Author Topic: 0.3.012 ready.  (Read 8573 times)

Talad

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0.3.012 ready.
« on: October 24, 2005, 12:59:00 am »
(news taken from main site)

Good day everyone! A new update has been released 0.3.012. The files are not yet available on FTP, they will be in the next days. To play the game you can just update your 0.3.011 clients using the updater. Here is a list of changes included in this update:

Features

* Pets (familiars) added. New /pet command controls them.
* Frame rate limit added to Options. Frame rate limit is 62.5fps by default.
* Hair color for new characters can be changed. Existing characters will have to buy and use dye when it becomes available.
* Skills window has been reworked into categories. The category tab will blink if there is a skill available from the trainer.
* Gave GMs the ability to award XP for completing GM-created events.
* Right-click quick chat pop-up menu has been disabled.
* If you /use with an argument it wil assume you are trying to consume.
* /equip defaults to 1 item being used
* Support added for chained quests
* Some fixes so guild notes are actually usable:
- The gui now sends the targeted person\'s charcter id instead of your own, so it is possible to send notes.
- Private notes are only viewable by that character, and can be sent by any member of the guild. They are appended, not the best formatting, but it works for now.
* Creating a guild now has a confirmation dialog that explains the requirements.
* Re-wrote invite spam-blocker:
- Now only triggered on declines, so as to not block legitimate invites.
- Penalties now increase with each decline:
1) 1 min lockout
2) 5 min + warning
3) 10 min + 10 advisor point fine + 10 duel point fine, if duel spam + death
4) 30 point fine(s) + death + kick from server
- Penalties expire with gameplay time, and can be lowered by getting an accept from a player with no penalties and a enough advisor points.
- Penalty level is saved to the player\'s account entry in the database, so repeat offenders can\'t escape it. (relog resets to 3rd level)
* Enhancements to the looting system:
- Roll for loot enforcement: If a player in a group attempts to take instead of roll for any loot, the roll winner will be prompted to allow the action.
- Range restriction for rolling: Only group members within 30 meters (10 times normal loot range) can win a roll for loot.
* Implemented discard quest feature.
* /my command added
* Updater improved to be more efficient
* Add $target to shortcuts. Inserts the name of the player or object currently targeted into a command to replace each $target.
* Made it so if a spell -can- be cast on you (say, Life Infusion), and you have no target, it casts on yourself
* Improved NPC fighting behaviour so it\'s not cancelled by the server when the NPC leaves the range.
* Improved NPC navigation - they should hug walls less now.
* Add new icon to NPC right-click interact menu to chat to the NPC. Switches cursor to the chat window.
* Exiting the death realm now spawns you at your racial spawn point.
* /marriage command added

Bug Fixes

* Various inventory and exchange bugs fixed where items could be lost.
* Fixed a bug where lacking a 0th shortcut would make the shortcut window have errors.
* Negative values for stats/skills at character creation are now checked for.
* Message versioning to prevent player stats jumping around due to out of order UDP
* It is now possible to strafe and rotate
* Name labels are updated when name is changed
* Guild labels are updated when guild is changed
* Fixed fall damage
* Fixed that new looted items were not accessible until inventory was opened.
* Re-enabled mouse run
* Fixed that it was possible to cast healing spells on a target with 100% HP.
* Add /die command to commit suicide. If used in a duel, you automatically yield.
* Fixed bug where trying to deequip while dead creates ghost item
* Fix for recent problem of users being unable to zone.
* Fix for bug that prevents the casting of a spell after it was interrupted.
* Training exploit fixed
* Fixed bug \"During a guild war one guild yielded and the other 2 guild didn\'t get the Karma Points\".
* Fixed: complains at you if you try to cast Defensive Wind while targetting an enemy...saying it only can be cast on you. Made it cast such spells on you, regardless of what\'s targeted.
* Fixed bug that \"Married to: xyz\" was added again and again to your char desc when you edit it.
* Fixed bug that the character was not removed from his guild when it\'s deleted and you keep seeing it in the guild until the server is restarted.
Fixed bug that players can start trading with other players without their permission and can annoy them in between fights etc.
* Various sound and music fixes

Efflixi Aduro

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« Reply #1 on: October 24, 2005, 01:04:15 am »
...... O_O

Efflixi is speachless.

Oh wait no I\'m, not, wheres the Lemur skin!!! >=(
« Last Edit: October 24, 2005, 01:06:12 am by Efflixi Aduro »
Lol Internet

Dylia

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YAAAAAAAAAAY
« Reply #2 on: October 24, 2005, 01:16:33 am »
I am overjoy
Many thanxs Talad
« Last Edit: November 12, 2005, 11:23:10 am by Dylia »

sesmi

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« Reply #3 on: October 24, 2005, 01:47:20 am »
What? No armor skins?  ?(

great update anyway, you have greated an awsome MMO talad  :D
« Last Edit: October 24, 2005, 01:47:49 am by sesmi »

Monketh

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« Reply #4 on: October 24, 2005, 01:48:51 am »
Just a little bit of confusion on /marriage.
Is it one-one, or could it be used to apply a family name to multiple characters?
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Karyuu

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« Reply #5 on: October 24, 2005, 01:50:35 am »
It\'s still a one-one name change :) With multiple characters, you\'ll have to ask a GM for help.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

sesmi

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« Reply #6 on: October 24, 2005, 01:52:19 am »
CRAFTING SKILL! While looking at whats going to be in this update i saw a crafting skill!

Tolgar

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« Reply #7 on: October 24, 2005, 02:16:11 am »
i love i exept for my jet black hair, though i find it ammusing i\'ve had a few other things go wrong but i love it..great job

Suno_Regin

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« Reply #8 on: October 24, 2005, 03:34:15 am »
I fail to see most of these things mentioned...All I see is a GM transforming into an Ulbernaut and running around Hydlaa...>.>

Karyuu

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« Reply #9 on: October 24, 2005, 03:37:59 am »
There aren\'t many new visuals besides gui edits, and a pet model GMs may be able to morph others into. The rest is just code :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Grndmasta

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« Reply #10 on: October 24, 2005, 03:45:05 am »
I noticed several weather related updates in the file...In the future will bad weather possibly do destruction to cities/houses...Creation of floods...or snow accumilation...It would deffinetly add to the realism of the game...All in all game looks to be heading in a great direction...Great job so far PS team...
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stfrn

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« Reply #11 on: October 24, 2005, 03:46:47 am »
No gui edits? try the stone skin ;)
There will likely be more art updates as things are finsihed, the code had to be updated all at once however.

And I keep saying this in different ways, but just becasuer a file is added does not mean you can use it yet :P How long was it after there was a download of dagger files till thee were daggers ingame?
player -> gm -> dev -> bum

Karyuu

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« Reply #12 on: October 24, 2005, 03:52:46 am »
Quote
Originally posted by Grndmasta
I noticed several weather related updates in the file...In the future will bad weather possibly do destruction to cities/houses...Creation of floods...or snow accumilation...It would deffinetly add to the realism of the game...All in all game looks to be heading in a great direction...Great job so far PS team...


I\'m not sure if weather in Yliakum can be so extreme. It will certainly be a while before any objects as large as houses can be made destructable, and it\'s a sensitive issue. I have a feeling that snow is definitely not possible with the current setting, however.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Mezasa

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« Reply #13 on: October 24, 2005, 04:21:30 am »
I don\'t know if it was just me or not, but I was walking funnily on the stairs.  When I got on any incline, my character would turn to strange angles, and when I got off the stairs I would be facing the ground (almost lying down...) and the controls would be messed up.  Is that because of an error in the update, or an error because of me...?
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Verrliit

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« Reply #14 on: October 24, 2005, 04:35:54 am »
Using the Tab key for mouse look was broken by the update.

It has changed to a toggle.  Press to turn on, press to turn off.  Almost unusable.

Mouse look on the center mouse button, still requires that the cursor focus is not on the chat window, to be functional.

This is also improper.

In both cases, if you press either button, you should be in mouse look, and if you release it, you should stop being in mouse look; regardless of context.


Verrliit
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