This wasn\'t for submission, and certainly wouldn\'t have brought it to that level of detail without knowing the poly restrictions. I just thought I\'d share, as it was fantasy related. Models of that level would mainly be used as normal maps for lower res models to increase the visual details without the geometry. That was all done in Zbrush, but I use Autocad for most things, as that\'s what I use for work. (Technical illustrations for aviation tech pubs). I\'m also quite fond of Photoshop, and use that for 2d work.
I like the idea behind PS, and the dedication the teams got. I\'ll explore it a bit more, as I\'m new to the community. I am interested in helping out, but I\'ll test the waters for a bit and see if I even have something to offer that\'s usable.