Normally I try to stay away from posting outside the fanart forum, but I just can\'t help myself...
Suno: By posting this you have successfully done one thing, and one thing only. That being, you have shown *everyone* just how much of a n00b you are (I try to stay away from calling people outside myself that, but this post warrants it). You want characters that are filled...and not made of 1d objects? I hate to tell you, but the PS engine renders exactly the same as UT2k4, HL2, EQ2, WoW, BF2, and just about any other modern game you can think of. Models are made up of 1 dimensional triangles (1 dimensional in that they can be seen on one side, and are invisible on the other). 2d faces are actually 2 triangles face both directions. The reason you can occasionally see the inside of a model is because the camera has what is called a clip plane that clips off any triangles too close to the camera. All games have this problem (I have, on occasion, clipped through ut2k4 character models). The camera code is being worked on, as is the rest of the game. The fact that you want the models \"filled\" with something is just plain rediculous. This would require game engines to use nurbs rather than polys, it would require all models to be made with nurbs, and finally
it would require every computer owner on the face of the earth to buy a non-existant graphics card that can render nurbs. It\'s impossible, plain and simple. You just don\'t understand how 3d graphics in general work.
About the quality of the art, keep 2 things in mind (I had 3, I forgot one in my rage). 1) PlaneShift is a
free game that will always be free. The developers work on it in their spare time to give us lesser mortals a fun game to play for free. Game companies have teams of, at the
very least, 20 people (upwards of in the hundreds), all paid full time to make a game. PS has neither 20 people, nor pay, nor 40 hours a week per person to work on it. 2) PlaneShift is in *pre-alpha.* This is so early in the development stage that the art is basically not even an issue. They have plenty of time before they need to worry about getting more art and content (even though, incidently, they *are* working on getting more artists and content, even this early in the game, which is a treat for us).
In conclusion: go smoke yourself.

:emerald: