Author Topic: Bah, if I see Akkaio one more time...  (Read 4893 times)

Quietus_Silivren

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« Reply #45 on: August 24, 2005, 04:49:02 pm »
Quote
Originally posted by Neryam
Yeh I really like my idea of dynamic spawnpoints :D

But you aren\'t just gonna spawn anyway, when complete the DR will be huge and it\'s gonna take some time to get out..
Ooh, and players could spawn randomly in one of several places within the DR...and I could explore it and sell my services as a guide :P

Karyuu

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« Reply #46 on: August 24, 2005, 06:02:37 pm »
About race-specific spawns:

As the game grows, there will be race-specific items and weapons and clothing that no doubt will be easier to find in a race-specific city :P So it would make sense to have such locations as the first place you find yourself in, and the place you return to. Having a city full of Stonebreakers or Enkidukai or Klyros isn\'t a bad thing. It is bad if people refuse to leave it and explore the world outside, but that is where quests and missions could come in.

So I myself see nothing wrong with this.
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Aiselyn

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« Reply #47 on: August 24, 2005, 07:45:32 pm »
I\'m too lazy right now to read the whole thing so I apologize if what I say has already been said. Anyway...

I too agree with there being nothing wrong with the spawn points. The world will be expanding with different towns, villages, and places to explore. Eventually, everyone shouldn\'t have to be cramed in the plaza. I think it\'s more realistic with the spawns being more \'spread out\'. It\'s really going to happen sooner or later anyway for the better.

Ojaveda, before the rat spawns and now the enki spawns, was pretty abandoned. I think this gives Ojaveda a chance to be a little more populated by the players, obviously especially by the enki. If you are an enki into dueling, set things up with other enki then. Meet halfway in ojaroad with other players, etc. This game is not meant for dueling in the plaza anyway.

My two cents anyway.

Hatchnet

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« Reply #48 on: August 26, 2005, 06:02:27 am »
You know you should be glad you spawn there what with the difficulty to get past the bridge and all

Karii_Winterwalker

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« Reply #49 on: August 27, 2005, 08:00:44 am »
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Originally posted by Hatchnet
You know you should be glad you spawn there what with the difficulty to get past the bridge and all
I am glad that I spawn there. I return there for training when I complete new levels of sword and dagger.

zanzibar

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« Reply #50 on: August 28, 2005, 12:49:05 am »
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Originally posted by Ekelios
ok, heres the situation


3 rats on the easy side

3 rats and a rogue on the hard side

2 rats stuck in the middle of the dividing crates so nobody can click on them...



the hard side was full and my friend couldnt jump high even after i showed him, so we was going to stay on the easy side.

there was 2 fEnki\'s on the top of the divider watching for a free rat, one of them jumped off to the hard side, i think the other was AFK


the easy side had 1 person camping ALL 3 spawn points, he was killing them in 1 hit, i dont even know why he was there in the first place... anyway, i told my friend to stand on a certain spot where the rat would spawn in, the rat spawned in as expected but this camper ran up to us, i was showing my friend how to attack the rat because it was biting his feet, and the camper just slapped it even though there was 2 people standing next to it already...

i asked him nicely to leave 1 rat for us because im showing my friend here how to play, and he just told me to F off and started going on about how he got here first... that pissed my friend off, we then sat around for it to spawn again, and he killed the rat again... my friend isnt exactly fast at doing stuff and the rat didnt let him click on it when it was directly under him because he ended up clicking on himself, which also got him a bit annoyed

eventually the camper stopped and ran out the warehouse, then the fEnki i thought was AFK jumped down and killed the rat we was standing next to that i asked the other person to leave alone for a minute and the fEnki started camping herself... THAT is when he gave up...




Do you recall the jerk\'s name?  Next time, call a GM if his or her behaviour doesn\'t improve.  Unfortunately, it\'s the only way to stop them - unless you know how to play dirty, and then you can get into trouble.


The regular forumites here have real attitude problems, and I appologize for it.  They have a \"blame the victim\" mentality.  They don\'t like negative criticism of the game -- well sorry folks, but the game is still in developement, and there are problems which should be dealt with to avoid turning off potential fans.


Oja needs to be more interesting.  More powerful players drop by there for training, but that\'s hardly enough to turn it into a community like Hydlaa.  Another area for rat spawns is one way to do it.  More toughies is also a good idea because then you\'ll have more experienced players interacting with the new ones.  More unique trainers as opposed to simply ones that train at higher levels.... more unique merchants and wares.  This is mostly stuff which has been mentioned before though..... I\'m just saying that you\'re right, there are problems as you describe, and people should get down on you for pointing them out.
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Felix Yellowhair

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« Reply #51 on: January 14, 2006, 10:01:33 pm »
I was originally going to make a new theme but on doing a seach under \"sewers akkaio\' I hit this theme.

The problem as I see it is the lack of monsters between rogues and rats.

We need to have sewers placed under the city of akkaio.  In fact having the sewers run south toward Hylaa in various caverns would be good to.  But having two entrances at least to the sewers would be helpful.  Also having similar creatures as found in the sewers of Hydlaa would benefit all who visit this Enki city.

also a few mines near Akkaio would be helpful.  

Also a small arena would be useful too.

and with all this an expansion of trainers in Oja in general.

 :D
Felix Yellowhair
:D

Kiirani

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« Reply #52 on: January 14, 2006, 10:26:45 pm »
Quote
Originally posted by Felix Yellowhair
I was originally going to make a new theme but on doing a seach under \"sewers akkaio\' I hit this theme.

The problem as I see it is the lack of monsters between rogues and rats.

We need to have sewers placed under the city of akkaio.  In fact having the sewers run south toward Hylaa in various caverns would be good to.  But having two entrances at least to the sewers would be helpful.  Also having similar creatures as found in the sewers of Hydlaa would benefit all who visit this Enki city.

also a few mines near Akkaio would be helpful.  

Also a small arena would be useful too.

and with all this an expansion of trainers in Oja in general.

 :D


There are two entrances to the sewers, of course, they\'re both in hydlaa O.o

I think it would be unrealistic to have a sewer stretching all the way under ojaroad between Ojaveda and Hydlaa when there\'s nobody living in ojaroad to maintain them. However, it would make sense to have some sort of cavern system between the two. I know for a fact that there are STAIRS in the ruins somewhere. Of course, they don\'t go anywhere XD.

There will probably be something arenaish later on, and I THINK there is gold somewhere in ojaroad, not sure on that one.

Felix Yellowhair

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« Reply #53 on: January 15, 2006, 09:41:30 am »
Kiirani
   Golly Gee, there two entrances to the sewers in Hydlaa?   I would never have known that unless you told me.

   I think you missed the main point I was trying to make.  We need sewers under Akkaio that provides somethings besides the rogues and rats that are currently in and around that town (city)
Felix Yellowhair
:D

Kixie

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« Reply #54 on: January 15, 2006, 03:31:46 pm »
Well you heard \'em devs! Get this man a spawn point closer to hydlaa, stat! He is obviously special, if you don\'t do it, he might do something dangerous. We don\'t want another \"incident\" now do we? Good, good I\'m glad you see things in the eyes of me and my \"client\".

Thanks in advance, and by the way; I\'ll see you in court over those whole phony diamond government bonds you guys issued out.

Cheers!   ;)

Your favorite malicious attorney at law,
Kixie

EDIT: Typos; I knew something didn\'t sound right :P
« Last Edit: January 15, 2006, 05:01:54 pm by Kixie »

Cyl

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« Reply #55 on: January 15, 2006, 04:46:45 pm »
the world is so cruel. Ohhh the world is so cruel.

Really, the road between is like really short, maybe a five minutes walk, at most. But still the fact remains that there are plenty things to do in Akkaio, things you cannot do in Hydlaa, things you cannot get in Hydlaa.

However I have one critique on the current road between Akkaio and Hydlaa, ojaroad. It is repetive, and rather uninteressting. You see always the same texture over and over again, hills to your left and your right, maybe a tree if you are lucky. I would like to see meadows, ancient trees, old signposts, maybe a camp, ... wagons of travelling merchants, bandits lying in ambush, heck just more detail. This is not limited to ojaroad, in my opinion all regions could be a bit more detailed, Hydlaa should be a vast City forceing a feeling of claustrophobia on you, tall buildings of the most different origins, vendors in front of houses dark side alleys filled with shadows...
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derwoodly

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« Reply #56 on: January 15, 2006, 04:54:01 pm »
I got a good chuckle out of that post Kixie,

I think somewhere at the begging of this thread it was explained that PS is not done and some inbalance in the game should be expected.  This being said, I think some sort of graveyard respawning points would be fun.

corrakun

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« Reply #57 on: April 09, 2006, 12:14:39 am »
i\'m not complaining about spawning in akkaiko, but its just a pain in the butt to TRY and get back to hydlaa. for me, the whole issue is: how do you GET to hydlaa??

Suno_Regin

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« Reply #58 on: April 09, 2006, 12:31:03 am »
Whoever it was that bumped this REALLY old post, needs their head checked. This is an old problem I had, it was annoying because back then I was a mass-dueler. Look, drop this post, stop bumping it back up and flaming me for it, because it\'s old, VERY old. At least about 4 monthes or so, and I don\'t appretiate people still digging around my history for things I don\'t care for anymore.

[Removed unnecessary provocation..]
« Last Edit: April 09, 2006, 01:43:50 am by Suno_Regin »

Karyuu

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« Reply #59 on: April 09, 2006, 12:34:29 am »
...Nobody \"flamed\" you in four months, and the thread was revived with a post that wasn\'t addressed to you specifically at all.

Calm down, and don\'t point fingers to others like that - you know it\'ll provoke an unwanted reaction.

If you don\'t want this bumped, just ask for a close. Like so.

And if you want it opened, PM me.
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Smith: No, My Lord. I am attempting to conceal it.