Author Topic: MB vs. CB  (Read 5319 times)

Talad

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MB vs. CB
« on: October 15, 2005, 12:32:47 pm »
Hi,
reading some posts I saw that some of you preferred MB over CB, or that when CB came out you were a bit disappointed. This sounds very strange to me because in CB you have a lot more game options, so I need your help to identify the reasons of this. I would like to have more details on what are you missing in CB compared to MB.

Regards.

darkw00t

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« Reply #1 on: October 15, 2005, 12:36:12 pm »
I have heard someone complain about the alliance system not be as good as it was in MB.. something about the use in guild wars or something
Eleloy Shadowfrost

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« Reply #2 on: October 15, 2005, 12:39:16 pm »
Well the lag in MB was something to die for, the only problem was that you couldn\'t :P. Anyway I think the thing about MB was that there was no real \"bugs\" other than crystals emerging in random places and the lag. IMO I loved the crystal hunt in MB.

Xordan

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« Reply #3 on: October 15, 2005, 12:47:24 pm »
Quote
Originally posted by darkw00t
I have heard someone complain about the alliance system not be as good as it was in MB.. something about the use in guild wars or something


Well there wasn\'t a alliance system in MB, so that isn\'t it. :P

Drey

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« Reply #4 on: October 15, 2005, 01:02:29 pm »
i would have to say i prefer CB.... though my vote may be slightly biased
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

verideon

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« Reply #5 on: October 15, 2005, 01:06:04 pm »
MB. oh yes MB, MB, MB. MB had less lag and many people including me and my friends loved the MB edition where you could play chasy without the lag. Plus what MB has over CB is that it had randomly spawning Cystals and people had to \'Hunt\' for them in groups or in solo expeditions. also on my computer MB updated easier for me without as much troubles and MB also worked easier for me on my computer. CB\'s updater doesn\'t work properly on my computer which makes the computer unable to update the updater and game which then leads to not being able to play Planeshift. Whilst CB holds many new things MB is still the preferance because of what i\'ve mentioned. Maybe somehow the GM\'s a Dev\'s can incorperate the theme of the MB edition into the CB edition. Things like; less lag, randomly spawning crystals, easier updatings.
yes... i\'m addicted to smilies :P:):D;), get me mental help peoples....

Watcher

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« Reply #6 on: October 15, 2005, 01:48:52 pm »
Just don\'t bring back the rain... oh no the rain...

Drey

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« Reply #7 on: October 15, 2005, 02:01:29 pm »
Quote
Originally posted by Watcher
Just don\'t bring back the rain... oh no the rain...


there is rain is CB
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Draklar

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« Reply #8 on: October 15, 2005, 02:20:10 pm »
Personally I consider CB to be better than MB :P

As for why some people say otherwise...
Well, I think it\'s the gatherings in the temple, where people could role-play/socialise/whatever. It was easier to build that up since most people had a crystal-hunt route going through there.
Keep in mind that MB was more or less a 3D chat program. That changed with the coming of CB. But people didn\'t. Those who stayed there solely because of cool community and such can no longer find such a gathering anymore. If you\'d set up a server with MB running and allowed in only limited people, you\'d see that the interest in it wouldn\'t last long.

Another (probably the most obvious) reason is that people simply don\'t remember how it was in MB... And what darkw00t said, \"I have heard someone complain about the alliance system not be as good as it was in MB..\" proves that for real, it is so ;)

Edit: Oh yeah, people also have a thing for remembering mostly good things out of things that are no longer here, and finding bad things in what we have now. It\'s inevitable.
« Last Edit: October 15, 2005, 02:26:45 pm by Draklar »
AKA Skald

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« Reply #9 on: October 15, 2005, 02:36:51 pm »
Quote
there is rain is CB


I mean the evil rain in MB.

Draklar

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« Reply #10 on: October 15, 2005, 02:50:24 pm »
What in the Xordan\'s pointy stick are you talking about? CB rain is as bad as the MB one... Actually worse.
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Jekkar

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« Reply #11 on: October 15, 2005, 03:02:11 pm »
I prefer MB over CB, and i know alot of people who think the same *pokes Lordbug* .
I think MB had a much tighter in-game community, everyone knew eachother, there was more roleplaying ,etc etc...

Cb these days , well , we got busses of nooblings coming in everyday, fighting with \"der uber weapons of doom omg i roxor with my uber leet skills\".
There\'s still loads of lame guilds that really shouldnt be there, and there\'s an endless list of bugs that often keep one from logging on.
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Ashamn

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« Reply #12 on: October 15, 2005, 03:18:39 pm »
Quote
I think MB had a much tighter in-game community, everyone knew eachother


Nobody remembers Putadavila \"Doesnt speaks a **** in english\" Actus ;(

meh good times :P I still remenber those day when I only could say Hello and Bye in english.. ^^
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Nikodemus

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« Reply #13 on: October 15, 2005, 03:45:24 pm »
Why do people miss MB? I don\'t miss it that badly, but I try give my opinion.
It is commonly known that people miss this what they had, no matter if this what they get insted is generaly better. If they get updated version (consisting all elements of this what was), then they won\'t feel nostalgia. Also, the update may consist not intended changes to this what was updated, what will cause nostalgia =P
CB have most of this what MB had, but not all. Additionally have a lot more
In MB, if people wasn\'t crystal hunting, they was rping. This was making us happy. We wasn\'t disturbed as much by newbies and people who had no idea what roleplaying is. These poeple wasn\'t staying for long and thus wasn\'t disturbing us long.
Now, there are more of such people because CB have things in which they are interested. We are like new features and thus i don\'t mind the consequences that much.
Although it is hot and important topic, because it is hard to make the new features in a way they will be realistic and rp encouraging, but also fun, but not really for people who don\'t rp.

In MB there was also crystal hunt what was very competive. People love to compete and so do I. What more, in a place where person vs. computer isn\'t much challanging, people like to compete beatwen themselfes. Thus, different ideas about pvp, player based economy, goverment, guard and so on.
So, there is also the matter of KS. Of course, it shouldn\'t be that one person kills all the monsters around and don\'t let others to kill at least one. But as the KS rules went a bit extreme, not always clear (i don\'t know how this looks like currently), game loose a bit of the competition. But it is difficult topic and my short description don\'t describe it well.
There are also people who don\'t like to compete because of some reasons, often valid, so there should be somethink for them too, but realistically connected with the whole and not done by \"invisible barrier\"

I believe, PS is developed in right direction and CB is better in more aspects than MB. Of course I have few buts. But these are in other posts.



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Draklar

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« Reply #14 on: October 15, 2005, 04:28:17 pm »
I just feel like pointing out that which is non-existant to the public, so the reasons why CB is better than MB.  Why? Because no one else will.

    [*]MB had much more graphical lag than CB does. Anyone remembers the 0.1 fps tavern parties?
    [*]MB had much smaller area. Only small part of Hydlaa and dungeons.
    [*]People were using names that looked more like some sentences.
    [*]No surnames. Many people really looked forward to those.
    [*]Shout channel (which was global at the time) often consisted of french jabber that happened to annoy everyone. And there was no way of stopping it.
    [*]Crystal-hunt. Hardly any newcomer could find anything, due to many hardcore players already knowing most of the spawn points and some players advancing in the cheating area. Fun only for very few.
    [*]Trolling was much more visible. If some unwanted person joined the game, you\'ve seen much more vulgar words through the shout (which again, was global) than you can see now. Which brings me to:
    [*]No word filter.
    [*]Awful guild system. There was only one person with power - the guildleader. All the other members differed only with a fancy rank.
    [*]No fighting, no magic, no skill advancing, no way of using any item.
    [*]Only two quests, neither of which consisted of anything more than just talking.
    [*]Client modders annoying vast number of players.
    [*]Role-playing and socialising happening only because there\'s nothing else to do. Much like any chat program. It wasn\'t a result of natural role-playing purpose of the game.
    [*]No /help channel, which means you\'d hear a lot of ooc questions during your role-playing session.
    [*]Shout channel being global in general. Fancy a soccer discussion heard throughout whole Planeshift area?
    [*]Existance of role-playing unfriendly commands. Even though \'/buddy give\' was much needed at the time, it is nothing comapared to nowaday\'s trading function. With \'/buddy give\' you could trade with anyone, from anywhere, to anywhere, and even if that person wasn\'t online.
    [*]Lack of many nice functions. /screenshot, using /me in a /tell to point out a few.
    [/list]
    « Last Edit: October 15, 2005, 04:32:34 pm by Draklar »
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