Originally posted by ramlambmoo
Syntax Error: Xordan not defined
You know, i\'ve been thinking that for some time. Also, if its meant to be pseudocode, why is it written like c++? Pseudocode doesnt use any of those constructs. Also, why do you have a function in the class user called set()? Couldn\'t you just use user.status = PWN; ?? Assuming of course you had #define PWN 1 and #define n00b 0 or something similar. Similarly, a user.Equals function is redundant since you could just use user.name or something similar. Lastly, you\'re being inconsitent with your function naming, since user.Equals has a capital but user.set is lower case, which is rather bad form. Oh, and another thing, why do you have a function pwn() that doesnt take a parameter, that returns the value of pwn? Couldnt you just define it elsewhere? Similary why do you need a funciton to return the value of noob? I suppose pwn() and n00b() could be using global variables to determine a dynamic value of n00b and pwn, which would be cool except then you\'re using global variables which is bad form as well. Also, the brackets are redundant since you only have one line after the if and one after the else. Also, user.set(n00b) would probablly return a type mismatch depending on the function definition, since pwn is an action and n00b is a property. Unless the function user.set() checked the parameter and acted on it accordingly, demoting the status of user if the result of pwn() was passed to it. But in that case you should really have a function user.pwn().
So yeah, those are all the things that have been bugging me as I\'ve had to look at your siggy.
Back on topic, Nobody is going to give you this list, because that defeats the purpose of the game. This game is not like other ones where there are many trainers and walkthroughs and all the information is freely avaliable so that you dont have to make any effort.
LMFAO!
Also Lesson 1 not initialized, and all that other crap too above it, you need to put it in a comment before use otherwise it will read as code

or put it in a docstring for python use # for comments and \"\"\"string\"\"\" for docs, and i think C is /*string*/ but I can\'t remember lol
But other then all that, /me wonders what FIX >:| means
maybe you already know that isnt proper and just for sarcasm, or maybe ull use this to your advantage saying you did know it wasn\'t write and you really didn\'t

...
Like how many licks to get to the center of a tootsie pop, the answer is 42.
Actually, I rather just have a list of all the preprefixs and prefixs and suffixs, I said Layout and List, which could mean i want two different things. Layout meaning all the stats for every prefix and suffix, and list meaning just the prefixs and suffixs names themselves.
And Really, I just want a list of the names because trying to figure out if Masterwork is a prepre or just a pre is really getting annoying, and do all the suffixs stack? Like if there was a weapon called Masterwork Fire Short Sword, would the damage stack? Would it cause Masterwork to be called first, making the items Masterwork damage base to use Fires% to power it up?
How do the formulas for these weapons work, and what are the names of the prefixs and suffixs...
Is it:
((Mastwork + Base)*Fire)+(Mastwork+base)=Max
or is it:
((Base*Fire)+Base)+Masterwork=Max
Or is it random:
x= /roll 2
if x == 1:
Addon = Masterwork
if x == 2:
Addon = Fire
If Addon == Masterwork:
Base+Masterwork=Max
If Addon == Fire:
(Base*Fire)+Base=Max
OR does it just use the first prefix and leave the second one useless, or does it just use the one with the higher number?
Assuming Masterwork is in fact a prepre and not just a pre..