I understand this game is under development, but those spells are overpriced OR way too weak to be useful.
I mean, those spells do a nice damage for beginners, but beginners dont have the money to buy them. Next when you get the money, they are way too weak for you. If those spells are meant to be very-low-end spells, prices must be dropped, or if not, the power inceased. Only spell i found useful later on is defensive wind, and thats not much. I dont want all-killing tank mages to this game, but a character should to be able to live as mage, which is now impossible. Im not asking for new spells. Im asking balance to the spells BECAUSE now only very few people can use them effectively. Say, way too few. Then, could it be possible to make something like \"levels\" of the spells. I mean you can buy a \"weak glyph of (name of the glyph)\" and \"potent glyph of (name of the glyph)\" while weak glyph is cheaper and does small damage and good for beginner mage-type characters and potent is better for more exprienced ones.
Whatever, if this problem gets fixed. The magic system is already pretty complicated, should it be unusable and so rare no one thinks its worth effort?