Well it is unrealistic to die, then spawn back at your home town. Does your body fly through the air or something? Or does it teleport. If it doesn\'t, where does the new body come from?
Heck, it\'s unrealistic for us to even come back to life after we die!

But to the point, when the world becomes truly huge, respawning back at your hometown will NOT work.
1) It could take as much as an entire day to get back to where you were, getting killed a few times on the way would help too.
2) Since if you die you teleport back to your hometown 50 miles away, inter-racial mixing will be all but impossible.
3) After a while people will give up on exploring, they will just stay around their hometown, making only same-race friends and never moving.
4) After dying in the stone labyrinths, a klyros, who \"lives\" in the 6th level, will have to go up 6 levels and will probably just quit.
5) You will get people going \"THIS IS SO ANNOYING I DIEG AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!111!!!111!!one\"
In addition, people are using the spawning to teleport right now. I kill myelf if I want to go back to Akkaio, and my friends always just double unstick when they want to return to Hydlaa.
So, as a solution, cities could always be respawn points. When dead, you would return to the city you were last in.
In long stretches of wilderness or deep in the stone labyrinths, there could be temples or graveyards where you could rest, but a few supplies, and they would be respawn points too.
Or you could use a temple or graveyard in the city too.
I guess there would be no \"setting a spawn point\" as it\'s not realistic and it could be used for \"teleporting\" (Mine, sell at city, die, mine, sell at city, die, etc)
This way, it\'s as realistic as dying and respawning can be, there will be no \"teleporting\", and most people will be happy.