One way or another, player-to-player collision detection will be implemented... eventually. It\'s simply ridiculous without it. The most likely solution is the ability to shove a player when forcefully walking into them, and have no way to prevent that. (Imagine trying to push one pencil with another, point to point... you\'re not going to do it; you\'ll both move aside.) Then players aren\'t all ghosts, but they can\'t block stuff very well either. Simple in concept, and fully effective, but not easy to implement. And with the state of other things in the game, a long way off.