Author Topic: Manual setting of after death start point.  (Read 2254 times)

Raindesigner

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Manual setting of after death start point.
« on: October 13, 2005, 12:33:37 am »
hi i\'ve been playing the game a little while now and i got to another city wooo hoooo i was so excited then i died fighting a rogue. You can imagine my frustration now cause i\'ve got to start again in a sense cause i\'m back in the mines is there a way of setting where i rebirth after death or can you add one please.

Karyuu

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« Reply #1 on: October 13, 2005, 12:49:38 am »
Wrong forum section to post this in, moved ;)

There is no way of setting where you spawn after death, and while this is annoying for a while, it\'s more roleplay-able than starting back exactly where you previously collapsed... As the world expands, the spawn points will no doubt cater to the players a bit more than they do now, but in the meantime we\'re going to have to get used to walking back and forth between places.
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Seytra

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« Reply #2 on: October 13, 2005, 02:04:29 am »
Not to mention that it would in no time be abused to teleport.
1) Set respawn point to where you want to teleport
2) Get killed
3) Take a quick run through the DR
4) Respawn at desired location

Big no.

Also, don\'t triple-post! :tdown:
« Last Edit: October 13, 2005, 02:05:48 am by Seytra »

Zan

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« Reply #3 on: October 13, 2005, 08:45:24 am »
Well the latter could be easily avoided by only letting us set a respawn point where we are at that time. Then you\'d still have to travel there first before being able to \'teleport\'.
« Last Edit: October 13, 2005, 08:45:40 am by Zan »
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Rolf Blacksmith

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« Reply #4 on: October 13, 2005, 10:57:24 am »
Nevertheless, yo shouldn\'t respawn where yo died.

Imagine a battle going on, you die at the beginning, and, when the battle is halfway over, suddenly reappear within the enemy lines.

Or you die fighting a bunch of strong mobs, reappear between them, get killed again, reappear, ...

I hope you get the point.
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Raindesigner

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soz bout wrong section posting and triple posting
« Reply #5 on: October 13, 2005, 12:00:37 pm »
ok didn\'t notice i\'d triple posted?? and i figured i\'d put it in wrong section after i found the right section.
Well i didn\'t mean respawn where you die i meant like if you make it to a new town you could make that your respawn point also if a trainer about half way to each village could be set as a spawn point then that would help ppl progress easier but they would still have to walk back to where they were when they died if they realy want to or otherwise take an alternate route.

Bereror

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« Reply #6 on: October 13, 2005, 12:01:56 pm »
Quote
Originally posted by Zan
Well the latter could be easily avoided by only letting us set a respawn point where we are at that time. Then you\'d still have to travel there first before being able to \'teleport\'.


A BIG no!

Set your respawn point, attack, die, respawn, attack, die, respawn, kill.

Your target will have no time to recover, while you get your health points back to 100%. Even now it is possible to run back and continue the battle where it stopped.
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Rolf Blacksmith

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« Reply #7 on: October 13, 2005, 12:24:02 pm »
As a compromise there could be some big cities which you can choose to have as respawn point (but I dislike it).

I think it would be etter if the DR has several exits leading you to different respawn points. Maybe you could randomize the result to prevent the DR from acting as a shortcut to distant areas.
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Drey

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« Reply #8 on: October 13, 2005, 12:29:00 pm »
why are there like 4 threads on a topic that was discussed a while bak after the spawn pointd for different races were first introduced.. (maybe im talking crazy again, or maybe it was on irc)

i think it would make sense that you respawed where you die or in like a temple or something close to where you died...

but set it yourself, as in choose where you respawn each time, no.
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Karyuu

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« Reply #9 on: October 13, 2005, 08:34:09 pm »
Quote
Originally posted by Raindesigner
[...] also if a trainer about half way to each village could be set as a spawn point then that would help ppl progress easier [...]


No. :)
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Neryam

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« Reply #10 on: October 15, 2005, 12:59:37 pm »
Well it is unrealistic to die, then spawn back at your home town. Does your body fly through the air or something? Or does it teleport. If it doesn\'t, where does the new body come from?

Heck, it\'s unrealistic for us to even come back to life after we die! :P


But to the point, when the world becomes truly huge, respawning back at your hometown will NOT work.
1) It could take as much as an entire day to get back to where you were, getting killed a few times on the way would help too.
2) Since if you die you teleport back to your hometown 50 miles away, inter-racial mixing will be all but impossible.
3) After a while people will give up on exploring, they will just stay around their hometown, making only same-race friends and never moving.
4) After dying in the stone labyrinths, a klyros, who \"lives\" in the 6th level, will have to go up 6 levels and will probably just quit.
5) You will get people going \"THIS IS SO ANNOYING I DIEG AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!111!!!111!!one\"

In addition, people are using the spawning to teleport right now. I kill myelf if I want to go back to Akkaio, and my friends always just double unstick when they want to return to Hydlaa.


So, as a solution, cities could always be respawn points. When dead, you would return to the city you were last in.
In long stretches of wilderness or deep in the stone labyrinths, there could be temples or graveyards where you could rest, but a few supplies, and they would be respawn points too.

Or you could use a temple or graveyard in the city too.

I guess there would be no \"setting a spawn point\" as it\'s not realistic and it could be used for \"teleporting\" (Mine, sell at city, die, mine, sell at city, die, etc)

This way, it\'s as realistic as dying and respawning can be, there will be no \"teleporting\", and most people will be happy.
« Last Edit: October 15, 2005, 01:01:10 pm by Neryam »
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Seytra

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« Reply #11 on: October 15, 2005, 07:38:02 pm »
Quote
Originally posted by Neryam
In addition, people are using the spawning to teleport right now. I kill myelf if I want to go back to Akkaio, and my friends always just double unstick when they want to return to Hydlaa.

May I just point this \"CHEATER! :tdown:\" at you and your friends? The run to and from Ojaveda isn\'t that time consuming at all. I do it regularly.

Anyway, AFAICS, the DR will have several exits that lead to different places in the WOTL. Dying is not a holiday trip, nor is it a one-hour affair. It is highly unpleasant, and you need to condider yourself extremely lucky to be able to manage to get out of the DR at all. Not only that, you should also consider yourself extremely lucky to actually go to the DR instead of just vanishing forever like all the others! Once PS has more options than fighting, the need to actually undertake risky attempts to kill MOBs will be greatly reduced. Likewise, this will likely put a good cap on unnecessary PvP.

Should spawn points at close location become implemented, they should IMNSHO be at least as far from where you died as Ojaveda is from Hydlaa.
Additionally, the spawn points, as well as where you spawn in the DR, should be randomised. That way you can\'t cheat on the system by duelling near one spawn point or in the DR.
« Last Edit: October 15, 2005, 07:43:01 pm by Seytra »

Neryam

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« Reply #12 on: October 16, 2005, 02:47:52 pm »
Quote
Originally posted by Seytra
May I just point this \"CHEATER! :tdown:\" at you and your friends? The run to and from Ojaveda isn\'t that time consuming at all. I do it regularly.

Well yeah, just pointing out that the current system is not really good at all, plz don\'t hurt me :P ;)

And I agree with the rest :))
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Darkk_Ji

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« Reply #13 on: October 24, 2005, 05:08:56 am »
Why couldnt there be a group bind spell, that works only at a really high magic skill level? That makes sense.. i mean if you can cast a spell to do damage, why not?  Then its not so unrealistic in the sense of the game.

[Edit: Why not a resurection spell too? And its a little unrealistic that you spawn with all items, instead of having to take them off of your dead corpse? Just a thought.]
« Last Edit: October 24, 2005, 05:11:15 am by Darkk_Ji »

Karyuu

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« Reply #14 on: October 24, 2005, 05:15:36 am »
Group bind and resurection spells are a bit of a different topic. Both good ideas, however.
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