I may be completly wrong here, but I think CatVir doesn\'t really know what he/she is asking here.
Why would one waste time to make a server from scratch to connect to an ever-changing psclient, if one has to \"waste\" a lot of time making art and setting (database content) for it in the first place ?
Because that\'s the main thing here: One can\'t use the PS art publicly. And mirroring the current Planeshift setting is very hard and timeconsuming to an outsider (even for a knowledgeable addicted player).
I think CatVir should first understand how Planeshift works, because most certainly it would start by working on an alternate (maybe even open) set of art and setting for chosen freezed version of psserver+psclient.
Only after that, should he/she deal with that version tweaking. Maybe catching up with current cvs version, maybe starting a Planeshift codebase fork... whatever.