Author Topic: Dragons Head  (Read 3834 times)

Malloc

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Dragons Head
« on: August 27, 2005, 03:34:39 am »
Was hoping to maybe contiribute a few things to PS, but I\'m not sure I can get the poly count low enough. And I thought 1000k was  low.  This is recent work I\'ve been doing on a dragons head. Just finished up the detail work last night. Will likely texture it when I\'ve time.

Dragons head



« Last Edit: August 27, 2005, 03:36:19 am by Malloc »

dragonfire999

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« Reply #1 on: August 27, 2005, 03:40:39 am »
in case you didnt read, and disregarded the site and players guide.... THERE WILL BE NO DRAGONS

Very nice work though. the poly count is insanely high anyways.

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Karyuu

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« Reply #2 on: August 27, 2005, 03:43:25 am »
That is an insane amount of polys. Absolutely gorgeous, though! You haven\'t posted what program you have used, however.

Lovely job :)
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« Reply #3 on: August 27, 2005, 03:44:59 am »
you = apply now or i slap you

 8o


apply now dammit! go go go! *whip whip*

Malloc

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« Reply #4 on: August 27, 2005, 03:57:11 am »
This wasn\'t for submission, and certainly wouldn\'t have brought it to that level of detail without knowing the poly restrictions. I just thought I\'d share, as it was fantasy related.  Models of that level would mainly be used as normal maps for lower res  models to increase the visual details without the geometry. That was all done in Zbrush, but I use Autocad for most things, as that\'s what I use for work. (Technical illustrations for aviation tech pubs). I\'m also quite fond of Photoshop, and use that for 2d work.

I like the idea behind PS, and the dedication the teams got. I\'ll explore it a bit more, as I\'m new to the community. I am interested in helping out, but I\'ll test the waters for a bit and see if I even have something to offer that\'s usable.

Keyaz

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« Reply #5 on: August 27, 2005, 03:59:20 am »
aye, we mostly use 3dsmax here, it has a nice exporter built for crystal space, i think also wings3d and the one beginning with B.. blender, i think. hop on by #planeshift on irc.freenode.net an get chattin with the team, and various unique people there, your certainly welcome!

Karyuu

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« Reply #6 on: August 27, 2005, 04:02:04 am »
I thought it looked like Zbrush :) What inspiration this is - I really want to give it another try now. If you have more of your work uploaded somewhere, I would really love to view it.
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Efflixi Aduro

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« Reply #7 on: August 27, 2005, 04:18:32 am »
Wow thats a really reallly really high # of polys. You might wanna work on lowering em a bit without losing so much quality. :)

Great work either way though.
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Kim

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« Reply #8 on: August 27, 2005, 04:20:12 am »
Absolutely gorgeous! Even thogh the pixel count\'s way high and there are no dragons in game, it\'s still a testament to your skill. Please post more, or give us a link if you have more work online.

About joining the team... take the time and think it over. You\'d be a welcome addition, if this is any indication.

Keyaz

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« Reply #9 on: August 27, 2005, 04:23:39 am »
i still say get yer behind in there *whipwhip*  :D

we keep poly\'s pretty low and let the 2d textures do the detail ;) if oyu got as much skill in 2d as this, you\'ll be like... teh awesomest evar \\o/

Malloc

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« Reply #10 on: August 27, 2005, 04:56:57 am »
Well, I don\'t have a huge ammount of stuff to show, but here\'s some misc stuff. Mostly 2d.

I didn\'t do the line art in this one, only the colors. Jay Anacleto did the pencils.
Elric

Skra Mur from Dragonrealms, character sketch.
Aus

A goblin concept I worked on for another game (before it whent under), and I ended up using it as my avatar when I was a GM for Eaxia.com.
Varkaz

Tower I had done for practice. Landscapes, etc quickly done in Vue. Turned out to have far too much detail, though the poly count wastn\'t all that high for it\'s size.
Tower

Last one, messing around with an alien design.
alien concept
« Last Edit: August 27, 2005, 05:06:51 am by Malloc »

Keyaz

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« Reply #11 on: August 27, 2005, 05:18:08 am »
dude! seriously xD awesome!

Neryam

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« Reply #12 on: August 27, 2005, 06:37:04 am »
O.M.F.G

You are the most stunning all-around artist I have ever seen in my whole life. Both the 2D but especially the 3D is absolutely.. unbelievable.

My $@!$..  8o

I heard they can lower shapes that look like 8 million polys down to like 4000 now with new technologies.. theyre gonna use it in the new unreal tournament.

But my god you Oh man.. PLZPLZPLZ join the dev team!! You could be one of the best things thats ever happened to PS!!  :D  :P
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
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oobilytoob

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« Reply #13 on: August 27, 2005, 01:49:18 pm »
i agreee, you should try to join, our artwork is absolutly AMAZZING. i love the dragon, and the alien sketch. if only i knew how to model as good as you;)

(thnx Xythe)

Jekkar

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« Reply #14 on: August 27, 2005, 01:58:03 pm »
Dude , wow, seriously wow .
If this doesn\'t get you a ticket in the team , then i don\'t know what will.
« Last Edit: August 27, 2005, 01:58:44 pm by Jekkar »
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