Originally posted by Cha0s
Seytra: I think removal of the fighting system would be a bad idea. It wouldn\'t really solve the problem, just address a side-effect of it. There will be combat. What we need is role-play.
Therefore, as I suggested in more detail in my wish-list thread (GM vs. DM), we need to make role-playing a better method of progressing than combat. This means that combat needs to be less rewarding in both trias and progression points. The main source of these trias and progression points needs to be role-play. There are several ways to do this, one of which I\'ve suggested in the above-mentioned thread. While combat does need to be made less-worthwhile, I do not think it should be removed. Role-play should simply become more valuable to players.
The problem is that combat currently is
the feature in CB. It is what works, what is most well-developed and what is most rewarding. It also is the most abused and most OOC thing there is. Even roof-hopping is more IC than 99% of the fighting going on. Also, roof-hopping is by far less sensitive to OOC differences like online time and grinding.
I still think that treating the symptom by disabling combat would be way better than not doing anything at all. And let\'s face it: there are few quests, and even fewer work. Adding new ones in the quantity required to actually mke it feasible to earn a living by quests alone is impossible, especially with the limited resources PS has. Even if it was, there would be just a quest grind replacing the slaying grind. It happens with repeatable quests in all MMORPGs.
Rating player\'s RP is another, very very touchy subject. You cannot guarantee that the rating is fair. It will be full of favourism, prone to misunderstandings, differences in taste and lack of knowledge. Once you start handing out anything on this basis, you\'ll get a mountain of hostility that makes the \"GMs are evil\" problems seem like paradise. Also, having GMs hand out quests to aid RP doesn\'t look good to me as well. For that to work, we would require a lot of better qualified GMs who understand more of the concepts of RP than we have now. Just look at the naming issue I have commented on. It is just sad.
It all boils down to combat being the ultimate goal for PLs. Combat and \"fame\", i.e., being listed somewhere or comparing numbers and bragging bout them. That was the reason why the crystal hunt was so \"popular\": people would brag about how many crytals they had collected. Be listed on the wall of shame. Most definitely
not because it was so appealing or fun. This sort of thing. And this brings me to this point:
The Duelling Points. They are not just a slap in the face of every RPer, but a
headshot. They have absolutely
no justification to exist at all, are not IC and can\'t be made to be pseudo-IC, are there only to satisfy the PL\'s need for something to brag about. And while it has been suggested to have less numbers in PS, they have even been brought into the game! Not only that, but they have all but replaced the char editation, which was one of the very very few RP-aiding features CB actually has! Yes, I have made a fix for the editation, but it should never have been obscured in the first place, and the time it has gone unfixed is incredibly disappointing, considering how easy a temporary fix is.
On the other hand, the DP display misfeature obviously was tested throughly and it was made sure that it works. This is a very bad sign of the way development seems to be heading.
It really boils down to what I said already: CB revolves around fighting, nothing else. Players fight each other, or they fight MOBs. And this is 100% wrong.
We would have had to have everything
but fighting. Mining should be a hell of a lot more attractive than fighting. Crafting should have been there instead of fighting.
But instead of getting to make semi-special weapons, we get a pile of extremely overpowered weapons through a loot system that caters to the PLs. Make MOBs drop
zilt, and fighting will be less attractive for sure. Make it so that you can kill a MOB only once per RL hour, and OOC fighting will dwindle. Bring items ingame that are
not weapons or armor! More variety of food! Make spells work that aren\'t combat spells! Increase interaction with the environment in other ways than killing or talking to NPCs, like having a real, IC mail and publishing system complete with parchment, quill, ink, newspapers, books ad a copying system (maybe even player-usable printing presses or imilar), focus on fixing the movement system, implement climbing, swimming / diving.
@ Nikodemus:
That\'s why I said:
Originally posted by Seytra
The houses would differ to accommodate the needs of the inhabitant, which obviously are race-specific in some cases (like added, specialised rooms or exits, tents for nomads)
Kran are a special case, they will likely have a different subarchitecture, if only to support their weight which I think will be higher than of others.
Underwater buildings, swimming or shorebound farms, nomad tents, tree-houses even. Dwarven chiseled-out rooms. But these will still all follow a general fashion trend, so the differences will be
way smaller and more subtle than they\'re in the added images. Even the difference between Ylian and Xacha housing is something that is more part of a fashion trend than a racial difference. Differ by environmental needs, or the material provided by the region, not by race per say. Mix styles. Even in the extremely unlikely and setting-defying case of a completely separate city populated only by a single race exclusively, there will within the long duration of existance have been
several fashion trends that have come and gone, then reappeared with some alterations. Transitional buildings that mix elements of two or more such trends due to them having been built in a time of trend change. Buildings that have had extenseions in a different trend or that were altered to incorporate elements of a new trend. A city will only be uniform for a few tens of years after it\'s initial construction, and even during that time primitive buildings will have started to be replaced or enhanced as wealth increased.