Author Topic: players as physical barriers  (Read 3272 times)

Kixie

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« Reply #15 on: August 26, 2005, 08:51:37 pm »
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Originally posted by Karyuu
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Originally posted by Draklar
[...] so in the end that\'s still a big no :P

...The problem with permanent death is... blah blah blah... I\'m really too cute for my own good... blah blah blah...

Wait, I thought the name of this thread was \"players as physical barriers\"?

 :P

Karyuu

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« Reply #16 on: August 26, 2005, 09:24:08 pm »
*shakes fist at Kixie* :P

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Richard Siddall also proposed this idea:
As for punishments, Death for the more serious crimes (PC is wiped for ever) and has to generate another.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Kixie

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« Reply #17 on: August 26, 2005, 10:06:39 pm »
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Originally posted by Karyuu
*shakes fist at Kixie* :P

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Richard Siddall also proposed this idea:
As for punishments, Death for the more serious crimes (PC is wiped for ever) and has to generate another.



Ok ok, BESIDES the thread creator mentioning it as a miniscule, out of the way request that makes absolutely no sense, completely shattering any sense of roleplay that is present in planeshift atm with the death realm.

Besides THAT.  :P

provisionist1

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« Reply #18 on: August 27, 2005, 01:33:55 am »
I would agree that if players can be physical barriers, then there would be a massive player evolution in the game. Here\'s how I see it. If people can block doorways, block paths and demand tolls etc. then we instantly have an actual in-game \"evil\" (instead of guilds and people that claim they are evil but cannot act as such). By having evil, we will then ahve to have \"good\" people that will help by challenging these players and defeating them. Hence, the \"good guilds\" will actually be able to do good in the world by defeating evil.

To me, having player barriers would be awesome. The GMs would simply have to make it perfectly clear that they would not necessarily get involved, the person being blocked would have to find others (in an rp way) to help him.

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Neryam

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« Reply #19 on: August 27, 2005, 02:21:09 am »
Of course, there would need to be \"evil\" spells and quests that would trigger a giant worldwide acopalypse and the good guys would have to defeat the Evil guys to restore peace :D

Mabye there could also be a low-level spell that allows you to pass through other people.
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.


Karyuu

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« Reply #20 on: August 27, 2005, 02:32:25 am »
Still don\'t like it. There are characters that prefer not to use magic for various RP reasons, and there will be people who will block but refuse to accept a challenge. There will be people who will block for the sole reason of blocking, no RP solution required.

I think there are too many openings for abuse.


... x_X
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

odd2k

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« Reply #21 on: August 27, 2005, 03:04:24 am »
hm well one solution could be to have players represent something lighter than brick walls, like something that can be pushed/showed etc. I\'m thinking rag doll physics or the like. Of course thats too high tech to put in an MMORPG, but maybe something a bit similar. Like people can push eachother around.. Hm, just an idea.

Keyaz

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« Reply #22 on: August 27, 2005, 03:34:33 am »
then you\'d have the case of someone goes idle to go put the laundry in the washing machine, and someone comes along and pushes them into a hole, or a pit of angry rats, a glitch and the likes.

it\'s all a nice idea, but i dont particularly want to log on and have a few hundred people scream at me to move someone from a door way, or pick people one by one out of a pile covering the laanx temple well ^^

Karyuu

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« Reply #23 on: August 27, 2005, 03:34:58 am »
The only game I can think of that had something similar implemented is GuildWars. I believe characters could nudge past each other, often pushing a few out of the way of an entry to some place, if they were standing in front of it. Then again, if you have two players running at each other and pushing, there\'s no real solution... is there?
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Neryam

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« Reply #24 on: August 27, 2005, 05:23:04 am »
Well if the blocking guy was running, that means he would be at his computer so.. unless he was wanting to be overly obnoxious..

And also the poerson wanting to go in could just sidestep and the blocker would go running off before he could stop. Then the other guy could walk into the doorway :D
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.


DaveG

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« Reply #25 on: August 27, 2005, 05:33:18 am »
One way or another, player-to-player collision detection will be implemented... eventually.  It\'s simply ridiculous without it.   The most likely solution is the ability to shove a player when forcefully walking into them, and have no way to prevent that.  (Imagine trying to push one pencil with another, point to point... you\'re not going to do it; you\'ll both move aside.)  Then players aren\'t all ghosts, but they can\'t block stuff very well either.  Simple in concept, and fully effective, but not easy to implement.  And with the state of other things in the game, a long way off.

::  PlaneShift Team Programmer  ::

Keyaz

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« Reply #26 on: August 27, 2005, 05:45:43 am »
mmhm, then spawns will have to be about 3 meteres above ground, wouldnt want people getting stuck in people, which also brings up what if gm\'s needed to teleport someone, they\'d get stuck inside o.O

well if anything, i say we should work on GM\'s being able to move people by click and drag in a special mode, also able to throw people around \"the wrath of Talad launches Demarthl against a wall like a ragdoll, breaking every bone in his body with such power\" and then i\'d die :|

fun! XD

Neryam

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« Reply #27 on: August 27, 2005, 06:06:59 am »
Hahaha lol.. :P

Well when 2 players try to teleport (from DR too) to the same point the server could offset the pos so the characters don\'t intersect. Which brings me to the problem.. what about enki tails and klyros wings? those woule really get annoying and in the way..
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.


DaveG

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« Reply #28 on: August 27, 2005, 06:15:25 am »
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Originally posted by Demarthl
mmhm, then spawns will have to be about 3 meteres above ground, wouldnt want people getting stuck in people

Yep.  It\'d have to check the spawn location for potential obstacles before spawning, then pick another if it\'s unavailable.  Quite doable, but it takes work.  Basically, a perfect example of why no one has bothered to enable collision detection yet.   :P

Quote
Originally posted by Neryam
what about enki tails and klyros wings? those woule really get annoying and in the way..

The wings would probably just extend the collision box, and the tail would probably just be outside of the box and ignored.

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Miya

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« Reply #29 on: August 28, 2005, 03:42:21 am »
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Originally posted by Neryam
Yes shoving..


Yes, shoving is the answer.

--- Runs away from bad joke.
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