Author Topic: Magic without mana  (Read 7285 times)

Draklar

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« Reply #45 on: September 14, 2005, 07:47:38 pm »
Well, if you are powerful enough you can even cast there up to four fireballs at once (one after another). It\'s all about how well you deal with magic (contact with ether) there.
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Gravalden

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« Reply #46 on: September 14, 2005, 11:10:02 pm »
MAGIC WITH OUT MANA....

STUPID IDEA sorry.... mana is the source of magic.... your soul power... nots not like stamina...
if your soul is able to cast well or body is tired you should still be able to cast....
Gravalden... also my ingame name if you want to talk more....

Draklar

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« Reply #47 on: September 14, 2005, 11:13:15 pm »
Please read all the posts carefully before posting, Gravalden.

- Thank you.
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darkw00t

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« Reply #48 on: September 14, 2005, 11:25:33 pm »
you got the stupid idea, mana is a little blue bowl of water (what every game uses anyway) sitting in the corner that mysteriously goes down

Stamina should be used with \"mana\" because using \'mana\' drains down your energy which is your stamina causing you to become tired and lose concentration which in turn will defect your spells ability (make it less powerful).

Using a fireball for example will require somewhat magic to summon it up so while summoning it up you are heavily concentrating and this fireball will be sucking littles bit of magic force aka \'mana\' out of you causing you to lose stamina   and lose concentration and so on. Using a mind spell like telekenetics will not require mana it will require your concentration because your using your mind to do it like summoning something will use up \'mana\' force to create it. If you did a twirling sword slash it would just use your stamina cause in real i could do a twirling sword slash and all it will do is make me a bit tired. That is the explanation on what stays and what goes
Eleloy Shadowfrost

Draklar

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« Reply #49 on: September 14, 2005, 11:39:10 pm »
Quote
Originally posted by darkw00t
Using a mind spell like telekenetics will not require mana it will require your concentration because your using your mind to do it like summoning something will use up \'mana\' force to create it.
Err... That wouldn\'t even be a spell... Moving objects by summoning wind is using a spell... this isn\'t. What you call mind spell is actually mindcrafting, which isn\'t spellcasting.
Spell is a pre-formulated action/event, using pure will to influence surroundings is something completely different.
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Rage McCloud

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« Reply #50 on: September 14, 2005, 11:58:00 pm »
Well even if mana does go away there has to be something in its place... concentration and stamina are very logical answers if you think about it... you must concentrate to cast and it would ware out your bodily ability to cast it... i mean like chi/energy... it wouldware it down thus making you very unable to do much...
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Draklar

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« Reply #51 on: September 15, 2005, 12:07:40 am »
Quote
Originally posted by Rage McCloud
Well even if mana does go away there has to be something in its place...
Why exactly? I\'ve seen system where there is nothing of that sort. It works like a charm. Better than any mana-based system I\'ve seen so far. Fighting is more fluent, more strategic and way more interesting.
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darkw00t

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« Reply #52 on: September 15, 2005, 12:16:27 am »
Mana has to be used for certain spells though there are some spells that just don\'t need mana and other games use it anyway so you should just get a list of spells and decide which uses lots of mana, a little bit of mana and ones that don\'t need mana at all
Eleloy Shadowfrost

Draklar

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« Reply #53 on: September 15, 2005, 12:33:12 am »
If it doesn\'t use mana, it isn\'t magic. What you gave as an example is an eastern ki/chi technique, hardly something that could be considered \"magic\". The biggest difference is that mana is used to recreate the spells that you have memorized in your spell book. Mindcrafting deals with forces that aren\'t memorized in any way. It is a skill that could be used in various ways without writing anything in a spell book or collecting glyphs.
Like I already said, mindcrafting isn\'t something that could be called spellcasting, at all...
There used to be martial arts skills in Planeshift which dealt with such energies. Now that they are gone, you probably won\'t even see such manifestations anyway...
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darkw00t

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« Reply #54 on: September 15, 2005, 12:37:26 am »
Why do we need mana all the time though, i agree that about 80% or more of those spells will require mana but not every spell needs mana, i will look at the spells and see which ones require mana and not in my opinion
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Rage McCloud

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« Reply #55 on: September 15, 2005, 12:43:16 am »
Well... i have said it before and it apparently hasnt been read by someone... mana is needed mainly so that you cant just cast a spell over and over again... even if there is a wait time between castings... there must be a limit to how many times... like in a PvP duel... cast run cast run cast run cast run cast run over and over until someone is dead... i mean it could be some mage with 10 health vs a fighter with 1000 health... and the fighter would eventually die... because fighters use non-ranged and mages use ranged... unless the fighter is an archer... It just makes sense to use concentration or that blue stamina bar... because if you think about meditation and all that stuff... you will tire from spell casting... i know you all say just because someone else uses that, doesnt mean we have to... but i cant really say an explenation of this IRL... some shows if the person uses too much whatever it is at one time then their energy is drained...
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darkw00t

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« Reply #56 on: September 15, 2005, 12:52:49 am »
Here is the list of spells i\'ve seen (just basics) and i this what could happens with them:
1.Crystal Way- Healing Spell- (what you can use) You can convert the map\'s mana into life force to use on target to heal them, use CONCENTRATION for a better result in healing OR you could sacrifice a bit of your health to heal them, for ressurecting only the mana way works
2.Crystal Way-Summon Missile Spell- You use mana as you create the spell.
3.Red Way-Flame Burst- Mana though you CAN use concentration for better results
4.Azure Way-Defensive Wind-You can use you mind or mana to use it as you could just control the wind or summon the winds.
5.Blue Way-Cold Spell-Mainly mana with a bit of mind ability used
6.Dark Way-Weakness Spell-Mana
7.Brown Way-Protection and Summoning spells-The protection could be used by mind though summoning has to be used by mana.

That is just 7 spells so there could be a lot more spells though not every single uses plain mana so that is my point
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Draklar

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« Reply #57 on: September 15, 2005, 01:00:39 am »
Quote
Originally posted by Rage McCloud
Well... i have said it before and it apparently hasnt been read by someone... mana is needed mainly so that you cant just cast a spell over and over again... even if there is a wait time between castings... there must be a limit to how many times... like in a PvP duel... cast run cast run cast run cast run cast run over and over until someone is dead... i mean it could be some mage with 10 health vs a fighter with 1000 health... and the fighter would eventually die... because fighters use non-ranged and mages use ranged...
All right, this is sooo going to backfire...
Read the third post of this very thread..
Or no, I better quote it...
Quote
Originally posted by Draklar
For example casting some simple fireball spell might cause slight fire damage to caster, while casting some powerful crystal way spell might cause caster to become blind for some time. Some over the top dark way spell might also cause instant death. This way people would think more of consequences, less of what should be mana/stamina \"points\" used on.


Also, did you actually try to cast spells while running? Somehow I always had it failing for me whenever I tried... Not to mention you could simply wait for mana to regenerate while running... That has been done back when you could run&cast.


@darkw00t: Huh? How did you come across such coclusions? For example,
Quote
7.Brown Way-Protection and Summoning spells-The protection could be used by mind though summoning has to be used by mana.

Did you actually see description of the protection spell currently available in-game?
Either way, I have absolutely no idea why you think those spells should use mind force (no reasons given in your post)...
« Last Edit: September 15, 2005, 01:04:42 am by Draklar »
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darkw00t

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« Reply #58 on: September 15, 2005, 01:09:23 am »
The brown way was a bit mixed up as i didn\'t know much about it, though the consequences you said i didn\'t read and they could work though in my spell post it is stating how a mage could cast those spells, he doesn\'t have to do it that way i\'m just saying it is possible to do it that way instead of following every other game and using mana for everything
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Rage McCloud

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« Reply #59 on: September 15, 2005, 02:37:50 am »
Quote

Quote:
--------------------------------------------------------------------------------
Originally posted by Rage McCloud
Well even if mana does go away there has to be something in its place...

--------------------------------------------------------------------------------

Why exactly?


well the reason i put that someone didnt read my post was because i had already explained why and didnt see any reason to explain again...

anyways... yes the backfiring would be good too... there could be a casting skill... and the description could be like \"Casting, This skill deals with how well you chant or recite things... blah blah blah\"
and if it isnt high enough it says \"You casted the spell wrong and thus is backfired\"
Blah did Blah to Blah...

and it would be funny to see healing... if it backfired... it healed the nearest NPC/Enemy...
Greeting fellow adventurers!
My name is Rohnan Darosel.