Originally posted by Rage McCloud
Well... i have said it before and it apparently hasnt been read by someone... mana is needed mainly so that you cant just cast a spell over and over again... even if there is a wait time between castings... there must be a limit to how many times... like in a PvP duel... cast run cast run cast run cast run cast run over and over until someone is dead... i mean it could be some mage with 10 health vs a fighter with 1000 health... and the fighter would eventually die... because fighters use non-ranged and mages use ranged...
All right, this is sooo going to backfire...
Read the third post of this very thread..
Or no, I better quote it...
Originally posted by Draklar
For example casting some simple fireball spell might cause slight fire damage to caster, while casting some powerful crystal way spell might cause caster to become blind for some time. Some over the top dark way spell might also cause instant death. This way people would think more of consequences, less of what should be mana/stamina \"points\" used on.
Also, did you actually try to cast spells while running? Somehow I always had it failing for me whenever I tried... Not to mention you could simply wait for mana to regenerate while running... That has been done back when you could run&cast.
@darkw00t: Huh? How did you come across such coclusions? For example,
7.Brown Way-Protection and Summoning spells-The protection could be used by mind though summoning has to be used by mana.
Did you actually see description of the protection spell currently available in-game?
Either way, I have absolutely no idea
why you think those spells should use mind force (no reasons given in your post)...