Author Topic: another creature  (Read 2680 times)

dying_inside

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« Last Edit: October 27, 2005, 05:36:30 pm by dying_inside »

zanzibar

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« Reply #1 on: October 27, 2005, 06:43:09 pm »
That\'s one massive tail! :-D
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Cherppow

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« Reply #2 on: October 27, 2005, 06:49:46 pm »
Howdy

Not bad. However, there are two things that catch my eye. The rear limbs and the tail. I think the rear limb would look better if it turned forward on the knee. The tail is nice, but a bit too straight I think. Just my opinions though, and I don\'t know this creature\'s anatomy. :) Have you thought of a name already?
« Last Edit: October 27, 2005, 06:50:36 pm by Cherppow »

dying_inside

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« Reply #3 on: October 27, 2005, 08:00:18 pm »
sort  of like this maybe ?
http://img439.imageshack.us/my.php?image=animalchange7qr.jpg
well your opinions are  good... i like it better this way in fact ! makes it look more  powerfull.
the draw back is that the tail was completely remade becuase the other tail  was non bendy.... its 694 polygons now.

JellyWerker

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« Reply #4 on: October 27, 2005, 08:19:34 pm »
cool, but try and make it one sold piece of geometry, instead of several objects.
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Noobis

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« Reply #5 on: October 27, 2005, 11:42:28 pm »
Quote
Originally posted by JellyWerker
cool, but try and make it one sold piece of geometry, instead of several objects.


Definatly, it will make the creature more smooth and life like, also, make sure you dont have some extra hidden ones. Try not to make it look flat though, put some muscle shape into it.
« Last Edit: October 27, 2005, 11:43:51 pm by Noobis »

ArcaneFalcon

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« Reply #6 on: October 28, 2005, 07:11:35 am »
Yes, it needs to be airtight (more for reasons of lighting than smoothness), and it needs some anatomy to it.  If you need help making the knees airtight you can refer to this.  As for the anatomy...well...look at the muscle and bone structure of, say, a lion, or dog.  At least use reference.  It looks like you made this up off the top of your head (never a good idea).

:emerald:
« Last Edit: October 28, 2005, 07:12:16 am by ArcaneFalcon »

dying_inside

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« Reply #7 on: October 28, 2005, 09:59:08 am »
Quote
Originally posted by ArcaneFalcon
Yes, it needs to be airtight (more for reasons of lighting than smoothness), and it needs some anatomy to it.  If you need help making the knees airtight you can refer to this.  As for the anatomy...well...look at the muscle and bone structure of, say, a lion, or dog.  At least use reference.  It looks like you made this up off the top of your head (never a good idea).

:emerald:
well basically i did with intention to get the details right afterwards.  thats hw i worlk : basics down and then details .
so at least i have somthing to start on so i have a bisic idea hehe.

dying_inside

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« Reply #8 on: October 28, 2005, 10:57:06 am »
also has anyone got  any tps of whatever on how the hell im gonna make this  thing flow  a little more ? i tried moving points and lines around with little affect.  idea\'s ? im new to moddeling anything beyond basic innanimate objects unfortunatly (as you can no doubt see),  and so i need some help with this...

Induane

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« Reply #9 on: October 29, 2005, 03:32:23 am »
well now that you have a model made - make some profile views and remodel it - it won\'t take long - and make it out of one piece - I usually subdivide up a cube and then pull vertexes around till I have a basic shape, then go from there.   - Don\'t wory as much about leg positioning as eventually you\'d want to learn to use bones to deform the legs - thus making render loops and stuff - thus making it walk, bite, leap, etc.  I don\'t know if wings3d does bones, but Blender does and has an excellent wings3d importer.

zorbels

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« Reply #10 on: October 29, 2005, 03:57:05 am »
I am wondering what kind of creature is it? Do you have a name for it yet? Looks neat!!!

/me readies her swords to beat on the new creature
   I've been outside, it's overrated and the graphics suck!

Reor

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« Reply #11 on: October 29, 2005, 10:58:18 am »
Noooo Zorbels! Don\'t hurt the little buddy  ;(

Clearly this creature is not meant for beating, but for hugging (just like the ulbers). I love it ^_^
Where can I get one?  :)
Better known as lammas.
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dying_inside

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« Reply #12 on: October 30, 2005, 04:31:18 pm »
Quote
Originally posted by Induane
well now that you have a model made - make some profile views and remodel it - it won\'t take long - and make it out of one piece - I usually subdivide up a cube and then pull vertexes around till I have a basic shape, then go from there.   - Don\'t wory as much about leg positioning as eventually you\'d want to learn to use bones to deform the legs - thus making render loops and stuff - thus making it walk, bite, leap, etc.  I don\'t know if wings3d does bones, but Blender does and has an excellent wings3d importer.
hmm. ok then ill try and ake it out of one cube and export the basic model to blender and find out what to do from there...  half term is over now so i wont be able to work on things as much but ill try and find a way to remember to moddel it. thanks for the instruction.

dying_inside

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« Reply #13 on: November 23, 2005, 01:49:40 pm »
ok so i have made a good attempt at remmoddeling the thing  all from one cube but it will not  work.  everything starts to look messy after I get to the lower legs at the back and im not sure how to proceed from here...

Induane

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« Reply #14 on: November 23, 2005, 04:26:51 pm »
extrude
:D its your friend

I\'d have to know more about the trouble you are having - also wings3d does do welding so maybe try making parts then welding them on.