Zan: I agree the system should allow better way of developing avoiding and blocking skills. Training skills like using sword or axe shouldn\'t only increase the damage, but the chance to block enemy blows. A shield should give really a lot of protection.
But I won\'t call old weapons crappy, they still killed people with 2 hits if owner was skilled enough, dozens of hits was needed when unskilled person calling himself a warrior was learning to use his/her weapon. At some rank, the damage increase per next rank became really small and even smaller. At this point i would call someone skilled. He (person A) spent a bit more than half time training than another better skilled person B and he (person A) was almost that good than the person B. It wasn\'t bad at all.
Last, i think it isn\'t that good you get killed wit one blow. I did thought like this, but..... It is like that in real world. There one is thinking a lot faster having all the fealings you don\'t have yet in virtual world. He can react a lot faster on the tiny precious changes which are happening during a fight. Thus to give somethink instead, we have hit points. Not healt (i know nobody mentioned it) but hit. Two people are fighting and they get tired by time, are hit not very badly in not that importants parts of body, which exhause them even more. Finally one of them makes a fatal mistake and get killed with final blow of his opponent.
Of course striking unarmed person who nothing about martial arts and avoiding hits or striking from suprise is deadly for the attacked person, but i believe we will have to wait with this before it will be implemented.
Thats the way how i would explain it. this give time to react, because of lack of this what we have in real world. Especially thinking about ps system where two players press one key on their keyboard (or click mouse) to start attack (the one who press it faster the better for him) and look at your char attacking
And please don\'t propose increasing damage per hit, because as i wrote in my last post this will lead use to constant increasing and soon people will see nothing wrong in hitting people for 1000 damage.
I would rather ask to decrease health of NPC\'s. I find it weird that a mercenary have like 3 times more health than me, and rogues or gladiators even more. decrease their healt, but give them skills to defend from incoming hits.
With tefusangs and other big animals it is another matter, because they can naturally take more hits, but still it should be proportional.
As about body development skill.....
I don\'t really know what it is. It makes one more fat, so that he is bigger and can take more hits like ulbernauts?

Maybe he is more resilient and don\'t get tired that fast in the system interpretation i gave above. But then i think he should train endurance agility and strenght which do give more hp. Add to this body development? I dont see a place for this skill. Arguments?
i don\'t see why we will need more hp, it can be raised quite high already. Do we need to raise it even more too 300, 400? I wrote few times it will lead in wrong way.
SuburbanPlankton: from this what I think I heard the system is far more complex and so i think.
Jakob: I agree it would be better if the way how the sword look like would tell if it is good or not. the sharper the better. magic enchanted? Good too. The metal from which it has been made is also important. We don\'t have too see the stats although they imitate this what we would know in real. I still think the stats tell too much as we don\'t know most informations about a weapon in the moment we see it. Note that the chance or factor how often one will hit with the weapon and how good it is for defence aren\'t given.
I mentioned about stats in my post to give image of the situation. If I haven\'t the stats in the item description I would know it by using and testing the weapon.
I have forgotten one thing in my first post. I don\'t see much wrong in a magic enchanted weapon which deals additionally 4-6 more base damage as the magic power makes them more sharp or whatever.
I know everybody love long posts, but i couldn\'t make it shorter.