Author Topic: GRR!  (Read 2244 times)

Noobis

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GRR!
« on: September 17, 2005, 09:25:49 pm »
I need a complete Pre-prefix, prefix, and suffix layout for all the weapons...

After searching, I couldn\'t find a single thing to help me, I looked in the coding of ps but there is sooo much I couldnt look at it all, and I did a search in the forum and still came up with nothing...

Anyone have a list of all the pre-prefixs, all the prefixs, and all the suffixs.. for those of you who dont know what those are....

Pre-prefix: Owl\'s
Prefix: Dark
Item: Dagger
Suffix: of the Warrior

I need a list of them all.. I know some but I want to know them all to compair them and find out the best items avalible

edit: crap... I accidently forgot to put in the proper title... and i couldnt edit it either...
« Last Edit: September 17, 2005, 09:26:40 pm by Noobis »

Xordan

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« Reply #1 on: September 17, 2005, 09:32:51 pm »
I have one! With descriptions of all the bonuses and stuff each give :P

But it\'ll cost you 1,400,000 tria for it  :D

Noobis

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« Reply #2 on: September 17, 2005, 09:50:00 pm »
Syntax Error: Xordan not defined

zanzibar

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« Reply #3 on: September 17, 2005, 09:57:23 pm »
Odessa was working on one, but one day she went to the plaza, dropped her entire inventory, and deleted her character.

Her work was advanced because she was cataloguing what each description did to stats and damage etc.
Quote from: Raa
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Nikodemus

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« Reply #4 on: September 17, 2005, 10:23:43 pm »
Quote
Originally posted by Xordan
I have one! With descriptions of all the bonuses and stuff each give :P

But it\'ll cost you 1,400,000 tria for it  :D

Be carefull as he can actually collect such sume =P



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Noobis

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« Reply #5 on: September 17, 2005, 10:49:39 pm »
Quote
Originally posted by Nikodemus
Quote
Originally posted by Xordan
I have one! With descriptions of all the bonuses and stuff each give :P

But it\'ll cost you 1,400,000 tria for it  :D

Be carefull as he can actually collect such sume =P



yes i can, and it would be worth it, especially because the wipe will take everything away but having that will allow me to use it after the wipe :P

Xordan

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« Reply #6 on: September 18, 2005, 01:58:43 am »
Not unless a \'random event\' occurs and all his money suddenly vanishes....

:D

Lordbug

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« Reply #7 on: September 18, 2005, 02:44:48 am »
z0mG!

You mean I could buy that instead of cataloguing every single thing?
Oh and btw... if you keep inserting more stuff I\'ll never get the list finished...

Quote
Not unless a \'random event\' occurs and all his money suddenly vanishes....

That\'s one of the reasons you\'re always to be blamed of anything bad that happens ingame...
"Lordbug" Dosaki, Chancellor of Knowledge Seekers Guild

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Efflixi Aduro

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« Reply #8 on: September 18, 2005, 07:06:13 am »
Quote
Originally posted by Xordan
Not unless a \'random event\' occurs and all his money suddenly vanishes....

:D


Wow Xordan is like the ass I\'ve always wanted to be. :D
Lol Internet

Xordan

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« Reply #9 on: September 18, 2005, 02:01:24 pm »
Quote
Originally posted by Efflixi Aduro
Quote
Originally posted by Xordan
Not unless a \'random event\' occurs and all his money suddenly vanishes....

:D


Wow Xordan is like the ass I\'ve always wanted to be. :D


Y34h!!! w000t! :D

ramlambmoo

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« Reply #10 on: September 18, 2005, 03:11:31 pm »
Quote
Syntax Error: Xordan not defined


You know, i\'ve been thinking that for some time.  Also, if its meant to be pseudocode, why is it written like c++?  Pseudocode doesnt use any of those constructs.  Also, why do you have a function in the class user called set()?  Couldn\'t you just use user.status = PWN; ??  Assuming of course you had #define PWN 1 and #define n00b 0 or something similar.  Similarly, a user.Equals function is redundant since you could just use user.name or something similar.  Lastly, you\'re being inconsitent with your function naming, since user.Equals has a capital but user.set is lower case, which is rather bad form.  Oh, and another thing, why do you have a function pwn() that doesnt take a parameter, that returns the value of pwn?  Couldnt you just define it elsewhere?  Similary why do you need a funciton to return the value of noob?  I suppose pwn() and n00b() could be using global variables to determine a dynamic value of n00b and pwn, which would be cool except then you\'re using global variables which is bad form as well.  Also, the brackets are redundant since you only have one line after the if and one after the else.  Also, user.set(n00b) would probablly return a type mismatch depending on the function definition, since pwn is an action and n00b is a property.  Unless the function user.set() checked the parameter and acted on it accordingly, demoting the status of user if the result of pwn() was passed to it.  But in that case you should really have a function user.pwn().

So yeah, those are all the things that have been bugging me as I\'ve had to look at your siggy.

Back on topic, Nobody is going to give you this list, because that defeats the purpose of the game.  This game is not like other ones where there are many trainers and walkthroughs and all the information is freely avaliable so that you dont have to make any effort.
« Last Edit: September 18, 2005, 03:11:52 pm by ramlambmoo »

Noobis

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« Reply #11 on: September 18, 2005, 04:39:24 pm »
Quote
Originally posted by ramlambmoo
Quote
Syntax Error: Xordan not defined


You know, i\'ve been thinking that for some time.  Also, if its meant to be pseudocode, why is it written like c++?  Pseudocode doesnt use any of those constructs.  Also, why do you have a function in the class user called set()?  Couldn\'t you just use user.status = PWN; ??  Assuming of course you had #define PWN 1 and #define n00b 0 or something similar.  Similarly, a user.Equals function is redundant since you could just use user.name or something similar.  Lastly, you\'re being inconsitent with your function naming, since user.Equals has a capital but user.set is lower case, which is rather bad form.  Oh, and another thing, why do you have a function pwn() that doesnt take a parameter, that returns the value of pwn?  Couldnt you just define it elsewhere?  Similary why do you need a funciton to return the value of noob?  I suppose pwn() and n00b() could be using global variables to determine a dynamic value of n00b and pwn, which would be cool except then you\'re using global variables which is bad form as well.  Also, the brackets are redundant since you only have one line after the if and one after the else.  Also, user.set(n00b) would probablly return a type mismatch depending on the function definition, since pwn is an action and n00b is a property.  Unless the function user.set() checked the parameter and acted on it accordingly, demoting the status of user if the result of pwn() was passed to it.  But in that case you should really have a function user.pwn().

So yeah, those are all the things that have been bugging me as I\'ve had to look at your siggy.

Back on topic, Nobody is going to give you this list, because that defeats the purpose of the game.  This game is not like other ones where there are many trainers and walkthroughs and all the information is freely avaliable so that you dont have to make any effort.





LMFAO!

Also Lesson 1 not initialized, and all that other crap too above it, you need to put it in a comment before use otherwise it will read as code :P or put it in a docstring for python use #  for comments and \"\"\"string\"\"\" for docs, and i think C is /*string*/ but I can\'t remember lol


But other then all that, /me wonders what FIX >:| means
maybe you already know that isnt proper and just for sarcasm, or maybe ull use this to your advantage saying you did know it wasn\'t write and you really didn\'t :P ...

Like how many licks to get to the center of a tootsie pop, the answer is 42.



Actually, I rather just have a list of all the preprefixs and prefixs and suffixs, I said Layout and List, which could mean i want two different things. Layout meaning all the stats for every prefix and suffix, and list meaning just the prefixs and suffixs names themselves.

And Really, I just want a list of the names because trying to figure out if Masterwork is a prepre or just a pre is really getting annoying, and do all the suffixs stack? Like if  there was a weapon called Masterwork Fire Short Sword, would the damage stack? Would it cause Masterwork to be called first, making the items Masterwork damage base to use Fires% to power it up?

How do the formulas for these weapons work, and what are the names of the prefixs and suffixs...

Is it:

((Mastwork + Base)*Fire)+(Mastwork+base)=Max

or is it:

((Base*Fire)+Base)+Masterwork=Max

Or is it random:

x= /roll 2

if x == 1:
Addon = Masterwork
if x == 2:
Addon = Fire

If Addon == Masterwork:
Base+Masterwork=Max

If Addon == Fire:
(Base*Fire)+Base=Max


OR does it just use the first prefix and leave the second one useless, or does it just use the one with the higher number?

Assuming Masterwork is in fact a prepre and not just a pre..
« Last Edit: September 18, 2005, 04:55:28 pm by Noobis »

SuburbanPlankton

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« Reply #12 on: September 18, 2005, 06:24:05 pm »
Of course, all of your work will be for naught if they decide to change the rules after (or before) the next wipe in order to fix the balance of play, which I think will most likely be the case.

Noobis

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« Reply #13 on: September 18, 2005, 07:10:53 pm »
The main thing I want to know is how these preprefix, prefix, and suffix combos work, and which ones are actually preprefixes and which ones are only prefixes so i know what to look for instead of running through the world with no knowledge what so ever of whats useful and what can be done, because I can get the stats of the prefixes on my own its just i cant tell which ones are preprefixes because of the rarity of getting a dual prefix weapon

SuburbanPlankton

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« Reply #14 on: September 18, 2005, 07:19:07 pm »
I guess I just don\'t understand the point.  If you come across a weapon with a prefix (or pre-prefix) that you haven\'t categorized, then examine it and figure it out.  Why is having the information provided to you beforehand so important?

Quote
...so i know what to look for instead of running through the world with no knowledge what so ever of whats useful...


Isn\'t that the point?  You find something, you don\'t know what it is until you examine it and try to use it.  Discovery is supposed to be part of the fun of playing the game.