Author Topic: A REAL 3D Artist Needed...  (Read 3458 times)

Suno_Regin

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« Reply #30 on: October 08, 2005, 12:09:31 am »
Quote
Originally posted by Sangwa
You should have quitted it a long time ago, Suno. Can\'t you see they have arguments based on facts while you are merely suggesting with your imagination?
Come on, I wasn\'t expecting total lack of common sense from your part -_-.
Its a SUGGESTION, I\'m just saying that the graphics are a bit ignored, not trying to cause a flame war >.>


Sangwa

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« Reply #31 on: October 08, 2005, 12:14:38 am »
There are useful suggestions and useless ones, like your own. It has already been told to you that the Devs are looking for more 3D artists and that they know about the work that graphics currently need. And you keep underestimating the devs.

Your lack of understanding is starting the flame war, whether you\'re trying to or not.

PS: Use the Edit button.
« Last Edit: October 08, 2005, 12:15:20 am by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

Join the Dark Empire!

ArcaneFalcon

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« Reply #32 on: October 08, 2005, 12:15:34 am »
Normally I try to stay away from posting outside the fanart forum, but I just can\'t help myself...

Suno:  By posting this you have successfully done one thing, and one thing only.  That being, you have shown *everyone* just how much of a n00b you are (I try to stay away from calling people outside myself that, but this post warrants it).  You want characters that are filled...and not made of 1d objects?  I hate to tell you, but the PS engine renders exactly the same as UT2k4, HL2, EQ2, WoW, BF2, and just about any other modern game you can think of.  Models are made up of 1 dimensional triangles (1 dimensional in that they can be seen on one side, and are invisible on the other).  2d faces are actually 2 triangles face both directions.  The reason you can occasionally see the inside of a model is because the camera has what is called a clip plane that clips off any triangles too close to the camera.  All games have this problem (I have, on occasion, clipped through ut2k4 character models).  The camera code is being worked on, as is the rest of the game.  The fact that you want the models \"filled\" with something is just plain rediculous.  This would require game engines to use nurbs rather than polys, it would require all models to be made with nurbs, and finally it would require every computer owner on the face of the earth to buy a non-existant graphics card that can render nurbs.  It\'s impossible, plain and simple.  You just don\'t understand how 3d graphics in general work.

About the quality of the art, keep 2 things in mind (I had 3, I forgot one in my rage). 1) PlaneShift is a free game that will always be free.  The developers work on it in their spare time to give us lesser mortals a fun game to play for free.  Game companies have teams of, at the very least, 20 people (upwards of in the hundreds), all paid full time to make a game.  PS has neither 20 people, nor pay, nor 40 hours a week per person to work on it.  2) PlaneShift is in *pre-alpha.*  This is so early in the development stage that the art is basically not even an issue.  They have plenty of time before they need to worry about getting more art and content (even though, incidently, they *are* working on getting more artists and content, even this early in the game, which is a treat for us).  

In conclusion: go smoke yourself.  :)

:emerald:
« Last Edit: October 08, 2005, 12:19:41 am by ArcaneFalcon »

Suno_Regin

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« Reply #33 on: October 08, 2005, 12:17:28 am »
Quote
Originally posted by Sangwa
There are useful suggestions and useless ones, like your own. It has already been told to you that the Devs are looking for more 3D artists and that they know about the work that graphics currently need. And you keep underestimating the devs.

Your lack of understanding is starting the flame war, whether you\'re trying to or not.

PS: Use the Edit button.
...Look at the title \"We need a real 3D artist\" and no one said they were looking for one (maybe they did in Pheonix\'s long post, but it was full of things I didn\'t need to read...) If I would have known that, I wouldn\'t have made this post...If they\'re looking for one, and know what needs fixed, thats great, end of discussion...

Pheonix, don\'t start up again, read before posting

Farren Kutter

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« Reply #34 on: October 08, 2005, 12:18:27 am »
How do you know they are being ignored? Maybe they are just not implemented yet...




Suno_Regin

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« Reply #35 on: October 08, 2005, 12:19:44 am »
Quote
Originally posted by ArcaneFalcon
Normally I try to stay away from posting outside the fanart forum, but I just can\'t help myself...

Suno:  By posting this you have successfully done one thing, and one thing only.  That being, you have shown *everyone* just how much of a n00b you are (I try to stay away from calling people outside myself that, but this post warrants it).  You want characters that are filled...and not made of 1d objects?  I hate to tell you, but the PS engine renders exactly the same as UT2k4, HL2, EQ2, WoW, BF2, and just about any other modern game you can think of.  Models are made up of 1 dimensional triangles (1 dimensional in that they can be seen on one side, and are invisible on the other).  2d faces are actually 2 triangles face both directions.  The reason you can occasionally see the inside of a model is because the camera has what is called a clip plane that clips off any triangles too close to the camera.  All games have this problem (I have, on occasion, clipped through ut2k4 character models).  The camera code is being worked on, as is the rest of the game.  The fact that you want the models \"filled\" with something is just plain rediculous.  This would require game engines to use nurbs rather than polys, it would require all models to be made with nurbs, and finally it would require every computer owner on the face of the earth to buy a non-existant graphics card that can render nurbs.  It\'s impossible, plain and simple.  You just don\'t understand how 3d graphics in general work.

About the quality of the art, keep 2 things in mind (I had 3, I forgot one in my rage). 1) PlaneShift is a free game that will always be free.  The developers work on it in their spare time to give us lesser mortals a fun game to play for free.  Game companies have teams of, at the very least, 20 people (upwards of in the hundreds), all paid full time to make a game.  PS has neither 20 people, nor pay, nor 40 hours a week per person to work on it.  2) PlaneShift is in *pre-alpha.*  This is so early in the development stage that the art is basically not even an issue.  They have plenty of time before they need to worry about getting more art and content.  

In conclusion: go smoke yourself.  :)

:emerald:
Already heard it from Pheonix...Please read >.>

This is why I try to stay out of suggestions like this, because no one reads and tells me the same thing up to about 50 pages

Also, I don\'t care about outside looks, but we need filling in the ground and in character models, both are hollow and the ground being hollow makes us fall off the end of the world if we lag

Now for gods sake shut up already, I\'ve heard this triangular art comment 3 times now

josephoenix

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« Reply #36 on: October 08, 2005, 12:20:01 am »
*gesticulates wildly* Of COURSE they were ignored! You can tell that just by looking at them! By Talad\'s right arm, those lazy good for nothing developers! Whatever will we do with them?

So you\'re saying if we just eliminate those pesky frames per second we\'ll all have a better gaming experience that can debug code, solve world hunger, and make toast? Just because something does not have an FPS counter does not mean it doesn\'t render frames per second. If it was 3D, it rendered frames per second. There is no engine to my knowledge that does not do so, simply because there is no other way. Unless of course you have some suggestion besides what appears to be marketing drivel from another game that might clear up what this \"non-FPS\" system is?

Another thing.


What in the hell do you consider a \"REAL\" 3d artist?!

You don\'t even bother to read anyone\'s posts because they are \"full of stuff [you] didn\'t need to read\". Maybe you wouldn\'t have so many people wanting to strangle you (metaphorically) if you bothered to read? It\'s a novel concept, I know, but it works wonders once you get used to it. I swear.


Oh, and for heavens sake, use the edit button. It was pointed out to you handily by no less than two people.

josePhoenix (note the o. and the e. and the order in which the o and the e are written.)
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Suno_Regin

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« Reply #37 on: October 08, 2005, 12:20:24 am »
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Originally posted by Farren Kutter
How do you know they are being ignored? Maybe they are just not implemented yet...
Was that necessary? >.>

Farren Kutter

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« Reply #38 on: October 08, 2005, 12:22:56 am »
Eh... Dude, Suno, about what age level are you anyway? Kid, teen, young adult, adult? You seem to have the knowlege of a kid or younger teen to me about the graphics and such, neverminding my poor ability with math and such...




Suno_Regin

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« Reply #39 on: October 08, 2005, 12:24:08 am »
Quote
Originally posted by josephoenix
*gesticulates wildly* Of COURSE they were ignored! You can tell that just by looking at them! By Talad\'s right arm, those lazy good for nothing developers! Whatever will we do with them?

So you\'re saying if we just eliminate those pesky frames per second we\'ll all have a better gaming experience that can debug code, solve world hunger, and make toast? Just because something does not have an FPS counter does not mean it doesn\'t render frames per second. If it was 3D, it rendered frames per second. There is no engine to my knowledge that does not do so, simply because there is no other way. Unless of course you have some suggestion besides what appears to be marketing drivel from another game that might clear up what this \"non-FPS\" system is?

Oh, and for heavens sake, use the edit button. It was pointed out to you handily by no less than two people.

josePhoenix (note the o. and the e. and the order in which the o and the e are written.)
Gate to Heaven had no lag, and I didn\'t see (FPS: 12) written anywhere, the only time it \"lagged\" was loading an area that had a lot of people standing in one spot, with this game, casting a spell lowers FPS by about 30, and we bump non-stop every time we take a step...Also dropping a lot of items in the same spot, and even loading more than 6 areas, its so complicated to run all over the arena picking up waybreads before I can fight in fear that I\'ll crash or something...

Now stop with the half-assed comments, I\'m just trying to suggest, get some better 3D artists, fill in grounds and character models, and try to use a different method of FPS, I don\'t have any need for your comments >.>

Farren Kutter

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« Reply #40 on: October 08, 2005, 12:25:24 am »
If you post on these forums, expect to get flamed...




fireofsoul

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« Reply #41 on: October 08, 2005, 12:25:27 am »
What do you expect from a free pre alpha beta (i dont even know what it is now) if you think the graphics suck, why don\'t you join the team and improve them.. if not stop complaining

Suno_Regin

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« Reply #42 on: October 08, 2005, 12:25:42 am »
Quote
Originally posted by Farren Kutter
Eh... Dude, Suno, about what age level are you anyway? Kid, teen, young adult, adult? You seem to have the knowlege of a kid or younger teen to me about the graphics and such, neverminding my poor ability with math and such...
I have no knowledge of computers in general :P

24, to answer the age question...(Pheonix, don\'t make 4 paragraphs about suggesting something I can\'t do, I know exactly what your going to say) I\'m just suggesting that the people who CAN do it, please look it through and fix a few things here and there, fill things in...Why am I saying this again? Read the other posts :/

Suno_Regin

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« Reply #43 on: October 08, 2005, 12:26:56 am »
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Originally posted by fireofsoul
What do you expect from a free pre alpha beta (i dont even know what it is now) if you think the graphics suck, why don\'t you join the team and improve them.. if not stop complaining
Thats why I said in about 3 posts \"I don\'t expect it anytime soon since its still in Alpha, but just need someone to fill in the grounds at least to fix that annoying fall off the end of the world bug\"
« Last Edit: October 08, 2005, 12:27:03 am by Suno_Regin »

Farren Kutter

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« Reply #44 on: October 08, 2005, 12:27:25 am »
You need not say it again, we read it every other time you\'ve said it.... We are telling you that it has not been overlooked, it is just the least of the team\'s worries right now...