I have completely lost interest in Planeshift over time...All we can do is Roleplay, or PL, and both of them are boring at this point. With Roleplaying, we can talk with other people, and create stories and our own personal quests...But the problem is, none of the skills that would greatly help is roleplay are implimented yet. Also, with PLing, all you do is stand there and camp on an NPC, keep hitting, looting, and selling.
Also, guilds have gotten boring too. It seems that no guild can be unique, each has a purpose, a high member count, a website, and people...Theres nothing special about any of them, and regardless of what people say, they are all the same in the inside. Even Evil Guilds, which normally have a very heavy plot (world domination, chaos, activity basically) are the ones that get the most boots, the point of them is to spread chaos, and destruction. For them, it shouldn\'t be the same for a GM to say \"No dueling in the plaza\" because they are SUPPOSED to be killing, and fulfilling what they were meant to do. For the guilds trying to stop chaos, this would also be a good, new activity for them, to add a plot to their guilds, other than OOC plots helping a newbie find the sewer, or telling them how to play the game...
I think that we should at least have Real-time events in-game, that give problems that need solved, and special reward that can make someone unique, and at least stand out (only one person can get one reward, then the event ends) this would add interest into the game, and a good storyline to unfold. I would guess these should happen once a week, each one being different, or fold into a series of events that lead into a deep plot.
As I see it, all we can really do in this point of the game is find bugs. Even at that, theres a problem...When we find bugs, it seems as though the Devs put it off, and keep putting it off (or maybe take a long time to fix it, I\'m not trying to cause an arguement about this, but it just seems to be put off) and its only fixed after the problem reaches its peak, and causes players to quit. Also, as more things are implimented, they cause more bugs, and make everything unstable, so we have about 27 bugs to worry about at once, and none of them are taken care of.
The Devs work hard on the game, and use their own free time to create this game, and I\'m glad they do, its been very fun...But its just gotten dull, and overtime its just been bug after bug, each causing problems for people to endure.
I know this is Pre-Alpha, and almost nothing is complete now that will be complete in a few years, but, though it is our job to find bugs, it should be the Dev\'s job to make a test server, and find these bugs and fix them BEFORE implimenting new things. For us, we should be finding the OVERLOOKED bugs, and reporting them so they can be fixed shortly, but we have overwhelming bugs all at once from each new thing implimented, and it makes things very corrupt and unstable. It seems the biggest worry is keeping the server stable, but what should be fixed first is:
1. Server lag (rearranging the server cables caused this problem a month ago...Still hasn\'t been looked at)
2. Bugs that might cause the server to become unstable
3. Ahead-of-time warnings of when the server will be shut down for repairs (so we don\'t get thousands of complaints from people asking \"When will the server be up!?\" or something...)
There, I said what I wanted to say...