a guild yet.
I was on IRC when a GM mentioned that someone was using /shout for guild recruitment, and this was looked down upon quite quickly. I think the player got a warning.
Even if what you want to happen actually happens before a guild is created, once it is they may just go back to invite spam and shouting for people to join and stuff.
That is actually a very valid point. Maybe one solution to this could be made with a tweak in the invite system: instead of members of a guild giving out invites, interested individuals outside of the guild could make a sort of \"petition\" to guildleaders/overseers to get in. A separate tab for this in the Guild window in-game would suffice, with a listing of all \"petitioned\" names and reasons for wanting to join. Guildleaders could quickly weed out reasons that do not suit them (or delete entries that stated no reason at all), then add members they think would suit them. If a player sent out a petition to a certain guild, they cannot do it again until that petition is taken care of (so no applying to two guilds at once), and if the petition is rejected, they cannot reapply for a certain period of time. I would say three weeks.
I think this would take care of it.
Forth, one flaw in the current way is that once a guild is created it stays created as long as it has five members, even if its members are inactive they still count, so if they whole guild is inactive you cant RIGHTFULLY remove them.
I don\'t really see how this is a flaw? Inactive guilds occur. It\'s just something to deal with, just like inactive characters. There is always a possibility they may come back, so nothing is ever wiped permanently from the system unless the players choose to do so themselves.