well now that you have a model made - make some profile views and remodel it - it won\'t take long - and make it out of one piece - I usually subdivide up a cube and then pull vertexes around till I have a basic shape, then go from there. - Don\'t wory as much about leg positioning as eventually you\'d want to learn to use bones to deform the legs - thus making render loops and stuff - thus making it walk, bite, leap, etc. I don\'t know if wings3d does bones, but Blender does and has an excellent wings3d importer.