Note: most of this post is to derwooly.
Right, well if the magic came from the \"True Source\", you wouldn\'t need to keep track of it at all, just slice the variable mana off the table and be done with it

And yes, but the long-term stamina would run out MUCH slower and it would be used by everything else. And yes, if the mage runs out of the long-term stamina he/she would be a useless lump. That is better; that is how it would be in real life (as in fantasy world real life) , the idiot would use the magic until he/she collapses and is trampled by the ulbernaut
That would add another strategic element to the game also; it is dangerous to use up the last drop of your long-term stamina and whoever does deserves to die anyway. You should always conserve a bit. If the long-term stamina goes to zero I guess the character would just collapse and go to sleep until the stamina reaches 5% or so, then regains conciousness.
And yes, there would be no restrictions in time except the casting time. There is no time restriction in sword fighting or archery; why should there be for magic??

Using one universal power source would effectively balance out the fighting completely. To make close combat more fair though, since it can\'t be used at range, I\'d say it drains just as much power as the basic-level spells and it\'s easy to train. It shouldn\'t really do much more damage; I don\'t thing a fireball would hurt less than a sword slice

Oh and about the casting time, yeah the higher your level the more of the True Source you can draw on and the faster you will get the power to throw a fireball. The power draw enhancing items would make this even faster. Higher level mages should be able to cast most common spells instaneously, but I guess there needs to be something to prevent someone from throwing 120 fireballs a minute.. Which contradicts my previous statement. I\'d say if you have used a certain number of l-t stamina points in 10 seconds you start taking damage (from drawing on too much power at once).
