Author Topic: Bah, if I see Akkaio one more time...  (Read 4882 times)

Gentar

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« Reply #30 on: August 23, 2005, 12:58:44 am »
Akkaio??!?!? SKydome?!?!?!? where are these places??

is akkaio the area near ojaveda or is it new?

(geesh, an id thought i knew a bit about this game...guess not)
« Last Edit: August 23, 2005, 12:59:45 am by Gentar »

frostwolf10

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« Reply #31 on: August 23, 2005, 01:27:36 am »
Akkaio is a district of Ojaveda which I believe are called Dsars. I have no clue what the Skydome is...

I think the devs could make a new newbie creature and put it in a new area for the newbies or stop spawn campers by implementing animal behavior.  But both of those will require a lot of work.

And is it just me or do spawn campers never post?
« Last Edit: August 23, 2005, 01:28:30 am by frostwolf10 »
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Kim

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« Reply #32 on: August 23, 2005, 01:57:16 am »
Sorry that there are jerks in the game, but that\'s life. I hate them as much as you, but I doubt Planeshift was created to be some fantasy utopia where everyone is forced to get along. That wouldn\'t even be realistic. Don\'t let it ruin everything for you. If someone\'s camping I just leave and explore. Come back later. Will it kill you if you can\'t get x amount of tria in the next hour?

And death isn\'t suppossed to be easy. Plus, just because you want to span nearer to the arena, doesn\'t mean everyone else in the game does. Should it be changed just because it\'s harder on your game?

Neryam

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« Reply #33 on: August 23, 2005, 03:59:57 am »
All we need is more monsters, variety and area in and around akkaio. There are only I think 6 rats and 3 rogues in the whole entire city. And only one area, the city.

Hydlaa has no less than 4, wait 5 areas and hundreds of a wide variety of monsters. The arena is also a prime hunting location. Imbalance?

There needs to be a quick and easy way to travel between all the race-specipic cities. When the underwater (right?) city is implemented for the klyroses, I don\'t think they will be very pleased with walking up seven levels to meet their friends.

Always spawning in a city based on your race will also severely discourage racial mingling. I don\'t think anyone wants to walk for 10 minutes, every single time they die, to find friends in hydlaa. or when the world expands, an hour. every time. :rolleyes:

A player should always spawn in the last \"safe point\" in the game, that would be a region that\'s not crawling with monsters, namely cities. Mabye in long stretches of wilderness there would be a few \"graveyards\" where you would spawn and act as safe points.
« Last Edit: August 23, 2005, 04:07:13 am by Neryam »
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Kias

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« Reply #34 on: August 23, 2005, 04:38:25 am »
Wow, those experiences are really bad... personally, I have never had any problem when I have headed to Akkaio and cleared the warehouse of the rat infestation for a while.

Probably the timezone I\'m in.

Honestly, that person who spawn camped should get kicked...permenantly. Well anyways, it must really depend who is on at the time as I said before I have never had a bad exerience with people spawn camping.

EDIT: As for people always dying either duel with Enki\'s at Akkaio or when killing monster, keep an eye on your health. It\'s easy to run away and rest up if you keep a close eye on the damage.
« Last Edit: August 23, 2005, 04:40:29 am by Kias »

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Neryam

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« Reply #35 on: August 23, 2005, 07:29:31 am »
Hey what bout my idea? :P

I think the monster\'s attack ranges are huge now. I ran away from a rogue and it like attacked me across the room and owned me  :rolleyes:
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Kias

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« Reply #36 on: August 23, 2005, 10:03:25 am »
Damn, thought I edited that in as well...I love the idea of spawn areas, maybe at Inns? I think this will be a must as the area grows.

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Nikodemus

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« Reply #37 on: August 23, 2005, 01:01:19 pm »
Quote
Originally from PS news 2004.08.25
In CB we will have a first implementation of the Death Realm (DR). When a character dies, his body lays on the ground, lifeless. No one can touch the body since it\'s surrounded by a magic death aura. Touching that aura can be fatal to anyone. The spirit separates from the body and asks to the gods to be resurrected. The Death God, being evil and greedy, asks a magical item to bring him back to the world of the living. If he refuses or has nothing to give, he is thrown to the Death Realm. In the realm of death everything is dim and shadow and the spirits of the dead cannot die again, they may be knocked out but never die no matter how badly they are wounded. Here he must find an exit from DR to come back to life.

In first CB release the request from the gods will not be present, so players will be directly thrown in DR. The DR world available in CB is quite small and will be expanded later.

I hope this will happen one day, because i can\'t see why the soul after coming back to body make the body to.... teleport? And why in a city?
For me it is simple solution to give punishment to those who die. And i hate such unlogical solutions, not because it makes death more annoying.



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Moogie

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« Reply #38 on: August 23, 2005, 01:01:28 pm »
Most MB players will know what the Skydome is. Basically, the maps are actually big hollow domes. If you ever managed to reach the very edge of the Skydome in MB, and glitch through the wall to the outside, it was possible to scale the outside wall of the world and eventually sit yourself above the middle of the sky. :)

Neryam

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« Reply #39 on: August 23, 2005, 01:52:02 pm »
Heyy if you jump over the akkaio wall you land in this \"skydome\".. I didn\'t try running to the edge though.. although I did run pretty far..
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Quietus_Silivren

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« Reply #40 on: August 23, 2005, 11:08:13 pm »
Quote
Originally posted by Neryam
I don\'t think anyone wants to walk for 10 minutes, every single time they die, to find friends in hydlaa. or when the world expands, an hour. every time. :rolleyes:
Hmm...well, then maybe they shouldn\'t die \"every time\" that they do. Reread that statement you just made: \"every single time they die,\" as if dying doesn\'t just happen to everyone eventually, it happens several times, many times, often, and it doesn\'t (or you think it shouldn\'t) matter! I think dying should be a disaster. Maybe people should be allowed to loot your corpse, and you have to race back to the spot where you died to reclaim your possessions (yes, under the nose of the ulbernaut that stepped on you). That would certainly take care of all the duel spamming and help to discourage powerleveling (which is one goal within the game, right?). Is it really reasonable for people to care as little about the possibility of dying as they do in this game? For me, and for a friend of mine, every walk through the Death Realm is a walk of shame, but most people don\'t seem to care so much about that as about the fact that they have to walk now instead of hacking at something that could and has killed them.

TheMinority

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« Reply #41 on: August 23, 2005, 11:32:56 pm »
i think Akkaio will be a great place to respawn once the world is expanded more. there are tons of shops, pleanty of monsters nearby, and i think it will become quite larger than it already is.

i also think it will be better when other towns are created and race spawn points are moved to them, making hydlaa the \"center\" town, but no one really spawns there.

Quote
There needs to be a quick and easy way to travel between all the race-specipic cities


true, but probably by the time all cities are added, there will be ridable beast and wagons and such.

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k_faulk

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« Reply #42 on: August 24, 2005, 01:29:59 am »
yeah i agree that this game should not be exactly like life. i\'m not going to play a game where they do crap like that. i wana have fun when i play not spend my hole time just walking and crap. i dont even have a enkie or w/e there called and you guys are making me not want to play the game. i play games to get away from my life. not get a new one!
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Kias

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« Reply #43 on: August 24, 2005, 02:04:31 am »
Yeah, but where is the fun where death is just like \"hey you died\" *2 seconds later* \"hey you spawned\" and you get right back into hacking and slashing the monster you have weakened already...DUH, that would be boring and lame.

Also, try reading the posts before. There were some great ideas about spawn points and being able to set them. That way it won\'t be just \"Race Spawn Points\" but where the user would like to spawn too, but only a place the player has visited and set.

Only problem I have with race spawn points is that there will most likely be more than one town populated by a race. Also, how annoying would it be if the only place you can get specific race items or roleplay with the same race is also the hub for all newbies of that race.

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Neryam

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« Reply #44 on: August 24, 2005, 09:36:26 am »
Yeh I really like my idea of dynamic spawnpoints :D

But you aren\'t just gonna spawn anyway, when complete the DR will be huge and it\'s gonna take some time to get out..
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