For those saying that lunging at your opponent and hitting them while running through them at high velocity is unrealistic, I give you an example of when it was used in real war.
Before guns, in the days of samurai, one of the most powerful moves to finish your enemy quickly was to use the Gatotsu technique. Arc you sword above or to the side of your body with your other arm pointing at your enemy. Run at your enemy as fast as you can and before you reach them thrust the sword forward causing a powerful stab to your enemy. When done correctly, it causes major damage and also allows you dodge their attack with your other extended arm.
Also, it seems very reasonable that when more of the stealthier skills are made in game that a player should be able to run right up behind their enemy and give a quick blow while they are unaware of what is happening. After the quick blow the player could then sneak back to the shadows to await the time to strike again. Seems very practical when used with the already in game dagger skill.
As for pvp usage. It was very impractical to just stand their while you and your opponent hack away at each other. Take modern boxing for example, you don\'t see each player go to the center of the ring and start giving massive blows to each other until someone is knocked out. Instead they are constantly moving, swerving around each other, looking for the right moment to strike without getting hit themselves.
My point is this, the idea of the hit and run tactic is not a bug in itself as it has been used in fighting techniques through the span of history. What is a bug, is the way the game is currently laid out, as instead of keeping you from attacking and giving the error message, \"you are to far away to attack\", thus kicking you out of the attack mode.
It should instead keep you in attack mode, and when you finally do come into range, then you would start attacking. Pressing the attack button should then be more like telling the game you have the notion or intent to attack something, and if you are too far away, the game you should wait until you are close enough to actually start the damage dealing. This way, a player could select a monster from far distance, push the intent to attack the target button, and when they run up to it and get in range, they would do damage. If they run through it out f range again, then the game would not then kick them out of attack mode as they still probably have the intent to attack it, but the game would then wait until the player moved back in to deal more damage.
This is still pre-alpha, so many combat techniques still probably aren\'t in game yet. Also, I don\'t mean to cause an argument, I just felt I needed to say my views. And finally, sorry about the long post.